Ian_Gere
Retired Moderator
- Apr 1, 2012
- 6,417
- 2,050
I'd like us to come up with some "standing orders" concerning things like returning to the squad after regen (because even with radio comms, I can think of a few scenarios off the top of my head where radios/mobile phones wouldn't help) and what the remainder of the squad should do at different casualty levels.
I just think it would be really cool to get, if not the, maximum benefit possible out of working as a team, then at least the benefit of not having to traipse hundreds of metres to regen so often, which we ought to be able to achieve by such simple expedients as the military use, like named individuals detailed to be 'point', 'scout/s' and 'rearguard', which we can all take stints at, and pre-organised roles in a/some 'contact drill/s' - like 'base of fire' to suppress the enemy and try to pin them in place, 'battle buddy' pairs to give specific covering fire while the other moves and vice versa, an 'assault group' consisting of two 'fire teams', one hopefully made up of left handers, but both filled by the faster moving squad members, whose job it would be to close with the enemy, taking advantage of support from the base of fire, and hose 'em!
One of my points then is that when the squad is 'reduced', just like IRL, its 'combat effectiveness' falls off exponentially, so it could well make more sense to disengage, go defensive, and wait for regen-ed members. As far as I understand it, part of the 'advance to contact' drill is to pick a rally point as you pass it and then we'd have a pre-arranged withdrawal procedure for if the rally point becomes untenable.
Am I just talking out of my arse here, expecting too much from us in terms of commitment and/or skill, or does anybody else like the sound of these ideas?
I just think it would be really cool to get, if not the, maximum benefit possible out of working as a team, then at least the benefit of not having to traipse hundreds of metres to regen so often, which we ought to be able to achieve by such simple expedients as the military use, like named individuals detailed to be 'point', 'scout/s' and 'rearguard', which we can all take stints at, and pre-organised roles in a/some 'contact drill/s' - like 'base of fire' to suppress the enemy and try to pin them in place, 'battle buddy' pairs to give specific covering fire while the other moves and vice versa, an 'assault group' consisting of two 'fire teams', one hopefully made up of left handers, but both filled by the faster moving squad members, whose job it would be to close with the enemy, taking advantage of support from the base of fire, and hose 'em!
One of my points then is that when the squad is 'reduced', just like IRL, its 'combat effectiveness' falls off exponentially, so it could well make more sense to disengage, go defensive, and wait for regen-ed members. As far as I understand it, part of the 'advance to contact' drill is to pick a rally point as you pass it and then we'd have a pre-arranged withdrawal procedure for if the rally point becomes untenable.
Am I just talking out of my arse here, expecting too much from us in terms of commitment and/or skill, or does anybody else like the sound of these ideas?