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The 'How Did Your Airsoft Day Go? Thread

Yeah, sorry about that... my bad.


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Apologies if I did have a pop at you, and I understand that we can all experience a trigger oopsie.  I had a bit of a sense of humour failure after catching a spent stray while walking right in the middle of the safe zone.  It's why I wear shooting glasses all day on site now, because...

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My opinion is likely to be a bit biased because I love gas bolt actions and have used a gas m700 for a year or so now. Initial impressions on it are great. It feels amazing to hold and shoot and for a gas gun it was consistent enough. When I was at chrono my lowest shot was 1J and my highest was 1.12J. The only issue was the hop rubber being ancient so I need to swap it out to get a good gauge on how it shoots, but my friend has one and his shoots great.

I'll be using it next weekend at a Vietnam filmsim and will have a new hop rubber in it, so will hopefully see then.


I can appreciate that. I was always a Tanaka lover way back when and regret not buying a PCS bolt version when they were common.

 
I can appreciate that. I was always a Tanaka lover way back when and regret not buying a PCS bolt version when they were common.


I'm the same, but I was a child back in the day when PCS bolts were commonplace and my parents weren't about to drop that on a gun for me :P  

At least the KJW m700s have adjustable bolts, though it's not as easy as the PCS bolts were, as instead of a simple grub screw in the bolt, you have to take the bolt apart and adjust a screw inside, or buy some intake rubbers that limit the gas intake with eash shot. However, even KJW m700s are fairly hard to get hold of these days, but Golden Eagle just brought an m700 out that looks like it's another Tanaka clone and some very affordable magazines to go with it. In a real wood stock to boot, so I might end up buying one purely as an experiment to see how compatible it is and if the magazines will work in my Tanaka and KJW rifles as well.

 
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A bit late. Attended the Armageddon night game after BZFest on Saturday 1st.

Sadly I only stayed half the event as the only gun I brought decided to throw it's toys out of the pram and do just about everything wrong after 2 games: no feeding, double feeding, firing 6ft, firing normally rinse and repeat. When stripping it down the check the hop out, I lost the screw to my receiver pin. The person I went with borrowed me theirs from their main rifle which had also developed issues and wasn't useable but it was no use, the gun decided it didn't want to play anymore and despite my best efforts, would not work. What's worse, I normally bring a spare gun, tools and parts but I hadn't brought anything!

The event itself was good and pizza was even provided by the site owners! Turn out was good with about 30-ish people and for the two games I did get to play, the level of play was very good. Lots of pyro and smokes were used. Photographer was even on site and his pictures are quality.

A particularly memorable moment for me was sitting in a bush with an angle on our flag, hoping to catch an enemy out as they went to raise it. After a while I went to change position as I was slowly being out-flanked, the second I raised my head I got twatted right in the helmet by a single BB. There was a sniper on the enemy team who was particularly good and it wasn't the first time he got me and I had no idea where from.
 

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We ran another of our bi monthly attack sense sessions last night. 

Good turn out, and we had good fun with it. 





 
Headed down to my regular monthly site, Splatoon in Essex. Great day (Well, half a day...) as always. Took the VSS and my new E&L AK105, sun was out, the team was all there minus one, the day was looking hopeful!

And then... My battery I had taken with me for the AK105 didn't fit under the dust cover, then the other skinnier batteries I had - Same thing, luckily a team mate had a battery I could use that did in fact fit. Great! 

Off to the first game, for a warm up. 3 spinners situated throughout the middle grounds, yellows had to put the spinner yellow side up, non bands (Me) with the red side up. The yellows held it down amazingly well, until the last few minutes when we managed to get it red side up! Sadly for the yellows, the point went to which side it was up at the end. Sadly though, I missed out on half of this first game as the E&L was shooting up and far left, regardless of where the hop was set - Very disappointing for a brand new gun. So that was out of action for the rest of the day.

