J
JinxDuh
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That was the plan I was thinking of for the sake of observing!overhead observation platform
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That was the plan I was thinking of for the sake of observing!overhead observation platform
One thing I've noticed more cqb sites doing is restricting the number of pyros people can carry. As much as I like tossing bangs around I like this rule as it stops games turning into a game of who can afford the most pyros
I don't know anything about tournament rules but all of these things has to come from somewhere. The main issue with some speedsofters that when they turn up for a normal skirmish and they try to apply competetiveness (overshooting, prefiring, jump shots etc.) and other people are gonna irritated by them very fast. More importantly they break all of the rules because they have to "win" at any cost.You're right that the number of speedsofters will vary from site to site, it must be that the ones I attend don't have very many.
Would I be right thinking these tournaments are closer to paintball tournaments where things like pre firing are allowed? If so problems are going to arise when these tactics are used on a regular skirmish.
For a normal skirmish I actually agree with you there, ban the arsehole not the kit as they're the problem.
Over killing and prefiring are exactly the sort of thing I mean. I takes bugger all skill to just finger bang a hair trigger and spray shots everywhere than it does to take aimed shots and is guaranteed to piss people off.I don't know anything about tournament rules but all of these things has to come from somewhere. The main issue with some speedsofters that when they turn up for a normal skirmish and they try to apply competetiveness (overshooting, prefiring, jump shots etc.) and other people are gonna irritated by them very fast. More importantly they break all of the rules because they have to "win" at any cost.
True, but in my experience it's more likely that the guy with the day glow hi cappa adapted to take M4 mags that'll be the problemIt's very similar when a dude is so immersed in main character syndrome that he doesn't care about other people wellbeing anymore and he yeets or tries to chuck half of kilo stainless steel pyro across multiple rooms.
Unfortunately the kind of person who's going to break site rules on spamming the trigger etc is also less likely to call a hit it it means a long walk to or wait at their respawnI guess the only thing I would add is that perhaps long respawn times are a way of preventing this. If it's a long walk to respawn or there are timers, then it's not in your interest to get knocked out instantly
I would disagree - but circumstances applyOver killing and prefiring are exactly the sort of thing I mean. I takes bugger all skill to just finger bang a hair trigger and spray shots everywhere than it does to take aimed shots and is guaranteed to piss people off.
This is the key - rulesInterestingly the biggest speedsoft events e.g. SpeedQB actually has rules against binaries or other "advantageous programming of FCU". And penalties for overkilling.
I'd say that goes for all sitesMarshalling is the single most important thing.
I'd say that goes for all sites
I respectfully disagree. In my opinion "airsoft" is fundamentally just a technology which facilitates whatever kinda activity someone/some people want to get out of it. If someone invented some kind of personal force field like in Dune that meant you could shoot people with real bullets out of real guns with zero injury that would be awesome and I would never have to set a hop or charge a lipo again. Thing is people do want different things out of "airsoft". And most people only go to skirmishes rather than specific events for a specific vibe/emphasis/audience. And most people only to a handful of skirmish sites. Even if we could "define the hobby", I'm not sure we should. Also, most skirmish sites operate the same rules. At some point someone decided that sniper rifles have a 30MED, that semi auto DMRs should be locked to 425fps or thereabouts and the rest followed suit. I'm not really sure there is an issue there. The "rising tide" starts with the players, not the sites, and not some theoretical trade body. Be the change you want to see. Go to the events which actually suit you. On that note..I think airsoft can benefit from a baseline rule book, similar to that speedsoft rule book, to better define the game and hobby, and allow it to evolve iteratively perhaps every year.
Perhaps the airsoft field / game operating industry is a bit like a dark forest scenario, everyone is trying to run on their own rules, but do not want to share the same rules because competition, which fragments the hobby and sets a very low bar as to how a game is run. The result is you get patchy results as to whether a field is using x rule and not y rule, and a varying degree of how the game is marshalled, which is not great for the growth of the game operating industry as a whole.
Whereas if there is some sort of trading standard, some sort of best practice rule book, maybe it will make a rising tide that lifts everyone in the game. And an essential step in raising the profile of the hobby.
Spot on with rules as a framework but not impinging on the ability to have specifics for the site/type of eventOf course no one can make it "illegal" to play airsoft however you like it. Any definition would inevitably become a sub-genre of the bigger hobby.
I just saw this video which perhaps frames it nicely, basically they are saying, as a hobby like airsoft naturally evolves, it will naturally become big enough to draw too much attention from other people. To overcome this, let's say public image problem, thus allowing the hobby to even continue to exist, it is quite useful to evolve a more sporty format to the hobby, just as other similar "problematic" hobbies have done. This "sport" of airsoft, is currently taking up de fecto by speedsoft.
But I think skirmishing should develop its own sport. If someone skiing around and shooting a rifle can become an Olympic sport, there is no reason skirmishing cannot. @GeorgePlaysAirsoft As you say most sites already share a common rule set. You see rules as a killer of new experimental formats. I would argue it is exactly that rules, a set of clear and robust rules, is what will enable experiments with new and different formats. Even a close knit group doing an experimental game (I assume is based on skirmish rules), it would still be operating with some custom rules. And there should be rules (or framework) about these rules. Again your example of no respawn, is still based on the idea of a default rule of respawning at a certain location.
I just feel that if you draw a Venn diagram of all the rule sets enforced by all the sites (at least in the UK) there would emerge a basic skirmishing rule set. My opinion is, it is this non-binding, but well adopted and tested, rule set that should become the basis of airsoft sport. Airsoft skirmishing, not some 5v5 paintball format, should define the airsoft-based gunfighting simulation sport.
If such as rule set is defined, it doesn't mean it is changed, it just means it is regularised. So that people outside can have a better understanding and expectation of the hobby. And that competition between game operators can take place on better grounds, with most if not all of the sub-standard and poor quality operations condemned as not following code.
To start, it will not be something prescribed, merely documented, from the existing, better practices. It is a manicured, curated representation of "skirmishing" that we can call airsoft sport.
And if you make variations of these rules, you make your experimental skirmishing games. Of course if you are doing some non-standard game format that is totally different it would not be relevant. The point is, you are making a variation from something. That something needs to be documented at some point in time, and now is perhaps a good time.