There should be no ‘unwritten rules’
There are so called ‘unwritten rules’ among the regulars of a site. But if you ask them what they are then they may be surprised about how each player thinks they vary
The rules ought to be the rules and the staff should provide them in the brief
If in doubt then ask - particularly about sneaky knife kills etc and look around for the groups of players who think they do and do not apply
Like is it generally frowned upon if you get too close to enemy spawn because it is spawn camping?
This depends on the rules
A player that can’t get out of respawn can tend to get grumpy and frown upon it
Its not spawn camping if you arrive at a spawn area then shoot everyone at it
It would be spawn camping if you are camping upon the spawn.
If the site layout causes a situation where a player can dominate the spawn point then the site need a rule to allow it, disallow it or to have a point under which the spawners are being destroyed and a form of reset or temporary relocation are required
Should you call hits if your own team shot you?
If you’re hit then you’re hit - unless local rules say otherwise (and I would think such a rule is a bad rule unless justified for specific circumstances)
Does ricochet count as hits?
A ricochet is not a hit - unless local rules say otherwise (and I would think such a rule is a bad rule unless justified for specific circumstances)
How do you execute a knife kill,
Depends on local rules - either by contact or saying ‘tag’, ‘knife kill’ etc
It needs to be specified if the rule applies and how it applies
(eg the original barrel tag required contact with a barrel - so sneaky players carried a barrel in their hand, and a sensible barrel tag rule is to require that you are not stabbing with the tip of a barrel or conducting a negligent discharge with a barrel tip pressed into a player)
and does it only count if the enemy hasn't noticed you and if you do it ,
They need to notice that you have tagged / knived them.
But if they notice you and let you walk right up to them then they deserve to be eliminated
Local rules apply
or can you engage a enemy around a corner and try to land a stab as
Sounds very much like blind firing - you need eyes on, such as stepping around the corner - but of course local rules apply
they try to shoot you or is this not allowed?
This brings us back to my two versions
of surrender and tag - the local rules will apply
If I walk up to you but you shoot me first then that would be a legitimate kill
If I ask you to surrender but you shoot me then you have a legitimate kill - I should have made sure that I could enforce it (or i was bluffing) *
If I comply with tag/knife rules eliminating you and you then shoot me then unless it was in the same moment then you have cheated
* at one game I was playing with my pistol, I spent too much time chatting and failed to change my co2. My pistol burped and I was ineffective
Rather than just walk off I made myself a distraction target running directly at the castle - I made it to the castle alive
Sat for a moment deciding what to do, then stood up, leant over the wall, waved my pistol about and asked “Do you guys want to surrender?”
I captured the front wall of the castle
The balance is very important on the type of game
A group of rentals aren’t going to have a good day out if the regulars appear to be ‘ cheating’
But an event is on the other side of the spectrum
on the one hand a well executed sneaky play can be equal parts hilarious and effective, but on the other hand, if we can't trust someone is out when everything about their demeanour is saying so, then that's just gonna invite people to be sure, which whilst fair enough if their hands aren't up is regardless going to illicit salt from those who are genuinely out and just have their hand down.
yes you could argue that not having a hand up is fair game
‘Fair game’ is a good description -
Not ‘fair game’ to rip into players ‘just to be sure’
But ‘fair game’ to challenge or shoot one
or a small burst
, but even outside of fatigue if you've got some tricky ground/obstacle to maneuver around/over you might need both hands to balance.
Tricky ground (plus ladders etc) should come with common sense - but clear rules should also apply
Such as - do not shoot players climbing/descending ladders
I like the idea of ‘dead flags’ - they can keep you hands free for obstacles, long walks etc
A dead flag does not need to be a fancy flag that pulls out of a pouch, but could be a piece of fabric
Arm band rules can also apply where you remove your armband
(this won’t work with taped arm bands)
Velcro arm bands can be removed (though a few players will drop them)
I played a couple of events which had paper armbands - part of the scoring system was the number of armbands issued - medics were given a counted number and could therefore heal a set number of players before obtaining more
A site that does not have clear surrender/tag/knife rules can be heading to grumpy disputes