Hello all,
I've been playing around with some objective based game ideas and have seen the prop bombs about, either on instructables or for sale on a few sites. I'm pretty good at things like this so I thought I'd have a go myself.
It is built with bits I had laying around and an arduino uno total cost is around £20. The code is available online in various versions but mine is heavily edited to remove some bugs and update some functions I wanted.
The brief was :-
Arming code that can be set (for a find the intelligence in X building and use to diffuse the bomb in Y building type scenario)
Portable but with a tether that can be activated (so that the bomb can only be activated in certain areas)
Adjustable countdown (for game length)
Looks real enough that when you first see it you think twice (but not to much so my door gets kicked in by a government agency)
Simple to use and reset
Incorrect code triggers a 2 min penalty deducted from the timer.
It has a built in siren that is rated at 120Db (you know when it has exploded take it from me). and a relay switch designed to detonate a smoke grenade on detonation through an electronic fuse.
This one is finished just need to test it in the field. I was tempted to put a series of wires that can be removed in order to disarm the timer but thought it would be a nightmare to reset.
Any ideas/thoughts to improve???
DISCLAIMER - THIS IS NOT REAL AND WAS HEAVILY MARKED AS A PROP AFTER THESE PICTURES WERE TAKEN. IT WAS CREATED FOR AIRSOFT GAMES ONLY.
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I've been playing around with some objective based game ideas and have seen the prop bombs about, either on instructables or for sale on a few sites. I'm pretty good at things like this so I thought I'd have a go myself.
It is built with bits I had laying around and an arduino uno total cost is around £20. The code is available online in various versions but mine is heavily edited to remove some bugs and update some functions I wanted.
The brief was :-
Arming code that can be set (for a find the intelligence in X building and use to diffuse the bomb in Y building type scenario)
Portable but with a tether that can be activated (so that the bomb can only be activated in certain areas)
Adjustable countdown (for game length)
Looks real enough that when you first see it you think twice (but not to much so my door gets kicked in by a government agency)
Simple to use and reset
Incorrect code triggers a 2 min penalty deducted from the timer.
It has a built in siren that is rated at 120Db (you know when it has exploded take it from me). and a relay switch designed to detonate a smoke grenade on detonation through an electronic fuse.
This one is finished just need to test it in the field. I was tempted to put a series of wires that can be removed in order to disarm the timer but thought it would be a nightmare to reset.
Any ideas/thoughts to improve???
DISCLAIMER - THIS IS NOT REAL AND WAS HEAVILY MARKED AS A PROP AFTER THESE PICTURES WERE TAKEN. IT WAS CREATED FOR AIRSOFT GAMES ONLY.
View attachment 20419
View attachment 20420
View attachment 20421