Second game was an attack and defend game, non bands was the attackers and had unlimited lives to push up and push back the banded team until a non banded player touched the grey helicopter in field 4. I decided to take out the VSS and give it a run, straight away the scope fell off the dovetail mount so I was running iron sights all game. Got a good few shots in though! Game ended after roughly 25 minutes, when one of our team ran up to the helicopter ending the play.

When I got back to the safe zone for lunch, I had noticed my LiPo I had tried in the AK had doubled by at least half its size - Bye bye battery! 

After a good chat with the team mates for lunch, we geared up for the third game - Only to find out, my gate had drained the battery of my VSS over lunch (Due to me forgetting to unplug it, to be fair) and wasn't until I got to the top of the field that I realised I had no battery, sadly putting an end to my day... ?

On the positive though, the LCT VSS had some nice range and accuracy despite the lower power output which was a lovely surprise!

 
Headed down to my regular monthly site, Splatoon in Essex. Great day (Well, half a day...) as always. Took the VSS and my new E&L AK105, sun was out, the team was all there minus one, the day was looking hopeful!

And then... My battery I had taken with me for the AK105 didn't fit under the dust cover, then the other skinnier batteries I had - Same thing, luckily a team mate had a battery I could use that did in fact fit. Great! 

Off to the first game, for a warm up. 3 spinners situated throughout the middle grounds, yellows had to put the spinner yellow side up, non bands (Me) with the red side up. The yellows held it down amazingly well, until the last few minutes when we managed to get it red side up! Sadly for the yellows, the point went to which side it was up at the end. Sadly though, I missed out on half of this first game as the E&L was shooting up and far left, regardless of where the hop was set - Very disappointing for a brand new gun. So that was out of action for the rest of the day.

Second game was an attack and defend game, non bands was the attackers and had unlimited lives to push up and push back the banded team until a non banded player touched the grey helicopter in field 4. I decided to take out the VSS and give it a run, straight away the scope fell off the dovetail mount so I was running iron sights all game. Got a good few shots in though! Game ended after roughly 25 minutes, when one of our team ran up to the helicopter ending the play.

When I got back to the safe zone for lunch, I had noticed my LiPo I had tried in the AK had doubled by at least half its size - Bye bye battery! 

After a good chat with the team mates for lunch, we geared up for the third game - Only to find out, my gate had drained the battery of my VSS over lunch (Due to me forgetting to unplug it, to be fair) and wasn't until I got to the top of the field that I realised I had no battery, sadly putting an end to my day... ?

On the positive though, the LCT VSS had some nice range and accuracy despite the lower power output which was a lovely surprise!
It is good to hear that the VSS performed well; a pity about everything else though!

 
Having collected the lad from university yesterday, which involved 9 hours of driving, today we set off for Dragon's Lair, a nice little site in Essex which is soon to move from its current location to a much larger site which is conveniently much closer for us.

Attendance was unusually light, with only 46 players in attendance.

We started off with a simple attack and defend game; the defenders had three lives in the village, while we had infinite regens on our rearmost player.  There were two routes from our start point to the village, one either side of a lake; as usual, we took the right hand path as there more structures on that side, providing more cover for the attackers.  We advanced steadily, eventually taking the central building which was our objective.

After a short break to reload, the game was turned around.  Along with several others, the lad and I took up positions on the right, covering the approaches to the two bridges that the attackers had to use to cross the stream.  The lad disappeared into a large patch of ferns, several of which he attached to his hat, rendering him almost invisible.  The opponents made a series of determined attacks, eventually crossing the bridges; however, by putting up a coordinated defence, our little band held them up and they never managed to break through.  The little PP-19-01 reached out, taking out lots of runners and opponents lurking behind whatever cover they could find.  To be fair, attacking from that side is really difficult due to the very limited cover.  However, those attacking the other side of the village eventually wore down the defenders in that direction and secured the building.

Following this, the next game involved us attacking the fort; again, the attackers had infinite regens on the last player and the defenders had three lives.  The lad and I decided to attack up the right hand boundary ditch; the sight of the lad crawling up the ditch on his belt buckle seemed to surprise several players.  After clearing the ditch, we started to attack the flank of the fort against strong resistance, eventually moving into it and helping to clear it, despite one last enemy player popping out from the basement and shooting me in the back; he died in a hail of BBs from my teammates.

