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Sniper rang? Really!

Airsoft BBs have backspin that greatly affect the trajectory.

Most of them at least. There's an indoor sniping thing in Japan where they have very precisely built rifles with no hopup to shoot coin sized targets in close, 10-20m ranges. No hopup because that makes them less accurate.
We are not talking implicitly about Trajectory, its the fact that the fundamental laws of thermodynamics is being challenged here.

Ballistics is a field like any known science in mathematics that describes our world, based on empiric evidence and recorded data.

The OP is niggling over the difference between 200 fps and 207 fps which if you use the Joules calculator, shows that its nearly there at max power. As for the range, that is where you resort to ballistics calculators that can work that out based on what you put in, things like elevation, direction of shooting if a really tech site as earth spin still on Airsoft levels affect the BB, you see it in action, its called gravity.

There are some fundamentals in our world that you can not get around or break the rules of, it is impossible, like the race to max out the joules... the BB only carries the energy that was imparted on it (simple world view for this demo) and can not gain any energy but lose it over time and that equates to distance.

Seriously, give the Ballistics calcs a go and it may help land you in the ball park area you are aiming for or at the least, tell you if you are under or over powered. Incidentally, the calcs you use for this in every airsoft game, are used in real steel.

So they scale with the size and powers involve, thermodynamics baby...

When I did it in physics at uni in my foundation year, its a heavy subject and one that can make your head go pop if you're not paying attention. The take away I got from it was simply that rule, you can not extract more energy from something that has energy to give up. So you can't make a 0.4g BB go faster on a set joules output, you will see a big difference with different BB weights as its like airgun shooting or live rounds, same rules, divergent weight projectiles and again, ballistics rules the day. 

So any talk on accuracy deviations from hop ups, really are not an issue here, its all about the joules, BB weights and how you shoot, you can then consider other factors when you determine that you are shoot correctly.

You wouldn't believe the numbers of players that hold pistols gangsta thuglife style, apply pitch to rifles and so on, all these moves affect things like accuracy and range. Unless you know how to hold a rifle, cheek it properly and get to know your RIF without sights, I play without using sites and I can hit spinner targets and people with accuracy, if you haven't seen my airgun target shooting... gives you an idea on how you can be accurate and hone your skill to use in game play.

Suggestion to Mr Dad is to study up on ballistics theory and watch a few real steel shooters, there is a lady shooter, Kirsten Weiss, look her up, an excellent shot and skilled lady.   She talks about proper gun use, it may help you iron out any possible wrinkles you are inadvertently introducing. I have been there myself, so it pays to listen to some other advice on improving shooting skills, I only became aware of something I was doing that shouldn't have been doing as it did affect my shooting and that is too many people do put too much pitch in their hold on a rifle.

In airsoft, I see plenty of people set up and "Chinning" their stocks, why? That really affect accuracy... cheek it properly and your accuracy goes up exponentially.

Not trying to preach here but rather help in drawing attention to things that many players dismiss, don't know if its myth or folk law but I hear stuff that makes me chuckle. As for the hop ups and RIF's in general, I am on the back foot here in terms of hop ups and things like that, what I am not on the back foot with is ballistics and shooting in general.

Here she is: https://www.youtube.com/watch?v=1YnQVS_HdrI

 
Here is what I am trying to make clear, the relationship of Joules to Velocity from BB weight.

You want more velocity then you have no option but to lower your BB weight.

If you swap out a spring, then your taking the RIF above its rated Joules output for no good reason other than to break it. Things are made to a stress point, even in airguns, like my sons HW57 that had a failure in the piston because of dieseling detonation on firing took the spring past its tolerance for compression and no longer produces the 11.9 ftlbs but only 8ft lbs.

Same rules apply in airguns, you want a slower speed and more joule delivery, go for heavier grain weights.

This posted image is the simplest way I could demonstrate what I am trying to put in to words.

It will also help those I hear uttering that "I don't know owt about this joules business..." and why it is important.

View attachment 80883

 
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Airsoft BBs use the magnus effect to fly straight so the backspin influences the distance a BB can fly.

Unlike a real bullet, the higher speed of an airsoft fired BB does not necessarily equal longer range.

The speed and weight must be perfectly matched to its backspin.

 
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Unlike a real bullet, the higher speed of an airsoft fired BB does not necessarily equal longer range.

The speed and weight must be perfectly matched to its backspin.


These statement are both true, but I would stress that if you've got the backspin spot on, then more speed = more range.

I'd even agree that at typical woodland engagement distances, getting the perfect angular velocity is more important than linear velocity (as long as you're getting somewhere close to 1J).

And that if your hop unit and rubber can't impart perfect hop on a 1.1J BB, but can on a 0.8J BB, both with the same mass, that the 0.8J is likely to have a longer effective range.

Just please let's be very careful to not make any sort of suggestion that that for 2 BBs from the same bottle, both with the same mass, and both with perfect backspin imparted, that the one with 0.8J of linear kinetic energy at the muzzle can or will ever travel as far as the one with 1.1J.

 
Ouch. 200fps?

You look like you have an air leak over there mate. A .2g with the high power sniper would pump out about 580fps.

I have a stock MB02 which pumps out about 450 with 0.2s. 
check your ring as well-might be getting old or snagged on something. Try greasing it (not too much though.

Listen to the sounds when you fire-any sharp noises which shouldn’t be there should be located

 
Ouch. 200fps?

You look like you have an air leak over there mate. A .2g with the high power sniper would pump out about 580fps.

I have a stock MB02 which pumps out about 450 with 0.2s. 
check your ring as well-might be getting old or snagged on something. Try greasing it (not too much though.

Listen to the sounds when you fire-any sharp noises which shouldn’t be there should be located
Looking at the spec, its quoted as 440fps to 450fps with 0.2g bb's which means... its a 1.9 Joule rifle.
View attachment 81680

Which means for a 0.4g bb, the most you are going to get is 311fps

however, if you put in a more powerful spring, you up that energy to 2.5 joules, the maximum fps you are going to achieve is 519fps on 0.2g bb's 

It is not the FPS but the amount of JOULES as the law only recognises joules.

(4)The permitted kinetic energy level is—

(a)in the case of a weapon which is capable of discharging two or more missiles successively without repeated pressure on the trigger, 1.3 joules;

(b)in any other case, 2.5 joules.”

https://www.legislation.gov.uk/ukpga/2017/3/section/125?view=plain 57A (4)(b) 

So keep that in mind.

 
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