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The 'How Did Your Airsoft Day Go? Thread

He's a lovely puddy cat - he just turned up a couple of years ago.  Decided to adopt my dad and step mum, and has been keeping busy with all the bunnies ever since.  The boy was very annoyed that he was 2 for 0 this weekend.   So now to shut him up, I just meow at him ?

 
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A mixed (but mostly good) day at Spec Ops...

Took a few guns with me (as per usual), though the preferred VFC HK416 GBBR is out of commission until the replacement body pin comes from Taiwan 

* Double Eagle M906C (natch)

* TM AUG High Cycle

* JG SIG S-552 Commando

* G&G G36C
* TM 5.1 D.O.R Hi-Capa

I decided to run the DE with a bunch of mid-caps instead of the usual Lonex flash-mags, just to make things a little more 'interesting' in terms of ammo management, and also stuck the recently acquired (used) Titan 7.4v Li-Ion stick in there, to keep the pistol grip from melting ;)  

Unfortunately right from the off the teams looked unbalanced.   A team of HPA'ers on one side, and us mere mortals on the other.   Yeah, right from the first game it felt wrong.   Credit to them, it was as much their squad play as much as the weight and range of fire that meant they knocked us on to the back foot from the off.  But as the morning went on, it wasn't enormously fun.   

Luckily at lunchtime, Carlos and the marshals took the chance to swap a few people around, and the afternoon was much more competitive.

I had some fun'n'games on the gun front: In the morning I took the DE and the SIG.   The 3000mAH battery died just before lunch.  Obviously it shouldn't do that after such a small volume of shots - it's not charging properly (it went from 75% to full suspiciously quickly)  When I went to the tech trailer to retrieve my SIG I was told there'd been an accident - the cover on the trailer had dropped and snapped the outer barrel where the silencer was screwed on.    Bugger.   I'll need some advice on that - will post pics later.

Lunch time intervened.   Two tasty burgers, the option of chicken and salad too.  

I was going to run my G36 in the afternoon but discovered I hadn't brought the right battery for it, so went with the AUG instead.    A good choice as it turned out.   I also grabbed my 11.1v LiPo for the DE.   First game after lunch I used the DE but damn, it gets hot quickly.  Maybe the motor height needs some more tweaking, but really I need to order a new motor for it (the 22TPA with a fan from AK2M4)

I decided to go with the AUG for the afternoon instead.  The gun isn't as good as the DE when it comes to semi-auto, so I just leaned in to what it's built for - 20-25rps of bullet-hosing :)    The damn thing is fantastic at suppression.  The highlight of my day was the final round where we were playing an 'escort the VIP with a bomb' mission.  We were tied up in the BBC base, with the bomb sitting just outside.   I got a decent couple of kills on two enemies just outside the base, so thought 'sod it' and sprinted out to the best cover.  Me and the VIP then pepper-potted down to the church, with me giving suppressive fire while the VIP carried the bomb.   I got zapped between the Church and Ping Ping, but by then we'd all pushed on and the final step (getting the bomb to the tank) was inevitable.

The heaviest rain came down after the game-play had finished.  Thankfully.  Even the medium shower that happened early afternoon was enough to get everyone fogging up.

So bad news, I've got a dud battery and a cosmetically broken gnu, but on the positive side the hit taking was really pretty good (well, I had no definite problems, and I only heard a couple of comments across the entire day, which was massively better than last time).

