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If you could change the joule limit, would you?

As others have said, I don't think we'll see an increase mainly because the Firearms Act would have to be revised and I'd imagine it would affect more than just airsoft.

Even if that happened, you'd expect liability insurance premiums to rise so that increases the cost on sites and running costs are why so many have shut down.

I personally wouldn't change a great deal with joule limits because MEDs are not observed by too many people on DMRs or bolties. If the legal and insurance constraints were raised, I'd only be amenable to changes if people could be trusted to respect MEDs and if dedicated marksmen would keep only one round in the air at a time.

 
The TL:DR is that hops are good, and in airsoft practicality (not range accuracy, but a "I can hit that airsofter over there" in game) a regular 1.14J gun can hit players at the same ranges as a 2.32J bolt action rifle.


Hops are good, but not alone.

I seperate "range" from "practical range". The former is merely the ability to lob rounds far whereas the latter is actually hitting what you're aiming at more often than not.

Yes raw joules will increase the range on their own, but how much of that you'll actually be able to utilise is a very different story.

A well dialled in gun with good ammo is going to be effective in far more situations than a leaky mess lobbing bulldog .12's.

The chase for accuracy may seem pointless to some, but my experience is it does unlock opportunities. Yes most airsoft pews are accurate to "minute of bad guy" but how often is said guy standing out in the open waiting to be hit? The ability to hit a head, or a hand, or a leg poking out of cover, or reliably post rounds through a small opening makes more difference than how much smackdown said rounds have if said smackdown happens once a mag rather than on command.

Of course this is all assuming that actually hitting the target yeilds results, unfortunately airsoft is infested with poor quality targets and even a broadside from a 40-mike of hpa'd plastic extruder can be ignored by those clad in sufficient plot armour.

 
I don't seem to see cheaters all that often tbh. Maybe one per game day and the marshals get told pretty quick. 

But I agree that the ability to hit a teeny bit out of cover makes the screwing around with teching a gun worth it. Accuracy by volume is nice but personally I find most people hit the dirt when fifty BBs pass by them and then the other 50 BBs aren't hitting anything. 

 
I'd say the power limits are fine where they are. This is because, as others have posted, higher joules doesn't equal more range and one factor not mentioned is that if it did it would make many smaller sites unplayable. Image how boring it would be if both sides just got 10 yards out of their spawn and lobbed shots at each other.

 
Tbf you can just set lower limits at your site. CQB sites round my bit have lower power limits. 

Higher legal ones would be nice for variety, but it is what it is.

 
If autistically fucking around with my guns to gain marginal accuracy improvements is wrong, I don't wanna be right.


you bring what you're good at to the game.

some people are good at sneaking, some are good at running about, some can think like their enemy, and some can open up the clockwork nightmare that is an airsoft gearboxx and actually improve it.

so yes, getting fitter or learning to hide better is going to help your game, but so is being able to hit people at ranges they can't hit you.

none of these are any more of less valid ways of gaining an edge.

 
My local site runs a 1.3J limit for AEGs, which is a bit higher than most places I’ve been to. Doesn’t really change anything meaningful id say, but I have noticed that when people get overshot while already dead, tempers seem to flare a bit quicker.

Personally I don’t see any point in upping the limits beyond that as 1.3J feels already on the limit of what id want to play (most of my stuff is at 1.13 so i can use it everywhere.) It just seems people want to up the limit to get their rifs to fire straighter/quicker time to target and with less bb deviation but as anyone who has used a stock TM will tell you fps isn't drastically going to change that.

I would be very interested to play a game in Japan to see how different it really is at a lower limit and if it makes the games more/less enjoyable.

 
I'd only be interested in changing power limits to facilitate RIFs in the manner I think they shoukd be used (how very arrogant of me 😁)

Before the limit was based in law, and sites were responsible for their own rules, we had 3 limits, based of FPS with a 0.2g BB as that's all our chronos were capable of recording back then.

350fp was for your full auto rifles, pistols, etc. Common rules throughout the land, no minimum engagement.

450 fps was for semi auto DMRs and support weapons. A G&G Firehawk with a box mag did not count as a support weapon, and an MP5 tuned to within an inch of its life was not a DMR. We are talking long barreled rifles, preferably 7.62 or similar, but 5.56 SPR were allowed as was the KJW KC02. Support weapons had to be fired from a mounted position (bi-pod, window sill, car bonnet, etc) and you were heavily encouraged to use 3 or more weights of ammo randomly mixed in, to give a beating zone, rather than a laser-like stream of plastic. 30m minimum engagement.

550fps for bolt actions with a 30m minimum engagement.

Anybody with a MED also had to prove they could judge distance with a sense of accuracy.

Our current limits are fine for Sunday skirmish type games. Safety must always be of paramount importance, but for mil-sim type games where tactics, ammo limits and missions are the gameplay, then I think having the flexibility of weapon types makes for a more immersive game.

 
you bring what you're good at to the game.

some people are good at sneaking, some are good at running about, some can think like their enemy, and some can open up the clockwork nightmare that is an airsoft gearboxx and actually improve it.

so yes, getting fitter or learning to hide better is going to help your game, but so is being able to hit people at ranges they can't hit you.

none of these are any more of less valid ways of gaining an edge.


I'm currently trying to lose weight because getting fitter makes airsoft (and basically everything in day to day life) much easier. I really miss the times when I was much fitter and airsoft was easier and I was able to do so much more than I can right now. Definitely feeling the limitations of carrying 30kg of unnecessary weight around...

However in the interim, I have become very good at hiding and all my rifles are pretty obsessively tuned. Sniping is a great way to play if you're overweight and unfit, because the whole point is moving slowly. Still a menace on the field, so 100% agree with you. There are many ways to make yourself more effective on the field.

 
None of my local sites have a decent range for dialling in accuracy (usually you just have to find something noteworthy to aim at between games and guesstimate its distance).  I'd like a morning to tinker with my HPA gun and just try it across of spread of PSI settings to see where it becomes most effective (obviously turning it back down to 1j for actual gameplay).

 
Honestly I really like having a range at my local site for that reason. If only to get everything zeroed in right.

 
Yeah, one of the great parts of Worthing is they have a range that goes out to 85m, so I'm always using it to zero my sights and set my guns up, though since I have to move scopes between guns I usually have to do this at the start of every game day. It's also where I did all my testing around various power limits with my various guns; tested between 1.1J and 2.3J with my m700s and tested between 1.1J, 1.48J, 1.64J, 1.88J and 2.32J with my HPA m14 and my MTW, as well as one of my MWSs

Well, it goes out to 100m, but it's hard to get an angle on the 100m target and I think it might've fallen off the tree it was attached to...

 
One of the sites that I frequent has a 60m range, which is slightly inadequate, so I have used Google Maps to identify a spot that is 70m from one of the helicopters and has a clear line of sight to it.

The other site does not have a range so I have identified a spot that is 70m from a structure.  

If I have been fiddling with a gun, I take my box of springs, some hop rubbers and nubs and my toolkit and arrive early and spend time setting it up.

 
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