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Unspoken rules in airsoft?

Re not having a hand up, I find giving a loud shout of dead man walking helps alot, especially if you're in an area where vegetation is thick or about to walk through a doorway etc 
“Marshall coming through” is a good phrase to call …… if you’re a Marshall 

I try to remember this as the first person I shot in game was a Marshall - his own fault for walking through bushes

 
"CIA cuddles"
thats a new one

If they have their hand up they're dead.  

If they shoot me after that, and obviously haven't respawned, well done you're off for an early shower. 

If they're on the other team and don't have their hand in the air they're getting shot. Oh, you're already dead? Sorry, but you should have had your hand up. Your own fault. 
pretty much this, though i generally refrain from hosing anyone to avoid escalating things too much.  
if i hit someone and they dont take it, then i just keep shooting until they get the hint, or i get shot, then i go to respawn via the nearest marshal to let them know and i encourage other players to also report cheats rather than rage at them. (this happened to me once where i was using my lee enfield. shot a guy several times who kept responding by moving further and further down an earth bank and tried to hide behind a tree. this was witnessed and confirmed by another player, so i just did a "mad minute" and the guy finally took the hint)
 

 
If I am hit and walk off dead, but leave a machine gun in place that's an invite to jump on it and have fun until I return.

If you lend out kit and it gets broken that's something you should be prepared for, within reason obviously. 

Work with the rentals, they are there just for a good time and will be happy to run into a wall of fire over and over again.

 
Except 99% non hit takers are people that just didn't get hit. so some poor sod gets lit up because airporters can't judge distance under understand wind deflection. Like life the rule that should not need to be spoken is don't be a dick. 
This was CQB.  The chap was being hit in the body from 20 feet away by two people and flinching at the hits.  He'd been spoken to by other players, his mates and a marshal already.  

That 1% exists!  

 
Like is it generally frowned upon if you get too close to enemy spawn because it is spawn camping?

Should you call hits if your own team shot you?

Does ricochet count as hits?

How do you execute a knife kill, and does it only count if the enemy hasn't noticed you and if you do it , or can you engage a enemy around a corner and try to land a stab as they try to shoot you or is this not allowed?


Yes, spawn camping is bad and you shouldn't do it. However, I've done it myself on a few very limited occasions. I will typically only do it if I'm on a team that is getting rolled super super hard, since I can usually sneak around the bulk of the enemy team, and even then only for a time as people will get annoyed by it. In general, spawn camping is bad though and shouldn't be done.

Yes, you should call your hits if your own team hits you. Friendly fire still counts, no matter the situation.

Ricochets depend on the site. I generally don't like it, since I think it can promote bad gameplay in my opinion, however I will take ricochets if the site's rules say that ricochets count, like at Gunman Namsoft events.

For me, knife kills depend on the event. I think for most games, they should be a stealth kill. A gentle tap on the shoulder and a "knife kill" whisper, with the person not then yelling out "hit", instead just walking off quietly. Because stealth kill. I prefer it this way as it stops over-energetic airsofters from running around the site potentially smacking some poor kiddie in the face yelling "melee kill". However, at some events I think it's fine to have melee kills that aren't stealth kills, as long as it's said beforehand. We've done a few private games with the Worthing lot at the UCAP bunker in Portsmouth where melee kills are allowed and it's a good laugh, but it has to be with a LARP safe weapon. Although, I have never used my jiujitsu for melee kills in airsoft and I think it would be frowned upon if I disarmed and threw an airsofter on the ground ?

And about the other question that seems to have popped up about hit takers, I give them three strikes and they're out. Sometimes they just aren't hit and I think a lot of airsofters overestimate their guns. I've had people yelling "take your hits!" at me, while I'm watching their BBs land 10m in front of me, or they're shooting the wrong part of the bush I'm hiding under because they haven't actually seen me yet but think they have. However, if I hit someone, see it hit them (magnified scopes are great for this) and they don't take it, I'll give them another shot to the torso. If they don't take that one, I give them a Kicking Mustang special in the face. It generally doesn't come down to that as most people take the 2nd hit. Sometimes they just aren't sure it's a hit. Sometimes they think nobody can see them when they get hit, but are convinced when they get hit a 2nd time.

Also, trades happen. I don't think there should be any "yeah, but I hit you first" argument when we're talking about milliseconds. Obviously if the person hit first was hit way before hand, didn't take the hit and then shot back then sure, that's not a trade, but when two people see each other, shoot each other and get hit within milliseconds of each other, both players should call it and walk back to respawn or call for a medic, depending on site rules.

 
Unwritten rule no.6, paragraph 3 - it’s just a game.

If you get hit, call it.

If it was a good shot, say so.

If you’re not sure, take the hit anyway.

You will always encounter people who don’t take a hit, whether because they just didn’t feel it (plate carriers etc) or because they’re a dick. You’ll also encounter people who miss, but swear blind they hit you. There’s two sides to every exchange on the field and we’ll all be on both of them.

Also, leave the marshals to deal with issues, no good comes from a confrontation where neither side will budge, you may as well just shout at a wall. Chill out, remove yourself from the situation and go have fun firing BBs at people that play nice.

 
Regarding friendly fire, most sites I've been you just take the hit but on my local site you take it initially however if its then quickly established that it was friendly fire then the shooter takes the hit in your place and returns to spawn.

There is an unwritten rule here where regulars shot by rentals and noobs let them off and take the hit anyway gently letting them know by saying something along the lines of, "careful mate that's a team kill but I'm going to take it for you, you crack on".

It's also kind of an unwritten rule that if you've already walked 5 or so meters as a dead man before establishing it's friendly then you just crack on to spawn regardless.

Works well even though it sounds messy and it encourages trigger discipline however it's a small indoor site and I'm not sure it would work so well on a big outdoor site with lots of players where the walk to respawn is lengthy.

 
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