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What are you looking for in Airsoft?

After 10 years of playing I'd like to see:

1. Better quality RIF's. Stronger, higher quality materials used, i.e. nylon-fibre instead of cheap plastic (e.g. Tokyo Marui) and stronger metals for gearbox parts, (e.g. Scorpion Evo) all better designed to perform well. Airsoft manufacturers are capable of doing so much better with their quality control, but breakages are just accepted as part of the hobby. I know of no other sector where customers are okay with their expensive purchases breaking regularly. It just seems to be expected, which annoys me, considering the costs involved. 

2. Better customer service support and spare parts availability from manufacturers/retailers. If shops can buy whole RIF's by the bucket load from Chinese manufacturers, why can't they also source sufficient spare parts from those same factories?

3. AIPSC to flourish, to add another dimension to airsoft shooting, so it's not just Sunday skirmishing. Improving people's abilities to shoot can't be a bad thing.

4. Better quality sites, rather than a patch of dense woodland with some pallets and an old shed. The abandoned sites that the French have to play with look tremendous.

5. As already stated many times, better teamwork and discipline. A well-organised close-knit group of 5-10 players can drastically influence the dynamics of play against superior numbers. The amount of players who do not know how to fire and move (I've had no training either) is phenomenal. They stop too far back from the action, are focused in only one direction, lobbing shot after shot with no hope of reaching anyone and forget to look behind them, or leave a back stop to protect their rear, or even communicate with each other. E.g. thinking someone is guarding the stairwell behind you, when they've got bored after 2 minutes of no action and decided to leave it wide open.

6. The return of being able to easily sell and buy RIF's, i.e. before Facebook shut it all down and posting them was easier. Before I buy a RIF now, I think, "How am I going to sell this on, if I don't like it?" 

7. Shooting ranges in gun shops, so that you can actually get hands-on and shoot the product to see how it performs, before spending hundreds and finding out that it's not actually worth the money.

8. I suppose what we all wish for is improved range and accuracy. I'm not sure exactly how that could be noticeably achieved, but perhaps my first point could help with better performing internals, along with increasing FPS limits up to US standards for outdoor play. (Let's not start the whole "FPS doesn't equal range thing again please").

9. I've only played CQB now for the last few years, as I got bored of woodland play, with everybody firing hi-cap after hi-cap at each other from 50-60 metres away. I'd like something to get me back into, so I'd like to see a better squad setup, i.e. designated support gunner with higher FPS, (say 400), marksman (higher FPS 400-500), medic, grenadier etc. While I think it would be a bit more difficult to start off, if everybody got behind the idea, it might make for a more enjoyable, immersive experience overall. The sites would have to limit the number of each category to avoid everybody turning up with M249's though. This is more prevalent in the US, as per JetDesertFox's Milsim West videos, but I can see the merit of it. When a lot of players got a WWII loadout at my local WWII themed site, it made everything much more fun, but over time, the player base changed, as it always does and less people made the effort to look the part, which in turn changed the dynamic of the site and reduced the enjoyment/immersion for me. I'm not meaning full-on milsim, but something a bit more organised, i.e. right tool for the job, rather than everyone running around blasting hi-caps at anything that moves. (Yes I have tried a Stirling milsim event).

 
I agree with 3, although for a different reason- it'll give the cheaters somewhere else to go so they can get the hell out of our sport

 
After 10 years of playing I'd like to see:


A break called?

+1 to the above.  Ramsay Purple Helmet had an enjoyable Facebook rant (that I can't find :(  ) about the quality of airsoft guns, and how the materials and tolerances are comically poor and inconsistent, even on the top end and upgrade stuff.  That's why I'll always view them as very expensive toys.

 
After 10 years of playing I'd like to see:

1. Better quality RIF's. Stronger, higher quality materials used, i.e. nylon-fibre instead of cheap plastic (e.g. Tokyo Marui) and stronger metals for gearbox parts, (e.g. Scorpion Evo) all better designed to perform well. Airsoft manufacturers are capable of doing so much better with their quality control, but breakages are just accepted as part of the hobby. I know of no other sector where customers are okay with their expensive purchases breaking regularly. It just seems to be expected, which annoys me, considering the costs involved. 