Damn, I wish Lonex made AUG flash mags.  I'd buy a set, given how much I enjoyed using the gnu, and how much I don't care for winding high caps ;/

Now time for the unpopular opinion... 
As much as everyone might pile on to AirsoftSniper, I have to say I have concerns about HPA too... The previous game day I came back with just a couple of small ping marks on me.  After playing against multiple HPA'ers yesterday, I came back looking like I'd walked into a wasp nest.  At one point I got hit on my mesh face mask by an HPA guy at close-ish range and I felt the whole mask jump off my face.   Hey, that might be the difference between running at bang-on the site limit, where as most AEGs are probably running at 300-330 / 0.20g, but Spec Ops only zip-tied the regulators for a game or two, they're not doing it now.   Cheat-mode can be engaged with a twist of a knob, and I suspect the temptation is too much for some of them.   Putting that suspicion aside, their extended range and volume of fire from just a few players can unbalance the game-play.   however much they might want to stick together, it's best to distribute them across the two teams.  That certainly prevents any grumbles and mutterings!

 
Yesterday, I wandered over to Tower Airsoft, one of my regular haunts.  Unfortunately, the lad was busy working at saving lives at the lido, so I was on my own; this situation did not last long as I bumped into someone I know and a bunch of his friends.

Unlike my last couple of visits, the site was busy, with all available under cover table space being in use and a few people setting up in the open.

We started off with a "Capture the Fort" game; the Red Team (hey, that's us!) started at the church and, unsurprisingly, had to capture the fort.  We respawned at the church while the defenders had one life within 30m of the fort and a second life inside it.  Due to the heavy undergrowth and trees, it was difficult to get an overall impression of what was going on, but our group pushed up on the right flank, clearing the more open section of the woods of opposing riflemen and snipers before attacking the flank of the fort.  An excellently thrown gas grenade from someone to our left cleared most of the defenders out of the fort, enabling its capture.

This game was then turned round and it was our turn to defend.  With a small group of other regulars, I took up position in the woods on our far right to block any attacks from that direction.  We got into a great little fight with a larger number of Blue Team players, initially at long range and then up close and personal.  After taking out a number of opposing players, I was hit and fell back to the fort, moving upstairs to cover the front entrance.  Unfortunately, a BB hit me through the tiniest of gaps in the fort wall.  I assume that it was a random shot; if not, well done to whoever it was, firstly for spotting a 2cm square gap and, secondly, for getting a BB through it into my back.

Having reloaded in the safe zone, we played a fallback game.  Starting at the buses, the attacking team (that was us) had to recover a mortar tube from the village and an ammunition box from the prison and transport them to the other side of the bridge.  Defenders fell back 30m each time they were hit, while attackers had to fall back 30m and find a friend to respawn on.

Our group tried attacking down the right flank, along the site boundary; pushing forward, we struggled in the face of well concealed snipers so shifted our emphasis somewhat to the left, breaking into the village alongside the rest of the team.  Having obtained the mortar tube, most of the team headed for the prison and then directly towards the bridge.  I joined up with a small group who pushed wide on the left flank, eventually attacking the bridge defenders from the flank in a well coordinated attack.  The mission was accomplished with about 30 seconds left on the clock.

After lunch, the fallback game was reversed.  Our group decided to defend the same area that we had initially struggled with when we were attacking.  We fell back each time we were hit, creating a rolling defence, until we came to a really strong location which commanded a number of routes through the very dense undergrowth.  I settled into a position where I had good lines of sight on two paths, one being the path down the boundary.  I shot a few players coming down this route, including one chap who appeared in exactly the same place four times.  They then seemed to switch their attack to come through the village, which meant that the other path I was watching became another killing field.  By now, it was all getting a bit hairy as, having taken the village, they were able to flank us, which resulted in some very close up exchanges of BBs and a glorious gas grenade throw by one of the opposing team.  It came sailing over the bushes, landing a few yards from a few of us.  Fortunately, the breeze blew the gas cloud back towards the thrower and his colleagues and away from us.  However, we were slowly being whittled down and I eventually realised that I was all on my own in the deep, dark woods.  However, at about this point the game ended; I never did find out whether the blue team achieved the objective and, if they did, how long it took them.

On arriving at the safe zone, I realised that a very busy few days with very little sleep had caught up with me, so I packed my gear, said my goodbyes and headed home after a really good day of airsoft.

