Outdoor vs Indoor site's - What makes or breaks a site

Good points. Lots said about outdoor sites. What do you guys think of Indoor sites?
The site population needs to be appropriate to the size of size of the site. So many sites are focused just on getting as many people in to boast about numbers and get that much more money. Trouble is that when that happens you get people tripping over each other and it quickly becomes a deadlock and peyote quickly get bored. There's no point having flanking routes if they all have 20 people trying to push in each direction.

 
Only thing that makes or breaks a site is the people who play there. Even the worst run site can be a good day if the right airsofters turn up.

 
The people that run the site and that you pay good money to play at must be friendly/approachable/observant and most important of all IMPARTIAL .

outdoor site ; as others have said a varied AND well maintained site , overgrowth is good but if it’s so thick or the wrong type (brambles/nettles) that you can’t get in it or through it then it’s pointless .

Open area with baracades/buildings or defensive positions/some woodland/a covered properly serviced safezone/good parking .

indoor site ; a properly serviced safezone/off road parking/marshals that can actually control the gamezone due to the nature of CQB (lots of areas with limited visibility)/thought put in to the site to try and avoid choke points and any areas that can creat a stalemate in the game . 

 
There are many things that make or break a site

Theres the people - the staff, the regulars, the occasionals.  A bad egg in any of those will leave a bad taste in the mouth

There is the site itself:

Non game zone - is there enough space for people, what are the facilities? Can AEG players recharge in the staging, can HPA players get fills, can you get edible food, can you go to the toilet without catching a tropical disease, can you drive in & out without destroying your car and chipping your paint, does the shop have everything you need to keep playing when you’ve forgotten something ....?

The game zone - is it fun to play, is it unique, does it make use of local features, does it keep changing / adding new elements to keep the interest of returning players?

Do the games vary?

Have game zones been designed with both sides in mind?  e.g. a base has to be designed to be both attacked and defended.  Unlike a real life base being defended - you barricade yourself in with the ability to drop back and move around, and draw attackers to points you can defend well

A good building design allows defenders to move around or embed themselves, but also has multiple entrances for attackers to work around.  A defender should be able to embed themselves and fend off attackers in front  - but also still have the risk of being shot in the back from the other side

Special indoor venues may not lend themselves well to game flow.  But it depends on what it i and what the buildings future is.  Often good indoor venues are inbetween uses - such as a closed down building subject to future development - can the game organiser who has taken over inbetween modify the building - knock holes into walls etc or do they have to preserve it meaning it is unique but can’t stop dead ends, you soon lose the novelty factor when you are at the back of a queue behind a choke point 

 
For outdoor and woodland owner needs to keep up with the undergrowth. Sure let some areas go wild but controlled. Decent buildings that are safe interesting to play around.

For indoors the best example I can think of is the Mall. They change it up by closing and opening doors to change the choke points. You can always find a long way around. Varied games are essential for indoor.

Fair players is the most important otherwise it's a shit show.

 
Toilets, and Marshall's that enforce fair play but keep the peace calmly. 

 
Decent Chrono process and actual spot checks, fed up with 'Joule creep' bollox.

Hygenic and spatious safezone eating area

A range of game modes and time frames and CLEAR rules that are actually enforced by marshals, again fed up with empty threats.

A small person in every game mode that follows me saying pew pew everytime i shoot*

Theres 100's more some of which are specfic to the area, good overview so far on this thread. Will add that any one saying 'Whhhhhhhats up guys' should be banned from the site...permanantly.

*personal preferance

 
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The real question are airsofters actually will to pay for this stuff? Airsoft ain't that profitable. Most sites are marshaled by volunteers and because crippling business rates and planning permission are restrict to 28 game days. If people were willing to pay £50/70 in green fee some one could afford to run an amazing site. 

 
For outdoor and woodland owner needs to keep up with the undergrowth. Sure let some areas go wild but controlled. Decent buildings that are safe interesting to play around.

For indoors the best example I can think of is the Mall. They change it up by closing and opening doors to change the choke points. You can always find a long way around. Varied games are essential for indoor.

Fair players is the most important otherwise it's a shit show.
is airsoft really not that profitable? What if a site was running an on-site shop as well? Not just a consumable shop, a full blown airsoft shop with guns, optics, clothing ect.

i always thought airsoft sites must be doing alright!

 
Nope if you think about it most places charge up to £30.00 green fees if you get 100 players assuming twenty five rentals (additional £20.00 per player) regularly and have two game days a month that's £86400 a year gross turn over. You'll get more with money with BBs and food but not much. There is sod all profit in piro ( I know personally) this sound like a lot of money but then take rent, insurance, gear replacement, cost of props, build materials. Maybe paying marshals an owner is not looking at a hugh take home. That's if numbers are that good and constantly. 

 
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Players and marshalling are the most important by far.

Sites needs to be kept well and maintained to a decent level by the owners and not allow the site to be over-filled

Players need to play fair and follow rules and objectives 

The rest will sort itself out.

 
the indoor site I play at is based in an old mill so certain point such entrances to floors have only one way in so all the opposing teams gun are all pointed in one direction so they just light up any poor sod who tries to go through resulting in the game basically grinding to a standstill, resulting temper flaring and people cheating just to get the game to progress.   


This!

happens often at few sites i play at 

 
What makes or break's [sic] an Outdoor site?


Structures and well defined objective areas.  If you're going to have a "church", put something on it that clearly marks it as such.

Time playing versus time hiking.

Solid ground versus Dagobah swamp.

What makes or Break [sic] an Indoor site? 


Sweeping up the BBs.  We had a marshal take a tumble on them a couple of weeks back, hurt his leg and lose his eye protection.

Multiple routes around choke points.  I will step out and get rinsed while hoping for a 50:50, but I'd prefer not to have to if there's a smarter option.

 
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