Rogerborg
Supporters
- Aug 22, 2017
- 9,187
- 6,050
At the previous milsim-lite at my local site, we ran assigned medics who had a stack of heal tags (tiny carabiners) to parcel out to our (own) squads. I thought it worked really well: it gave squads (thrown together ad hoc) a focus, kept them in play, and most importantly kept them together. Players could play boldly, knowing that a medic could keep tagging them back in until the whole squad ran out of tags and became combat ineffective. Also, there's no disincentive to call your hits as you'll always be healed, until the whole squad has to fall back in a body.
This time, we've ditched the idea, and each player is going to be given one individual tag which any player can tie on them. If they can be bothered. On our 2nd hit, it's fall back to respawn, in dribs and drabs.
This seems like a step backwards in milsim play, and more like just another skirmish. Any assigned squads aren't going to last beyond the first engagement, if that. And if you're at the arse end of the site with your tag already tied on, I can see players deciding that a "hit" was probably a ricochet, or an acorn, or their imagination.
Personally, I suspect I'll be sodding off the whole idea of squads, and will just go and pew anyone I feel like, anywhere that I feel like doing it. Why wouldn't I? There's no tactical reason given to play as a team, or a squad.
This time, we've ditched the idea, and each player is going to be given one individual tag which any player can tie on them. If they can be bothered. On our 2nd hit, it's fall back to respawn, in dribs and drabs.
This seems like a step backwards in milsim play, and more like just another skirmish. Any assigned squads aren't going to last beyond the first engagement, if that. And if you're at the arse end of the site with your tag already tied on, I can see players deciding that a "hit" was probably a ricochet, or an acorn, or their imagination.
Personally, I suspect I'll be sodding off the whole idea of squads, and will just go and pew anyone I feel like, anywhere that I feel like doing it. Why wouldn't I? There's no tactical reason given to play as a team, or a squad.
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