Lunch then followed.

In the reverse of the fort game, I took up a position in the same ditch, intending to help stop the attackers flanking the fort.  After being hit, I moved back to a new position in the ditch.  As the enemy moved up, I noticed an enemy player to my front who was half concealed by a tree while he shot at the fort.  I put a number of rounds into him, watching them hit him and him flinching while he continued to shoot at the fort.  I decided to shoot other people instead.  Eventually, of course, the fort fell.

The next game, with similar regen rules except that the attackers had to regen on the back wall of the fort, involved us attacking the two bridges; we had to get either a smoke grenade, a flashbang or a foot onto each bridge to take it.  This was hard, as it always is; eventually, one of our players got onto the right hand bridge and we then focussed on the left hand one.  The lad managed to crawl close to it and lobbed a couple of grenades, but they both fell a bit short.  He also launched a solo assault against two enemy players behind a barrier, taking them both out with his pistol, albeit at the cost of a walk back to regen.  At around this point, about half our team suddenly decided to go home, which was slightly frustrating.  Eventually, one of our team managed to reach the left bridge!

As there were not many people left, we then played a game of infection in the village; four of us decided to conceal ourselves at the top of the tower; unfortunately, one of us was the initial infected player and he shot the rest of us as soon as the game started.

After everyone had been infected, the game was run again; we decided that the best approach was to come out of hiding and generally mooch around with the infected players, hoping that they would think that we were also infected, akin to when people in The Walking Dead covered themselves in gore in an attempt to convince the Walkers that they were also zombies.  This worked well and, when the game ended with the infected claiming that everyone had been infected, we announced that we had not, as did three other players who had been hiding on the top floor of the barn.

It was a good day of old fashioned airsoft; it will be a shame to see the site close after so many years, but the new site promises to be even better.  The lower player numbers today made for much more open games, with more opportunities for sneakiness and movement.

Weapons used:

Me:
LCT PP-19-01
APS UAR
ASG XP18 Commander CO2

The lad:
CYMA AK105
CYMA AKS74U
ASG XP Commander CO2
 

 
First day out in a couple of months today, got to Combat Airsoft in Thetford. 
 

Not a bad day at all, was on my own but bumped into an old work colleague. Didn’t hear a single complaint from anyone all day, the games didn’t stagnate, and everything seemed to work!

 
Disappointed with my game today - headed to imperium in Kent.

I'm used to games started at 9 so a 10am start had me anxious to get going but by the time they got players  to the spawn and the objectives set up it was almost 11.

Unfortunately I had to end my day at lunch as didn't feel too well but will have to go back again and see if I get a better experience.

 
Disappointed with my game today - headed to imperium in Kent.

I'm used to games started at 9 so a 10am start had me anxious to get going but by the time they got players  to the spawn and the objectives set up it was almost 11.

Unfortunately I had to end my day at lunch as didn't feel too well but will have to go back again and see if I get a better experience.
Imperium is a site I've been keen to try, but is this kinda thing normal there ?, if so I'll give it a swerve, wasting time hanging around when we should be playing is one of my pet hates I've experienced at some sites.

 
Imperium is a site I've been keen to try, but is this kinda thing normal there ?, if so I'll give it a swerve, wasting time hanging around when we should be playing is one of my pet hates I've experienced at some sites.
It was my first time here so I can't say friend invited me to try this site as it's his local them ditched me due to injuries so was forced to go solo.

I would try it again but yeah almost a hour delay to start the game on an already expensive day rate does leave a sour taste in my mouth 

 
started poorly.

Filled my water bladder and found it was leaking.

Grabbed my clone ms3 sling to fit to my mtw and realised the main clip had snapped.

Changed everything over to run my g3 as a dmr and swapped water bladders and headed off.

