Special Forces SIM Game

that works great until the ambushed OPFOR respawn and tell their mates where the SF team are coming from. I just don't see this kind of game working without a huge amount of roleplay on the part of the OPFOR team which you're unlikely to get because everyone likes shooting people!

 
moose87 thats what i was thinking too. Ian i suppose that yes some instruction would be needed or each team as some veterans who can train the rest of the team?

 
Yeah James, there would need to be an inherent game mechanics advantage for the SF that didn't feel so unfair to everyone else that it causes a whinge fest.

Maybe the SF on medic and everyone else on regen, with a long enough way to walk that the SF would have had chance to displace before they get back. There could be additional rules to achieve the same sort of thing - maybe make the regen involve a 5min wait and/or give the SF chance to regen at the marshal observing them but then not be allowed to return to their previous position.

Still, that's another issue - if surprise is to be achieved, any marshal looking out for the SF would need to be equally as stealthy.

 
yes defo

i suppose with the sf team maybe only one or two medic chances then out the game for good, thus making the sf team more vulnerable so will make it so the tactics and skills are needed more?

yes the marshals would have to be esp if they know they are coming?

 
Maybe the SF's need a player marshal and ad hoc regens? High degree of personal honour too...

 
I still think a '3 cornered' game would be the best way to get an SF team into the field and still let everyone else have a good days shooting.

 
Oh yeah Cap'n, I was was taking that as agreed ( :lol: ). I'm talking about extra ideas to make a 3 team game give the SF's chance to win, rather than, as James rightly points out, get massacred as soon as any of either enemies regen.

 
No, there are lots of ways to make sure this doesn't happen.

There are so many variables that you can alter, its possible to remove these kind of risks.

Its all a matter of adaptive planning and having a set of marshals that understand the gameplan.

I now have a site interested in hosting a game and have a meeting planned to discuss the fine detail so Im looking forward to getting stuck in.

A lot of sites either didn't bother to reply to my simple enquiry or don't have enough facilities to support a decent SIM, so a lot have been discounted.

What happens if the 'Spec Ops' get in a nd rescue the Hostage and get out all within an hour of the start?

Do you reset and do it again?

.
 
Im not sure on this a well placed defensive team can hold indefientaley in airsoft because the opposing team is nine times out of 10 just random airsofters to make this a challange for the defensive team you would want some guys who know what they are doing hardcore milsim teams serving soldiers ect

 
Thanks for your thoughts guys. The thread has kind of tracked into a "lets design a SIM day" and the relative merits of different imagined scenarios but I will take your opinions onboard when developing the plan.

 
Oh I dunno, Chris. I wouldn't underestimate how much tactical knowledge people who skirmish regularly have picked up from all kinds of sources, or how much experience they have of making what they know work during a skirmish, even if that is, like me, just one really good tactic that always makes sense, so I've rinsed it. The main problem I see in the field is that we are often unable to quickly explain our ideas, or even what's actually going on, to each other quickly enough because we do not have a common succinct vocabulary.

When it gets to the whites of the eyes stage, when there's literally nothing but movement and firepower between you and a hand in the air, who can deal with "Uh, yeah target to your right, sort of two thirty-ish. He's moving round. Like, you know, to your right. Further right I mean. Yeah, there's another one over there somewhere as well. Where the other one is going. I think. That's where he was when I saw him last anyway. Er, three o'clock. Maybe three thirty. Behind the bush next to the bigger of those two trees. The bush on our side, on the right if you turn and look at it..."

"Target advancing right. That's two trying to enfilade us.", is much better but, unless you know that whomever you are speaking to knows what enfilade means, there's no point in saying it because it'd only take more thinking time to explain it. I swear, even just a little radio discipline like, with PMR446's to press the PTT and silently count "one banana" before you speak; to first identify yourself then say to whom you are talking; to think what you are going to say before you start talking so that you minimise the umming, ahing, uh, like, i mean, ya know, etc. all to increase intelligibility, would massively improve a team's chances, but combine that with a common syntax covering all basic situations and I believe the team's effectiveness would increase exponentially with every extra person 'online'.

 
All good basic stuff but that's what seperates a Team from just a group of people taking part in a 'Walk on' who might not have played as part of a team that has trained together or there might be several differnt teams all using different protocols etc.

 
ok baz please let us know when you have it ready if i can commit to the time i will be there and hope for a good day. Even if the first time does not go smooth i think it will do very well once the cinks are ironed out!!

 
Yeah Swoop, but I also believe that, if people pay attention, the basics can be taught quite quickly using a whiteboard to tie visual cues and diagrams to words and verbal descriptions.

 
I agree but what you are up against is everuone running off in different directions to do their regular thing without thinking about team tactics if they don't usualy play as part of a team.

 
True. Very true. Like herding cats. After the 1st regen, that's it :lol:

Still, depending on how it's sold to people, like if they know from the get go that they have absolutely no chance against superior numbers unless they do take on board what the event offers to teach them and use it in the field, maybe...

 
Think I might be getting somewhere.

Looks like a game in February in the New Year.

 
Ive listened to all your comments and have taken them onboard, particularly in relation to a third team and the split charging.

Im going to play a game there next weekend and do a recce and have a chat with the owner. They haven't really done anything of this complexity before and want to discuss it, so Its moving in the right direction. At least they seem professional, open minded and enthusiastic.

Some of the sites Ive talked to are shockingly unprofessional.

 
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