Guns used:
APS UAR
LCT PP-19-01
Milbro M1911 Classic CO2
 

 
A silly day for me yesterday.

All I took out:

TM Desert Eagle 

TM PX4 Storm

TM Beretta M92f

Hwasan Mad Max double barrel sawn off 

Tag launcher

And I had silly fun. Not a great number of kills, though I did manage to get one with the Hwasan and its leaky shells that are coughing out .2s at 109 fps ?

Also a few kills with the tag launcher, which is always hilarious. 

Running triple pistols was great fun. Balls to reloading. Empty a pistol then pull another. 

The day was pretty wet, so we left early, but I still had a laugh. 

And I dressed super seriously as always. 

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How's that running for you?  I had a chance to buy one a while back (before I bought the 5.1 DOR) and kind of regretted not getting it, the looks have really grown on me
It's one of my favourite pistols.  Reliable, accurate and comfortable in my paws. Every time I use it I think I should use it more, because it's a really fun little thing. I also really love the way it looks. 

 
Any hearing pro for the dog?


He's not my dog, but no there wasn't - nor on the other 4 that were there.  These are all working dogs; and that one was a two year old in training hence he was on  lead as the little fecker was off retrieving clays during the set-up test pulls ?.  The owner was joking that he wasn't the sharpest tool in the box.  The others were all perfectly behaved; not one even flinched when the guns fired.  Whether or not they wear ear protection when out working I couldn't tell you, but a Sunday morning shoot they just chill out of the way because they know they're not doing anything and have a nice water bowl up by the clubhouse.

Also is there any ecological benefit to "hunting" rabbits and pigeons in a field, or is it just for kicks?


Both really - my dad has a small holding and the rabbits are at his fruit and veg.  Pigeons are vermin anyway - although quite tasty at the same time.  For the first time since they've been there (20 years +), Deer have become an issue so he's had to put up fencing to stop them getting at the trees in the new orchard he's planted.  We're wondering where the legal boundary is for "farmers" to be able to shoot Deer with a shotgun, because those things can really jump; but hopefully the fence will be enough as the freezers are all full.

 
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Yesterday was our first game with our own gnus instead of rentals, so there was much excitement in the lead-up to the day.

First thing I realised was how much extra prep there is now.  Make sure then gnu's are fit to fight, get LiPos charged ready to go, check mags are feeding, don't forget your speed-loader, bring a USB LiPo charger in case you need an emergency top-up at lunchtime...

On the plus side, both my Double Eagle and the boys Cyma G36 performed flawless all day long, bar some intermittent feeding issues on full auto for the G36.  Reading around it seems the HiCap G36 mag may be to blame, I have a spare for him to try next time.   

First time going through a chrono check, his clocked in at 313 on .20s and mine at 290 on .25s.  Was surprised to just be asked what weight I was using, I had assumed I'd be asked to load a few of the sites own BBs so that people can't under report to get through chrono.

Game highlights for me were managing to push up a central line unnoticed whilst the enemy were trying to flank on the left.  As they encountered resistance in their push they started to bunch up, effectively stacking themselves up for me to pick off. 

Also managed to get a few CQBish kills in some clearance action walking into enemy held positions.  Got the drop on a couple of guys, then I heard voices in a tower, so rounded the corner and loosed off a couple of shots.  A trio of rental kiddies started yelping and looked like rabbits in the headlights, so I stopped at that point as it was pretty close range.  The two survivors repaid my mercy by lighting me up, no good deed goes unpunished.

We had a couple of friends (Dad and son) with us for their first go at airsoft who did the morning session.  Sadly I don't think they'll be back, the young lad didn't enjoy being shot and I think was a bit overwhelmed by the whole affair, the morning session was pretty heavy in terms of incoming fire, which allows me a segue into...