2. Better customer service support and spare parts availability from manufacturers/retailers. If shops can buy whole RIF's by the bucket load from Chinese manufacturers, why can't they also source sufficient spare parts from those same factories?

3. AIPSC to flourish, to add another dimension to airsoft shooting, so it's not just Sunday skirmishing. Improving people's abilities to shoot can't be a bad thing.

4. Better quality sites, rather than a patch of dense woodland with some pallets and an old shed. The abandoned sites that the French have to play with look tremendous.

5. As already stated many times, better teamwork and discipline. A well-organised close-knit group of 5-10 players can drastically influence the dynamics of play against superior numbers. The amount of players who do not know how to fire and move (I've had no training either) is phenomenal. They stop too far back from the action, are focused in only one direction, lobbing shot after shot with no hope of reaching anyone and forget to look behind them, or leave a back stop to protect their rear, or even communicate with each other. E.g. thinking someone is guarding the stairwell behind you, when they've got bored after 2 minutes of no action and decided to leave it wide open.

6. The return of being able to easily sell and buy RIF's, i.e. before Facebook shut it all down and posting them was easier. Before I buy a RIF now, I think, "How am I going to sell this on, if I don't like it?" 

7. Shooting ranges in gun shops, so that you can actually get hands-on and shoot the product to see how it performs, before spending hundreds and finding out that it's not actually worth the money.

8. I suppose what we all wish for is improved range and accuracy. I'm not sure exactly how that could be noticeably achieved, but perhaps my first point could help with better performing internals, along with increasing FPS limits up to US standards for outdoor play. (Let's not start the whole "FPS doesn't equal range thing again please").

9. I've only played CQB now for the last few years, as I got bored of woodland play, with everybody firing hi-cap after hi-cap at each other from 50-60 metres away. I'd like something to get me back into, so I'd like to see a better squad setup, i.e. designated support gunner with higher FPS, (say 400), marksman (higher FPS 400-500), medic, grenadier etc. While I think it would be a bit more difficult to start off, if everybody got behind the idea, it might make for a more enjoyable, immersive experience overall. The sites would have to limit the number of each category to avoid everybody turning up with M249's though. This is more prevalent in the US, as per JetDesertFox's Milsim West videos, but I can see the merit of it. When a lot of players got a WWII loadout at my local WWII themed site, it made everything much more fun, but over time, the player base changed, as it always does and less people made the effort to look the part, which in turn changed the dynamic of the site and reduced the enjoyment/immersion for me. I'm not meaning full-on milsim, but something a bit more organised, i.e. right tool for the job, rather than everyone running around blasting hi-caps at anything that moves. (Yes I have tried a Stirling milsim event).


1. Quality over quantity, players will start to invest more time and money into one or two primaries. Or have 20 plastic BB coughers.

2. Quality RIFs will come from a quality company, is that too much to assume?

3. Have a target run set up on game day, fun thing to try in the lunch break.

4. No comment

5. Sites will have to organise that, we can't do everything. There has to be a fair share of community building from them which takes time and commitment.

6. A Site can do this quite well.

7. A Site can do this quite well.

8. Min Engagement Distance aside, can I not just make my AR perform like a Sniper Rifle if the internals are the same? Some reach 100m+!

9. That's practically a whole new version of Airsoft... version 1.5?

 
An affordable bio shell ejecting ammo system in rifs. A fire and forget affordability. It would be cool to see those casings flying out and know you don't need to pick them all up. I see them as similar to dan wesson style shells perhaps in different cals to mimic real world rounds but still loaded with 6mm with the casing made of a cellulose. That would be a step up.