Games were fairly dominant to the point of silly. Even with a team shake up after game 2 as there really was that much disparity in teams (attack/defend game with a good 15 minutes difference in times).

Some good long range shots a few grrrrs and a bit of bad language after getting a double tap to the temple from probably 10 foot away. No excuses, i was in the open and upright so go figure.

But not a bad day for a site i have fairly mediocre expectations from usually.

Now to find a decent quality sling that i can trust as its mostly for use on my mtw forged rif with vortex sights. So a few extra quid is going to be worth paying

 
I went out to Gunman Eversley Alpha this weekend for a weekend of shooting GIs in the 'Nam. We set off on the Friday to get there nice and early and set up our camp compound. The guy who drives us all up there and introduced us to 'Namsoft loves his glamping, so we are always very well stocked. A bit of a squeeze this time as his grandson was with us as well, so we were four people instead of three and therefore needed a 2nd tent as we couldn't all fit in the one. We managed to get everything packed in and got there 2nd out of everyone. Another pair was there when we arrived and were setting up, but were setting up away from where we usually like to camp, so we claimed our corner and set up the tents, gazebo, literal kitchen etc. I was a little worried, as my heart was playing up a lot a few weeks ago, but it had been quiet since the Tuesday before last, so I made the decision to go along. Also, the guy driving couldn't play due to tendonitis in his hips (but he still wanted to go as he loves his camping and wanted to see the familiar faces), so we were down to three during the gameplay. He did get out there though as a civilian to help Josh with some objective placements and stuff. Friday night I found it difficult getting to sleep due to anxiety around my heart, but eventually got to sleep without any issues.

Anyway, first day was... slow. I headed out with my new PPS Kar98 set up for 1J on .32s and we were put with the main squads to go and put up some observation posts. It's not usually how we play, as our little group does our best work when we're a bit more independent and just focus on making the lives of the GIs hell, but we went along with it to avoid conflict and also help show our new addition around and get him used to the 'Nam. He's only 12 and only started playing airsoft recently, so it was a very different experience for him from normal skirmish and we wanted to make sure he didn't get overwhelmed.

Our first little sortie went... pretty poorly. I think part of this was that Josh said it would be game on in 5 mins after the brief, but it probably took closer to 20 - 25 mins for the NVA/VC team to get out to our respawn and go through our objectives and how we wanted to do them. We didn't get too far outside of our base before we got attacked by two separate groups of Americans (well, one was the Aussies, one was the Americans). My friend tried to sneak into one of the many thick bushes just ahead of us, but as he did so a third American team popped around the corner and him also being armed with a Kar98 was not the best weapon to engage a whole squad, so he dived for cover but got hit. He managed to crawl over to me (as you can crawl to a teammate in these filmsim events), so I medic'd him back in. We took a couple of the Americans down, but there were way too many of them and the firepower was overwhelming. I managed to take a few out with the Kar98 and as it's fairly silent they couldn't pinpoint my location. One guy definitely ignored the hit I put on him, but outside of that I put non-hit taking down to them being fairly long distance shots while they were moving and I think we've all been there; a single shot at long distance so the impact isn't massive is easy to not feel when you're moving about. The rest of the group tried to move on the flank and my friend eventually got hit again by the m60 on the hill that had been medic'd back in as well. I held down in the bushes until my friend's bleedout, as the dogtags I hated from last year's game made a return and I didn't want to abandon his to be collected by the US for a free point. I think that the US thought it was just him there and were trying to mop up the other squad to our left before coming to collect the dogtag, as I managed to scoot out of there and link up with the other squad higher up in the valley without much trouble. We kept going around until we got to the first observation point and set up to defend it as we had to hold them for 15 mins to score. We held our ground, but eventually got attacked by one US unit who managed to sneak through the ferns onto a flank. We managed to repel them though and eventually got reinforcements to push them back and around to the other side of the valley. I got left behind somewhat, but linked up with a few others and we also pushed up, however only four of us (me, my friend, my other friend's grandson and another VC guy) went to the next observation post. However, it was fairly quiet around the mortar pit, so we placed it down and dug into the bushes. No US forces came across us, so it was an easy 15 minute hold to set it up. We then lost the other VC guy (no idea where he went!) so the three of us pushed to the fort as it was a central location and we thought we could do some damage from there. It was fairly quiet, but one of the special forces teams did walk right by us while we hid in the bushes; one of them even looked directly at us and my friend's grandson was standing up! Either he didn't want to get shot as we all had guns trained on them, or they actually didn't see us because their whole team walked past us. In hindsight, we should've shot them all as they passed, but we let them pass instead to stay undetected.