Now time for the unpopular opinion... 
As much as everyone might pile on to AirsoftSniper, I have to say I have concerns about HPA too... The previous game day I came back with just a couple of small ping marks on me.  After playing against multiple HPA'ers yesterday, I came back looking like I'd walked into a wasp nest.  At one point I got hit on my mesh face mask by an HPA guy at close-ish range and I felt the whole mask jump off my face.   Hey, that might be the difference between running at bang-on the site limit, where as most AEGs are probably running at 300-330 / 0.20g, but Spec Ops only zip-tied the regulators for a game or two, they're not doing it now.   Cheat-mode can be engaged with a twist of a knob, and I suspect the temptation is too much for some of them.   Putting that suspicion aside, their extended range and volume of fire from just a few players can unbalance the game-play.   however much they might want to stick together, it's best to distribute them across the two teams.  That certainly prevents any grumbles and mutterings!


I'm still too new to the game to really have enough insight, but I've played a few games now, been hit many times (I'm crap) and at close range and never had much of a mark to show for it.  Yesterday felt much heavier in terms of incoming fire.  I had a few hits that stumbled me, you had a huge welt on your neck, some other guy had one even bigger than that.  The boy has some decent impact marks on his chest even through a couple of layers of MTP.  

As you say, not sure if that was a someone shooting hot or just something that can consistently get a lot of rounds down range right up to the FPS limit.  We've come into the game as newbies expecting some variation both in terms of sportsmanship and game-days, so we just include this alongside poor hit-taking or team-balancing issues in the bottom line figure of what makes a good day vs bad day in the world of airsoft.

 
We had a couple of friends (Dad and son) with us for their first go at airsoft who did the morning session.  Sadly I don't think they'll be back, the young lad didn't enjoy being shot and I think was a bit overwhelmed by the whole affair, the morning session was pretty heavy in terms of incoming fire
Sorry to hear that.  On reflection those HPA guns might not have been shooting hot, but they might have been throwing some heavy BBs.  Whatever the reason its not great when the end result is an unhappy player who won't take up the sport.

With regards to 'being crap'.. what do you mean? In my book the crap people are the ones who are at the back of the field cowering in cover and occasionally pinging shots that will fall 20m short of the enemy.

Anyone who gets killed a lot trying to push up or get in range to add their weight of fire to the front line is doing a great job ?

 
Dude you're paying to be shot as much as you shoot.  If you're not getting hit, you're not taking part.  
Amen ?

@Gunboat Diplomat, I've taken a few noobs to games over the years, & quite a few have complained about being shot, usually because it sometimes stings, but my response is always the same........

"IF YOU DON'T WANT TO GET SHOT, WORK HARDER, GET YOUR ARSE LOWER ON THE GROUND OR MOVE FASTER WHEN UNDER FIRE, & MOST OF ALL, THINK SMARTER" 

Obviously I'm not suggesting your not doing any of these things, but I consider this to be a competitive sport, if speed & fitness doesn't help your play, then sneaky tactics & use of the terrain/cover will help you win the day, just gotta find your playing style that gets the best results, rather than following the herd of codsofters lol. 

 
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Sorry to hear that.  On reflection those HPA guns might not have been shooting hot, but they might have been throwing some heavy BBs.  Whatever the reason its not great when the end result is an unhappy player who won't take up the sport.

With regards to 'being crap'.. what do you mean? In my book the crap people are the ones who are at the back of the field cowering in cover and occasionally pinging shots that will fall 20m short of the enemy.

Anyone who gets killed a lot trying to push up or get in range to add their weight of fire to the front line is doing a great job ?
Yeah I suspect it’s just not the game for him, I think he just learnt that during an unusually tough session. Possibly a blessing in disguise, rather than getting invested and then deciding its not for you several £££ down the line.  
 

Like you say, might just have been heavy BBs. For the benefit of balance, it was notable but not something that spoilt our day or gave me any concerns about safety.    Even the heaviest impacts were negligible compared to stubbing your toe. 
 

Dude you're paying to be shot as much as you shoot.  If you're not getting hit, you're not taking part. 