I know this kinda sytem exists in paintball (0.45 balls) but it's not bio casings, affordable and it's, meh,  paintball not airsoft. lol :D  

I'm assuming aerodynamic shaped rounds that work with rifled barrels is probably a push too far...


Who can design that?

 
What would I like to see in airsoft?

1) The bang bang rule gone(either offer surrender,knife kill or just shoot me)

2) A minimum of 2 RIFs per walk on{its crap eo see someone go home as they only have the one and it spoils the teams dynamic)

3) As others have said an Airsoft licence 

4)Deans,Mosfet and 2 midcaps as standard to all new RIFs

5) A charity skirmish or 2 would be good all proceeds going to our excellent armed forces folk who without them we would not get to

     live our lives in relative peace and freedom

 
^i'm with you on the deans, not sure about the walk on requirements though, as much as i tend to follow that rule myself (and sometimes 2 aint enough :P  ) 

i'm generally cool with the bang rule as long as i know the state of play with it ie required, banned or courtesy so i can act accordingly. pretty much every bang kill i've given has resulted in a "fair enough thanks for not shooting me" response although i tend to use it sparingly.

 
I'd like to see a fake csgo like bomb where the attackers have to type a code onto it, and the defenders have to diffuse with the same code. If not, loud boom from the speaker built into the fake bomb. 

 
2) A minimum of 2 RIFs per walk on{its crap eo see someone go home as they only have the one and it spoils the teams dynamic) 


Are you serious?

I'd like to see a fake csgo like bomb where the attackers have to type a code onto it, and the defenders have to diffuse with the same code. If not, loud boom from the speaker built into the fake bomb. 


Airsoft Gizmos

44968941_1139661426199492_1257278176128663552_n.jpg


 
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I'd like to see a fake csgo like bomb where the attackers have to type a code onto it, and the defenders have to diffuse with the same code. If not, loud boom from the speaker built into the fake bomb. 


couple of sites i've played at have something like this, i recall one game where they hid the code which you had to find then take the bomb from the "terrorists" and defuse it.

needless to say we couldn't find the code, push the terrorists off the bomb or do anything really before the time ran out and the bomb detonated, was a pretty cool bomb though as it took a smoke grenade and fired it off when the time ran out.

local regularly has a bomb game although with a simpler bomb (a switch for either team which will start a 7 min timer when activated, hold the bomb for 7 min and you win), doesn't work out too well though as the site layout is biased to one side meaning the team in that position can almost always get to the bomb and dig in.

 
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I think the only issue with the idea of a bomb gamemode is the fact that it would be incredibly difficult to get hold of as the defusing side. 

 
I think the only issue with the idea of a bomb gamemode is the fact that it would be incredibly difficult to get hold of as the defusing side. 




Depends on the defenders "live" ruling if they only had two respawns or could only defend a certain space it would work quite well. We regularly play a game similar just without a working prop that works without any issues.

 
Indeed, bomb games are just "Hold position A for X minutes", using a fancy box rather than a flag or spinner.  The site and sides need to be balanced for that, which is a whole other can of worms.

 
Depends on the defenders "live" ruling if they only had two respawns or could only defend a certain space it would work quite well. We regularly play a game similar just without a working prop that works without any issues.


yep, although care needs to be taken to avoid the ol "lets go kill everyone then defuse the bomb" tactic

 
Having plastic riot shields would be a cool idea with a decent gamemode to accompany it. 

 
Single best game mode would be Carrier Assault from BF4.

However, some would struggle with the logistics, it's actually very easy once you think outside the box.



 
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Played a few games with riot shields.

One fella thought he was safe until I rolled a pea grenade past his feet. HIs expression was hilarious.

Love pea grenades.

 
Played a few games with riot shields.

One fella thought he was safe until I rolled a pea grenade past his feet. HIs expression was hilarious.

Love pea grenades.




riot shield gameplay 101:

"aww yeah a riot shield, i'll be invincible"

"damn this thing is heavy"

"how do i reload carrying this thing"

"**** they're flanking me"

"HIT!"

 
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