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Commando tactical training

All the guys in my team (7 in total) are just out to have an enjoyable gameday and I’ll be honest we’re rather ‘lax’ shall I say about following game plans , but and this is the important bit 3 of us have been skirmishing together for well over 10yrs and of the other 4 members two are my boys 15+18 , and the other 2 have been going for a good few yrs as well so we’re all prity confident in what to do and we all know each others style of play like our own and we’re all friends outside of Airsoft and we try to socialise together when ever we can . When we play we’re all comm’ed up and a few of the regulars at our game sites also have the same radios that we have (we use baofeng’s so we have our own team channel AND an ‘open’ channel that others can use) so on the rare occasions we actually do pay attention and decide to get all ‘tacticool’ we can be quite a powerful part of a team (on more than one occasion we’ve been asked to join another team to even it out) now this is certainly NOT me blowing my own trumpet and saying “look at me I’m an Uber leet god of Airsoft !” (I’m too old and knackered for that !) I’m just saying how even a modicum of team work and coordination can absolutely dominate a game , even just being able to talk to each other can make such a big difference to how things go . So yes tactical training could help but only if your part of a team that already knows each other well . 

 
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All the guys in my team (7 in total) are just out to have an enjoyable gameday and I’ll be honest we’re rather ‘lax’ shall I say about following game plans , but and this is the important bit 3 of us have been skirmishing together for well over 10yrs and of the other 4 members two are my boys 15+18 , and the other 2 have been going for a good few yrs as well so we’re all prity confident in what to do and we all know each others style of play like our own and we’re all friends outside of Airsoft and we try to socialise together when ever we can . When we play we’re all comm’ed up and a few of the regulars at our game sites also have the same radios that we have (we use baofeng’s so we have our own team channel AND an ‘open’ channel that others can use) so on the rare occasions we actually do pay attention and decide to get all ‘tacticool’ we can be quite a powerful part of a team (on more than one occasion we’ve been asked to join another team to even it out) now this is certainly NOT me blowing my own trumpet and saying “look at me I’m an Uber leet god of Airsoft !” (I’m too old and knackered for that !) I’m just saying how even a modicum of team work and coordination can absolutely dominate a game , even just being able to talk to each other can make such a big difference to how things go . So yes tactical training could help but only if your part of a team that already knows each other well . 
Yeah this is what we are thinking mate. We get it wont be eveyones cup of tea but at the same time I'd imagine there's also people that want learn a bit. 

I loved CQB when i was still in, couldn't do enough of it and was lucky enough to do it on ops. Hopefully just pass a bit of experience

 
I do hope you can make a go of it and pass your knowledge on to some players as it will certainly improve there game experience a hundred fold , but the old adage ‘no plan survives first contact’ was almost written for Airsoft .  ;)

 
I loved CQB when i was still in, couldn't do enough of it and was lucky enough to do it on ops. Hopefully just pass a bit of experience
I play cqb fairly regularly and have on occasion come across teams who try to play tactical and use CQC techniques and to be honest I find the average 13yr old rental newbie more of a challenge.

While I am sure in the real world it all works in an airsoft skirmish it just doesn't. Unless you can find a way to teach controlled aggression and how to just go for it most airsofters are a lost cause.

 
I play cqb fairly regularly and have on occasion come across teams who try to play tactical and use CQC techniques and to be honest I find the average 13yr old rental newbie more of a challenge.

While I am sure in the real world it all works in an airsoft skirmish it just doesn't. Unless you can find a way to teach controlled aggression and how to just go for it most airsofters are a lost cause.
This

if it was a Milsim or a real cap/gbbr game with one life, then it works. When you’ve got 2 kids with 470 round high caps spamming a corridor or a nutty speedsofter it doesn’t work. 

The CQB basics work. I.e being away from the wall so your gun is up before you proceed, moving with your gun up and both eyes open, suppressing fire when moving from cover, ‘slicing the pizza’ when entering a room etc.. but anything more technical than that is just wasted on an average skirmish. 

 
Yeah this is what we are thinking mate. We get it wont be eveyones cup of tea but at the same time I'd imagine there's also people that want learn a bit. 

I loved CQB when i was still in, couldn't do enough of it and was lucky enough to do it on ops. Hopefully just pass a bit of experience
There is a market for ‘experiences’, so partnered with a site you could run some.

We have had an ex instructor on the team so have had him do some interpreting of skills and applying them to games.  

In that way ‘military tactics’ can be applied to game play with the reinterpretation to the circumstances and the player being able to quick think for the situation, as opposed to copying/directly applying ‘military tactics’ 

We’ve run a few experience games with customers as applying some skills such as working together pepperpotting / fire & manouver, CQB stacking for entry & room clearance etc, and interpreting the situation.  Such as a defenders advantage and the need for attacker’s to push and be fast & aggressive.

Balancing that with the advantage of gaining some ground but the risk of your ‘life’

If you’ve got to get into a building then you’re going to lose players, if you’re going to burst in and sacrifice yourself are you going to lose all that effort while you’re away respawning or are others going to be able to hold & push further on making it worthwhile

(or are there other factors such as medics to follow you etc)

You can put together an ‘experience’ session giving people off the street a day out.  This can be good fun to disregard game rules such as being out when hit, but to put them in a mission situation and tell them that they aren’t hit unless you tell them ..... eg:

1) give lessons in the basics of stacking up and entering, then room clearance.  