My only wish is that respawn points weren't so far away. ?


Under yours and @RostokMcSpoons revised parameters I’ve elevated my performance to ‘genius’. In any case I’m having a whale of a time in the thick of it so no intention of changing my strategy. 

Amen ?

@Gunboat Diplomat, I've taken a few noobs to games over the years, & quite a few have complained about being shot, usually because it sometimes stings, but my response is always the same........

"IF YOU DON'T WANT TO GET SHOT, WORK HARDER, GET YOUR ARSE LOWER ON THE GROUND OR MOVE FASTER WHEN UNDER FIRE, & MOST OF ALL, THINK SMARTER" 

Obviously I'm not suggesting your not doing any of these things, but I consider this to be a competitive sport, if speed & fitness doesn't help your play, then sneaky tactics & use of the terrain/cover will help you win the day, just gotta find your playing style that gets the best results, rather than following the herd of codsofters lol. 
Yeah sorry, for the avoidance of doubt, I’m quite happy being shot and consider it an essential part of the game.  Me and the boy are regularly in the thick of it and as far as we’re concerned its all good stories to tell on the way home. 
 

My gist in this example was that we had a particularly heavy morning (by airsoft standards) which I think, at least in part, put off the first timers we brought along.  Nothing inherently bad about it, just one of those luck of the draw scenarios. 

 
"IF YOU DON'T WANT TO GET SHOT, WORK HARDER, GET YOUR ARSE LOWER ON THE GROUND OR MOVE FASTER WHEN UNDER FIRE, & MOST OF ALL, THINK SMARTER"


I've often found that more and more pyro is the answer, depending on how far you can throw. If you can't throw that far, invest in taginn launchable pyro
 

My only wish is that respawn points weren't so far away. ?
This is why I prefer my indoors CQB site. No one is moaning that the spawn is too far away and they spend a couple minutes walking back to the action to get killed and have to walk back again. Especially when the attackers are going up a decent incline, that gets tiring even for the fittest of guys.

 
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This is why I prefer my indoors CQB site. No one is moaning that the spawn is too far away and they spend a couple minutes walking back to the action to get killed and have to walk back again. Especially when the attackers are going up a decent incline, that gets tiring even for the fittest of guys.


I moan like an old woman about that, but like being shot. It's part of the game.  I will admit to walking to respawn, then when well out of the way, having a sit down for the requisite time it would have taken me.   

Way I see it, it gives me more energy for running at the enemy so they can light me up again ??

 
[Players of War] a huge site with bunkers, & cover all over the place


Yup, it's a decent and well run site, but actually a bit too big for my tastes.  Not overly sparse like Section 8, there is indeed loads of buildwork (and more going up, I see) and you're rarely more than a leap and a bound from some cover.  I just prefer the higher shooting-to-walking ratio in CQB sites, or at Area-66. [checks the weather and spaces for this Sunday]

 
Operation Paramount 2 – 28-30/07/23

Fawkham Kent – Sierra Bravo Airsoft

A really fun weekend.  We left for Kent at an anti-social 5am to beat the traffic, and ended up at Ultimate Wargames for about 7:10.  We had a leisurely trundle with no stress at all.  Bit much to have to leave so early, especially after a full on night in the gym, but there you go. 

On arrival we parked up, got our sleeping bags out and a few basic bits of kit, and found somewhere to sleep for a few hours.  Since this was a full on weekend game, we would be sleeping in the field and hopefully not go back to the car until Sunday afternoon.  We found the most light tight building in the village and had a long nap. 

The basic premise to this game was to build on last year’s instalment.  An insurgent force, almost unchecked by a local military devoid of funds or supplies, is waging war against a US task force liberating their country with some freedom through extreme violence.  A team of arms dealers possibly linked to the Kremlin add to the fun; so far so straight to DVD movie but seriously, what a set of characters to play. 