We then discussed our next plan of action and when I left the bushes to go do that... they didn't follow, so I was left by myself. Apparently they had gone to the gate of the fort and held there, while I went around the back and had to Metal Gear Solid my way through another three whole US teams; one of 5, one of 10(!) and one of 4, as with the Kar98 there was no way in hell I could engage. Well, I could, but I'd probably just give the US troops a free point as they'd likely take me out with BB spam into the bushes and take my dogtag. Managed to sneak by all three teams undetected, despite wearing all black and sticking out like a sore thumb; who needs a ghillie to stay hidden, eh? :P

I finally made it back to our base and called it a day there. It was about 2:30pm, so another 1hr 30 mins left of Saturday's game, but I was exhausted after having to sneak my way across half the site. The results of the Saturday was 58 points to the NVA/VC against the 42 points to the US/ARVN, so a win for the NVA on the first day put us in a good place. Saturday night I also managed to sleep decently well, though I did wake up in the middle of the night and was short of breath, but when I put my little heart rate monitor on it was reading very normal so it was purely anxiety around it acting up and not actually acting up.

Didn't play on the Sunday. My friend had a chest infection and a really bad back so he couldn't move much and my other friend still had tendonitis in his hips as that doesn't just go away over night. His grandson was too tired to play and I really wasn't feeling it, so we instead had breakfast and then took a couple of hours to dismantle the compound. NVA/VC handled business on Sunday and won handily, culminating in a battle that pushed the Americans out of their base and had the NVA/VC closing in on them on all sides. The NVA managed to set up their anti-tank weapons, which was their main objective, and Josh said to us it was probably better that we didn't play as it could've been very oppressive for the US/ARVN players if our group of 4 was also out there causing mayhem.

So, what was good? Everyone there was playing in the spirit of the game. Lots of banter and bad acting on both sides! Also, a new rule where if the US/ARVN harassed a civilian and that civilian doesn't have any contraband like intel, a radio or a hidden weapon, then the civilian got a token to give to NVA command. 5 of these tokens was a point for the NVA/VC, so it adds something to disincentivise the US forces from interrogating every civilian player as before there were no negative consequences for them stopping and searching every civilian they found at gunpoint. Also, as usual, peoples kit was great. I'm no stitch counter, so I'm generally fine with inaccurate kit, but everyone at least looked the part which made for some great cinema. It was also good to see @Tactical Pith Helmet (and Mrs. TPH!) again; what a lovely chap that guy is!

However, I didn't enjoy it as much as usual. So, why didn't I? Well, the Saturday was incredibly slow for us and we were folded into squads. I felt like I was playing PAVN in black, not VC, and I didn't enjoy that; it definitely felt more on the milsim side of filmsim and I don't enjoy that; I like a bit of silly BB wars in the woods in fancy dress. Also, the dogtag mechanic singlehandedly kills my enjoyment. My usual tactics would just be free points for the US forces, as it's a high risk harassment campaign all weekend that sees me getting shot and every time I get hit there's either nobody or only 1 other person around to stop them getting my dogtag; it's very easy to get overwhelmed, especially with a 1J bolt action. I don't want to be the reason the NVA/VC side loses because my tactics don't tend to score points; it's more indirect scoring as I try to make the US troops fearful and wary of moving about as they could get jumped by a crazy villager with a rifle at any moment! The dogtags very much hamper those efforts, but at least this time it was only one dogtag. Last year it was one dogtag per life which absolutely crippled my way of playing, but one dogtag was enough to dissuade me from my usual harassment tactics. Thirdly, it was the sniper ban. Gunman do a sniper ban during the summer as the ferns grow quite high, but me being a veteran of the sniper hell that is summertime Worthing Airsoft was constantly finding locations where I had great line of sight and wished I had my 2.3J m700 with me. Yes, there are locations that are close in, but that's what my upgraded pistols are for and compared to Worthing Airsoft, Eversley Alpha is incredibly viable for sniping with a 30m MED.