2) have them do a sequence run through up against picture targets etc (possibly choosing to shoot the bad guys & rescue then good guys/hostages)

3) another run through with defenders shooting at them, but they keep on going even if shot, (probably have the defenders fire some shots then pull back, so the attacker’s are invincible but have to halt and fight)

4) have a game or games with the players up against each other applying the skills they have just learned, but now having to take their hits etc

 
There is a market for ‘experiences’, so partnered with a site you could run some.

We have had an ex instructor on the team so have had him do some interpreting of skills and applying them to games.  

In that way ‘military tactics’ can be applied to game play with the reinterpretation to the circumstances and the player being able to quick think for the situation, as opposed to copying/directly applying ‘military tactics’ 

We’ve run a few experience games with customers as applying some skills such as working together pepperpotting / fire & manouver, CQB stacking for entry & room clearance etc, and interpreting the situation.  Such as a defenders advantage and the need for attacker’s to push and be fast & aggressive.

Balancing that with the advantage of gaining some ground but the risk of your ‘life’

If you’ve got to get into a building then you’re going to lose players, if you’re going to burst in and sacrifice yourself are you going to lose all that effort while you’re away respawning or are others going to be able to hold & push further on making it worthwhile

(or are there other factors such as medics to follow you etc)

You can put together an ‘experience’ session giving people off the street a day out.  This can be good fun to disregard game rules such as being out when hit, but to put them in a mission situation and tell them that they aren’t hit unless you tell them ..... eg:

1) give lessons in the basics of stacking up and entering, then room clearance.  

2) have them do a sequence run through up against picture targets etc (possibly choosing to shoot the bad guys & rescue then good guys/hostages)

3) another run through with defenders shooting at them, but they keep on going even if shot, (probably have the defenders fire some shots then pull back, so the attacker’s are invincible but have to halt and fight)

4) have a game or games with the players up against each other applying the skills they have just learned, but now having to take their hits etc
Yeah that's a good shout, thanks. We were thinking of a round robin of basic skills in the morning, then in the afternoon running something similar. 

Thanks for the advice

 
There is a market for ‘experiences’, so partnered with a site you could run some.


This makes sense, I would consider paying for some different type of games based around tactics at The Mall for example. Mini scenario based games or such where group tactics were more important than spamming the sh*t out of players, or even capture/defend the hostage.

Rainbow six seige meets airsoft for example. I mean it may not work, but would make an interesting change to a sunday skirmish

 
The first thing I'd suggest that you decide is whether you're teaching military techniques for their own sake, or whether you're teaching pragmatic airsoft skills.

The two aren't necessarily the same.  I doubt that any military schools consider the distance to respawn as a factor in whether you should Leeroy Jenkins yourself in order to break an impasse, for example.

 
The first thing I'd suggest that you decide is whether you're teaching military techniques for their own sake, or whether you're teaching pragmatic airsoft skills.

The two aren't necessarily the same.  I doubt that any military schools consider the distance to respawn as a factor in whether you should Leeroy Jenkins yourself in order to break an impasse, for example.


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I think some of the successful companies that already do this also provide training for the film industry to get actors looking a bit more realistic and that is their bread and butter - they offer the training to anyone who will pay and sometimes advertise to airsofters but its by no means their main market.

In regards to how well real tactics apply to airsoft....I agree that some of it doesn't wont fit but there is still a good deal to learn. A forces mate showed me how to clear rooms properly and get through doors and stuff and thats been very beneficial.  

I would love to learn proper drills for reacting to fire when moving across ground and stuff however I know that sort of thing you really need a team (all of whom willing to learn and use it) and I have never found a group of local mates who play often enough that theres always a group out AND all willing to learn the stuff

 
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. A forces mate showed me how to clear rooms properly and get through doors and stuff and thats been very beneficial.  


Best way is to follow me... I chuck pyro, run in and will take all the bbs and you and the one behind you clear out the defenders!! Im happy being a lemming if it means we advance. 

 
The thing is, in real life soldiers move tactically because one wrong step could mean the end. In airsoft, one wrong step means HIT and walk back to spawn. So like @ImTriggerHappy said, the benefit of using tactical manouvres is completely pointless unless everyone is using them.

The best way to clear a room is to run in, get shot and remember how many people are in there and where and run like f*ck back to spawn so you can get back into play and try to assault the room and advise other live players what the dealio is with enemy positions.

 
So GWA684, did you go for your training airsofter's, or did you start a place where persons like myself, would like to use tactics as a group play or as an individual. If you did what did you call yourselves & what is your online site. 

I asked around those who do the Airsoft & many would or already use tactics. That side tends to win most of the time. So yes there are Airsofters who take gameplay more serious. 

So where are you now, my area at the mo covers Worthing Airsoft, Holmbush Airsoft, Battle Lakes  Ace Combat . 

Thanks. 

 
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