The loadouts were the best of any game this year.  The police team had sets of matching uniform based on Serbian paramilitary units complete with cuffs, night sticks etc.  The National Army looked like they dressed by rummaging in a skip outside a Russian base and the terrorists were straight off the set Carry on Camel albeit with guns.  The taskforce team were made up of a couple of groups of players who play as teams in Milsim games.  They were well into their kit, but a damn good laugh too.  It’s hard to take oneself seriously in such a setting tbh.

Saturday started with chrono and safety brief.  This was very brief as everyone was an experienced player who knew the ruleset, but still covered the essentials.  Questions were welcomed and game specific rules clarified.  For one, the taskforce took a limb hit by self-torqueing said limb (loosely), being medic’d for 30 seconds for torso hits, and taking head shots as KIA. 

The site is mainly woodland with a village area of buildings and a few isolated structures such as The Towers fort.  There is a CQB area to the South full of rat runs and old vehicles.

As a member of the Jallal militia/insurgents, I had to locate and retrieve mines and then lay them along routes likely frequented by Taskforce or NA players.  We also had to engage TF as civies in order to work out their numbers.  As we camped together as factions, this was genuinely useful, as we were kept apart all Friday night.  Part of the TF came into the village that we were stationed in and as one of them tripped a mine on its perimeter, we nicked as much of their kit as we could as they dived for cover/followed the bang. 

The Police proved reliably dishonest, hiding our booty and then charging the TF to ‘find’ it.  For our part we accepted bribes manfully and promised cooperation.  We then learned that one of our team had actually tripped the mine, having forgotten where he put it…  luckily he was leading two TF at the time. 

The next task was to ambush the TF and blend back in with the civilian players who spent all morning and afternoon setting the story, making the game run smoothly.  This accomplished with some trouble, as they were no fools and not easily led.  As usual, the key to success is hit and RUN.  Honestly, sticking around never works as players as good as this re-group like greased lightning. 

After our hit and run and a showdown with the NA, the TF decided to teach us a lesson by raiding the village.  This was a real highlight, as the organiser had arranged for a pyro expert to lay large theatrical charges all over one corner.  As the TF got to the centre, a huge bang sent ash clouds about 20 feet in the air, and I opened up with the trusty RPK.  Again, we legged it sharpish after a long few bursts that found their mark.  The lad used his VSS with scope to good effect and the rest of the fellows had a variety of AKs that joined in the carnage, mainly, it was discovered around the campfire, of CYMA make. 

Having surprised the hell out of the TF it was good to get back into the woods and hunt small sections, ambush in small squads until the  next set piece, an attack on the CQB section of the site.  This we had to defend and keep the chief safe.  This went less well for us.  As they knew where we were, and we could not hit and run, the better organised team were sure to give us a drubbing, which they did.   We lost both the loot and our HVT in short time.  I got a grenade lobbed neatly between my feet for one.

Next up we had to find the components for a bomb.  We could not locate the last of these, despite managing to follow the arms dealers who were leaving them.  These chaps had on occasion been chased by TF all over the map, and helped us when it suited them.  We were searching when the whole TF showed up and I and two other players had to hit the mud.  In a forest, and we had to be caught in a bare patch of dirt.  We scrabbled into the mud and stayed still, unseen by a miracle.  We saw that they obviously expected people to be there in good numbers and so watched them as they seemed to concentrate around The Towers.  As soon as they left we ran to the Towers and found the last component!  No sooner had we picked it up than we were rumbled and chased.  Component dropped due to weight, we legged it and hid, only radioing for backup when a good few hundred yards away from our pursuers.

No backup was forthcoming, as we were told to assemble in the village for a major assault.  Two of us decided that the best thing to do was become selectively deaf and ignore the order.  We gambled on the whole TF leaving the area for the attack, and went back.  We found the target and got it back a.s.a.p.  Last objective complete. 

