Milsim medic muppetry moan

I agree, and dedicated squad medics provide a functional reason to stay and play together as a squad.  It's something that I enjoyed last time out.  This time, I mostly saw "my" squad in bit and pieces as we passed on the way to or from respawn.  Sure, we could have waited around for the whole squad to die and respawn, but that's just more time spent not pewing.


indeed, i've never been a fan of fixed respawns. i much preferr games with single life per zone or something like a 30 step back rule.

especially if you have a one-sided game design, eliminates a lot of the competitive element and subsequent "need" for people to bend the game mechanics.

although you do still sometimes get folks who are beyond saving.

 
Nah, not really, I was happy in jeans and t-shirt.  The issue is with gameplay, not orfenticity.
Me too, nowt wrong with a bit of attack & defend, or capture the flag, sometimes overly convoluted rules go out the window for many players after the whistle blows, you just want action, ideally without cheating.

combat south woodland had an unusual respawn system, big clocks on posts all round the site, only had minute hands & the faces were divided into "pie" sections of red & white, so only a short walk to any respawn, if you got there & it was in the red (your team colour), you were straight back in the game, if it was white you had to wait for it to reach the red section (other team used the white sections for tespawn), system worked very well indeed but also promoted great banter between opposing team players.

an alternative to medics ???

 
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combat south woodland had an unusual respawn system, big clocks on posts all round the site, only had minute hands & the faces were divided into "pie" sections of red & white, so only a short walk to any respawn,


Well, the laugh is that we were supposed to be using just such a respawn clock.

But there was only one.  At the very extremity of the site.  With 15 minute intervals.

That idea got laughed off as soon as we'd hauled our gear (including litres / kilos of water) three quarters of the way there, and we just spawned from a handy structure instead.

Multiple clocks might have worked, but wouldn't have solved the issue of squads staying together.  A pool of squad specific heals does that pretty well, and it's a system I'd advocate trying if it comes up for discussion at your local site.

 
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agreed, i'd love to do more milsim type games in terms of game rules and team based gameplay, but i can't afford to kit myself out with specific loadouts.

but i'd love to see more teamwork and proper tactics usage in airsoft. some of my finest plays have been the result of ad-hoc teamwork in the field, traditional skirmish rules have a habit of encouraging the lone-wolf time of play.
Problem you’ve got is your second point vary rarely happens which cancels out your first comment , which is why I’ve not bothered going to any immersive games (refuse to call them mil-sim as they bare absolutely no resemblance to the name !) for yrs now . You’ll get the small teams of friends working together and every now and again you’ll get a clump of players working together but on the whole i found it always just disintegrates in to a scurmish in the end . It’ll never truly work due to the fact everyone there has paid a substantial amount of beer tokens to be there and they want there money’s worth out of it (and you can’t blame them for that) but to work you need a fairly ridged structure of command , and there in lyes your true problem on the whole Airsofters don’t like being told what to do , so soon as an objective has to be planned out , an attack on a building for example instead of the commander say “you do X ! you do Y! And you do Z !” And the players doing it , it just descend in to a Chinese parliament where you’ve got everyone clamouring for there opinion to be heard and taken and players sulking off and doing there own thing because no one would listen to there masterful plan (of course it would have worked , he’s been playing CoD for years you know !) .

If  you’ve dropped 80 notes on a game are you going to sit in a bush for several hrs providing cover for other players to run around having a whale of a time because the company commander allocated that role to you , so you don’t get to fire a single round at the enemy during that time ? I wouldn’t and don’t know any one who would either . 

Sorry they just turn in to a big disappointment every time for me . Saying all that though there’s plenty who do enjoy these games so have a go and make your own mind up on them , this is just my opinion and as the old saying goes ‘opinions are like arseholes , everyone has one ! ‘ ?

 
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it is a fair point, its just a shame that more often than not the lack of teamwork leads to a grindy stalemate.

for example one of the sites i use has a central kill house with gaps either side, realistically speaking if you had a couple of guys with support guns you could hold the outside freeing up the whole team to push through the centre (or one of the sides, it doesn't really matter).

of course if you take a support gun and try holding one of the sides what happens is you still end up with an even spread on all sides and the game grinds to a halt with the only advances made by the folks who subscribe to the call of duty school of sprinting into overwhelming fire.

 
of course if you take a support gun and try holding one of the sides what happens is you still end up with an even spread on all sides and the game grinds to a halt with the only advances made by the folks who subscribe to the call of duty school of sprinting into overwhelming fire.
Nail on the head mate , how many times have you seen players milling around a doorway (won’t call it stacking as there not !?) a player will lob a grenade in run in and they all just stand there looking blank ! No ones backed them up ?‍♂️ I’ve lost count of the No of times it’s happended to me , I’ve reached a point now where if there isn’t one of my own team to back me up or a couple of players I consider friends and I know I can rely on them I just don’t bother any more . ?

 
Me too, nowt wrong with a bit of attack & defend, or capture the flag, sometimes overly convoluted rules go out the window for many players after the whistle blows, you just want action, ideally without cheating.

combat south woodland had an unusual respawn system, big clocks on posts all round the site, only had minute hands & the faces were divided into "pie" sections of red & white, so only a short walk to any respawn, if you got there & it was in the red (your team colour), you were straight back in the game, if it was white you had to wait for it to reach the red section (other team used the white sections for tespawn), system worked very well indeed but also promoted great banter between opposing team players.

an alternative to medics ???
Urban Assault use this too occasionally

 
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