• Hi Guest. Welcome to the new forums. All of your posts and personal messages have been migrated. Attachments (i.e. images) and The (Old) Classifieds have been wiped.

    The old forums will be available for a couple of weeks should you wish to grab old images or classifieds listings content. Go Here

    If you have any issues please post about them in the Forum Feedback thread: Go Here

CQB site size

South coast cqb isn't that big but I had probably the best days airsoft ever on just 8 a side. Worked perfectly.

 
I think things like this can work, and the size looks good... But you need to get inventive with things. Also... You would need to get an airsoft business on board for supplies and possibly servicing. You can get your own trade accounts, but that's an expensive route with usually a £500 to 1000 minimum first spend For maybe 3 or 4 companies. And servicing... You could do with an offsite body for that as you'll be busy. Plus a business will have a customer base.

Also... Vat... Don't register until you absolutely have to... Vat returns have to be done by a chartered accountant... Which aren't cheap. And hope threshold is roughly 80k... But I haven't checked that lately. Woke you would be able to claim back vat, you'll still have to do all the paperwork and get an accountant... Which offsets the savings massively.

I've been looking at game arenas smaller than this which could work though.

 
I'm wondering if, to justify a smaller site, something with a 'wow' factor to up admission charges. Like, would anyone ever pay £50 for a walk on 8h day w/o kit hire?

 
Eh, there are always people with the money to burn. But yea, not you're average punter, unless it was some once a year, NPC filled scripted zombie day :P

 
Not even then. I pay £15 walk on at my local site and its 304920 sq feet. For £50 id be wanting a lot more than a 2000sq ft warehouse and more than 8 hours.

 
Last edited by a moderator:
Oh, yea, that price for 2000sqft is a total no-go. I meant for something Mall or Virus sized

 
Even then, a stirling weekender at an MOD training area like STANTA or Copehill down is normally £65. Admittedly I see that as being awesome value, but that's 24-36 hours of play at a site with facilities and features that no warehouse can EVER emulate.

 
It's only £25 a day walk on at the Mall! £50 would need to include something a bit special.

 
  • Like
Reactions: M_P
Right, upping the price reduces the number of people likely to attend. However you can do things that you can include which will work out improving your profit margin.

EG: The sandpit was £30 last time I played for the day, that's £10 more than most of the other sites I played, they included lunch which their competitor didn't so

Sandpit 5 to 6 hours play, plus a hotdog, baked beans, a handful of nachos and some catering cheese (probably cost less than 2.50 pp as you'd be getting catering size from a cash and carry). £30 That's an extra £7.50 per person. although they spank a ton of money on pyro and fuel for their motor pool and loads of staff. Although Andy the owner is essentially a full time employee.

Competitor 5 to 6 hours play, no lunch. £20, lunch is extra, £2 for a burger, £1.50 chips, £2 cheesy chips. £1 cans of drink.

Don't forget, if you only open one weekend day every other week that's 26 possible game days. For a good day's play at a CQB place like Red 1 or the now closed SWWG I would probably be happy paying £20 for a day's play. But would be disappointed if it was rammed to the point that every game was a stalemate.

If you do a weekday evening every week that's about 50 half days. Taking out a few for Christmas/new year although you may find people are interested. Half the days play cost would be fair, £10.

SWWG did juniors only nights and weekend days on the alternate weekends to the open days. The juniors days included lunch and essentially they supervised the kids, I think they even did a bit of training. So that increased turnover.

Back to the original post, its way to hard to figure out a perfect number of people or perfect size, there are so many factors that are in play.

 
Nice reply Nick :)

It really all comes down to buisness practice. Cost vs. reward ratios and the like.

If you put 100 people in a warehouse, you make loads on entry fees. But if the gameplay sucks, people don't come back and you get a bad name.

I have an idea of dynamic respawns in a warehouse site. So you're not always going to the same place to respawn, the stalemates should get shaken up when suddenly, you have OP4 spawning behind your lines. But I don't know if this is something players would like of if it would get in the way of the action.

 
Back
Top