What happened next was a perfect end to the day.  We fought it out in the village in the dusk, and then dark, for about an hour and a half.  I had not had time to swap my mesh or pick up a torch, so crawled around until I saw a target and let rip with the RPK.  Luckily I know the site extremely well and managed to hide behind a pollarded tree as a fire position.  My companion disappeared into the night and I slotted away, getting the odd strafe in along the windows of the occupied L-shape building.  Despite NV and thermal equipment on the TF side, we carried on until game end at 10:30.  A full twelve hour airsoft with no breaks save grabbing a pasty and a few choc bars through the day.  

Saturday night was very subdued.  We were all absolutely knackered and I only manged to cook our steaks with my eyes closed for rest.  No pan, so spuds cooked in a stainless camping mug and a bag of salad.  Honestly, one of the best meals I’ve ever eaten.  A packet of cookies and a few scotches later and we still stayed up till three am getting pissed and reliving the day.

Sunday dawned far too early as some daft sod forgot to reset his alarm from the weekday setting.  I did not appreciate being woken after three or so hours kip.  Anyhow, when we did get up, we had a surprising amount of energy once the coffee was boiled. 

Today was the much loved fallback game.  We fell back across the map anti-clockwise.  This was a great airsoft setup and much more skirmishy tbh.  Just simple gameplay for the hungover but still keen.  Both sides were diminished, the opfor a little bit more.  We were not quite steamrollered the first game, but despite being skilled players, we had not worked out our crossing fields of fire too well, and we lost our key position too quickly.

The next position that we had to defend, a mate and I made a decision to sit 40 yards outside the perimeter and wait until the enemy had moved up on it.  Since we were the only players on that side it was a tempting target and one that was taken.  The TF were well in range when they popped out of cover to have one last conflab before hitting the fort.  At that point we raked them with fire.  We did eventually get hit together so no medic for either and we felt that we had let the side down, only to find that we were the last defenders left. 

The next position was even better.  I sat on a likely inception route and raked a whole squad with one burst.  Like a silly sod I sat around to pick off anyone getting a medic, and got hit by someone moving up unseen.  Should have run!  Anyhow, I returned from respawn and hid in some really thick cover that overlooked the final objective.  At the final shout of ‘All clear,’ I opened up on three TF.  Thus followed a satisfying chase until I radio’d in that I would pull back and let them have a crack at the next target.  I drew them into deeper cover as they knew that they faced only one opponent.  Bugging out as soon as I’d fired to a pre-seen hiding spot got the job done.  Shame Mrs TPH had to stay at home as she would have revelled in this bit of play. 

The last firefight was truly epic.  I have never seen so much plastic get slung.  Taking position in the L-shape building upstairs in the village, I could have walked on the BBs in the air.  Weight of fire wore us down as we were much depleted and the TF concentrated their forces very effectively.  Another grenade as we cowered from the plastic storm saw me and the lad out of action for good and game over. 

What a fucking blast.  A whole game of quality play, tight rulesets with no marshals required, and really good social afterwards.  A quick debrief and we were going home.  The return took nearly five bloody hours.  I’m still knackered and still a bit wired if I’m honest.  Monday  morning saw me stiff as a board.  Thank God work was rained off. 

Cheers Sierra Bravo!

We're wondering where the legal boundary is for "farmers" to be able to shoot Deer with a shotgun, because those things can really jump; but hopefully the fence will be enough as the freezers are all full.
Land owners can shoot deer with a 12g using no less than AAA shot if foodstuffs are being eaten if memory serves.  You'd have to be no more than 15-20 yards max or so though, I would have thought.  AAA is around 5.5mm so pingy as fuck at 1200fps, the same as .22LR subs.  

 
Went Absolute Airsoft last sunday to bring my Girlfriend to Airsoft for the first time, absolutely loved it. shes really wanting to have a vietnam era sort of load out, of course i gave her the m16 to play with that day, great game day all in all. also bought a new toy after the game day cant way to show it off when it arrives in a few minutes 

 
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