I probably won't make the next one in September, as I've got a hospital appointment in a few weeks with cardiology, so I'm likely getting my heart sorted soon (probably in August with the timing of this appointment). This means I'll be on blood thinners in September (as I have to be for a few months afterwards) which will mean no airsoft for me for those months, which will include September if I'm correct about the timings. Got a year to think about how I want to go ahead with Vietnam games in the future, and one potential avenue that we're exploring as a group is putting together an ARVN kit and then asking Josh where he wants us, as we'd have sets for both teams. US/ARVN have been getting hammered for the past 3 years, so it might be time to try and redress the balance by playing a bit of imperialist gameplay. Give the NVA/VC team a real sniper threat to worry about ;)  

 
Superb morning at Driver Wood on Sunday   -  a 2.5 hour game, starting just before half nine, and running all the way through to lunch. Its the first time I've been there when they have run that, instead of two nominally one hour games (but which can get eroded through general faffage). As I only ever go for a half day/morning, packing as much play into that time gets my vote.  Quite a fun game concept too - with lots of balloons located all around the playing area at different objectives in the team colours - idea being that you shoot out the enemy team colour balloons, and defend yours.

Also I took along my 12 year old daughter for her first taste of airsoft - which she absolutely loved! I managed to give her a heavily curated experience  - generally with us sticking as a pair, and me playing a lot less 'aggressively' than normal (and taking a lot more hits in the process!). She got a few hits herself, including her highlight of taking out a group of five enemy players ten minutes before the end - leaving her absolutely buzzing. I managed to arm her with a fully polymer Specna (even a polymer buffer tube) that I built up from a few parts - super light and the stock can be adjusted pretty short. Shout out to the site shop as well -coming to the rescue and selling her a multicam hoody for just £5 as she didn't have anything suitable in her own wardrobe.

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Went to the farm in Lincoln yesterday for the first time yesterday and apart from some really inconsistent performance from my ICS APE had a great morning, I say morning because into the second game after lunch my son got a call to say his son was being rushed to hospital with a suspected broken leg. We rushed off to pack up and leave, and while doing so were asked why we were leaving and then instantly offered a refund for half the day that we would miss. We declined and we told  that if we came back to mention it on booking and they would only charge us half a day.

Just to add a cherry on the top my son posted on the Lincolnshire airsoft page to say how appreciative he was of the gesture and the first response was from the farm team to ask how his son was doing (fine btw thankfully not a serious break).

So not only is it a really interesting site to play, it is well run, good game play and pretty decent people running it to, and a second cherry is that it is really reasonably priced for a full game day!

 
Imperium is a site I've been keen to try, but is this kinda thing normal there ?, if so I'll give it a swerve, wasting time hanging around when we should be playing is one of my pet hates I've experienced at some sites.


I was there and it was a slower start than usual - not really sure why. Brief is always 9:30 for 15ish minutes, then game on at 10ish. 

I think they had less vehicles running, so it took longer to bus everyone to the start with a few round trips.

The actual play time ended up around the same as they pushed lunch back, made lunch a little shorter then ran the day a little later. The bigger issue was that the afternoon game was a bit of a stalemate. I was on Blue and it was our objective to recover a downed enemy pilot, then return him for questioning. It was Red's objective to recover him to their FoB, then collect some items from his intel on the other side of the site. Unfortunately, they either never got told the second part of the objective or forgot, so their whole team just hunkered down in the FoB near their regen for two hours making progress impossible.

 
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