I had been undecided about where to go today, with the options being Splatoon and 501st Airsoft. As I had been tweaking a couple of guns, Splatoon was the final choice as it has a well marked out 60m range.
Numbers were lower than usual, but higher than last time I was there, with around 60 being present at the start of the day.
Having set up and checked the two tweaked guns, which were both shooting at around 1J with the hop set, I set up my gear for the day and went through the ritual of chronoing, with is handled very efficiently at Splatoon.
The first game was the usual fallback, with us as the defenders; we had one life in each of four zones, while the attackers had infinite regens on a marshal. In the first stage, I took up a position on the right and had great fun potting attackers until I took a gun hit and had to revert to my trusty sidearm. I was soon hit and had to fall back to the next zone, where I again took a position on the right and had some delightful exchanges of plastic with enemy players, taking out many of them before one of them finally got me. The next zone was the first half of the container village. I decided to take up a position where I could pick off enemy players who were trying to break into the zone; this worked well for a while until I again had to switch to my pistol, which was not ideal in the circumstances. Having been hit, back I went to the final zone, where I decided to fight on the left flank as usual. As a team, we held up the enemy well, until they eventually reached the grey helicopter, which was their target.
After a break, this game was reversed; the fight in the first zone was tough, against a determined enemy, but we took it and moved on to the second zone; the Begadi hop in the MPiKm was proving to be worth its rather high price, with shots being very consistent and long ranged. Having taken that zone, we attacked the first half of the container village, which we cleared reasonably quickly but suffered a 30 second time penalty as an opposing player was still alive in the pile of tyres when we called the zone clear. Pushing on into the final zone, various attempts were made to reach the grey helicopter; none were successful until someone finally took out the enemy player who was in a perfect position to shoot anyone making a run for it.
When the dust had settled, our time was around seven minutes faster; hoorah!
Lunch followed, during which a few players left; as a result of few of us were asked to switch to the red armband team.
The first game after lunch was a simple domination; each team had to set three spinners across the site to their colour at the end of the game to get points. As usual, I headed to the lower field, eager to shoot my former colleagues. This was a messy fight, with the spinner changing hands a couple of times, finally ending up showing the other team's colour. One nice moment involved spotting an enemy sniper who was just getting into position on our flank and sending him back to regen with a couple of well aimed shots. I have no idea who won the game overall!
After another break, we had to escort Geoffrey the Giraffe, who is actually a very large stuffed toy zebra to either of the helicopters; we decided to take him to the grey one as it is harder to defend. We had infinite regens on our start point and the defenders had three lives. Pushing up rapidly, we reached the edge of the woods near the helicopter and stalled in the face of a very solid and active defence. Having taken out a few defenders, I was hit and went back to regen; on my way back to the front, we heard the joyous news that Geoffrey had made it to the helicopter. Hip Hurrah!
After another break, this game was reversed; I took up a position on the upper level of the container village and had a great time shooting enemy players as they tried to push into it. At one point I spotted the shadows of some enemy players who were behind a container below me and to my flank. A pyro took out two of them and I shot the other, who had reacted more quickly than his colleagues and ran around the corner of the container into my line of sight.
Geoffrey again made it to the helicopter, but in a time that was three minutes slower than when we took him there.
After this game, I decided to leave; the final game was a CQB one in the Kill House, which is not my bag, man!
Overall, it was a rather spiffingly good day of airsoft. However, I am still not convinced by the site now allowing full auto for all weapons, albeit with a 15m minimum engagement distance; I far prefer semi auto only games.
Weapons used:
CYMA MPiKM
JG/Golden Eagle AMD65
ASG XP18 Commander (CO2)