Airsoft-Ed
Retired Moderator
- Nov 7, 2010
- 4,164
- 941
What do you reckon to this, Ian?If you use a better graphics editing package you can do diffuse light effects from the various bits so they leave really faint blurs as the POV moves, but keep the main reticle just flat so the red chevron spins about it - ie the blue reticle is a frame within the frame which allows the brain to be aware of the red chevron's position and wehat that means without having to actually focus on it
an extra ring for a green chevron for friendlies talking could do the trick, but also a mini plan view in the top right corner could work - maybe both
if you're using your L85, an ammo counter lower left with a column which changes colour as it drops and pulses for the last 3rnds and empty until you reload
as you did in the fort, hit count bottom right
upper left for game relevant text info
centre bottom for subtitles / info about communication
I took this image from Google:

Then edited the exposure and opacity to make it fit the exact colours of the situation in the video, and also extended the black square it's sat inside to extend towards the back of the icon, meaning I can centre it and pivot it around the middle of the camera's shot.
Put into practice I get this:

It's going to take a lot of added editing to get this done throughout the whole video, but hopefully the end result ought to pay off and help add that bit more fluidity and understanding of what's going on.
I'll also rotate the indicator with the camera in real time, so it's not just sat in the same spot for the whole time I'm taking fire, and I'm going to use the precision editor to make it flash for every shot coming in at me as well.
Only two issues are it might interfere with my zoom cam for long range shots, should I ever fire at anyone whilst taking fire, and on future videos when I'm not in a wooden hut, it might be a lot harder to know when and where I'm being shot at from to add the indicators in.
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