Airsoft Destruction - A possible new series?

If you use a better graphics editing package you can do diffuse light effects from the various bits so they leave really faint blurs as the POV moves, but keep the main reticle just flat so the red chevron spins about it - ie the blue reticle is a frame within the frame which allows the brain to be aware of the red chevron's position and wehat that means without having to actually focus on it

an extra ring for a green chevron for friendlies talking could do the trick, but also a mini plan view in the top right corner could work - maybe both

if you're using your L85, an ammo counter lower left with a column which changes colour as it drops and pulses for the last 3rnds and empty until you reload

as you did in the fort, hit count bottom right

upper left for game relevant text info

centre bottom for subtitles / info about communication
What do you reckon to this, Ian?

I took this image from Google:



Then edited the exposure and opacity to make it fit the exact colours of the situation in the video, and also extended the black square it's sat inside to extend towards the back of the icon, meaning I can centre it and pivot it around the middle of the camera's shot.

Put into practice I get this:



It's going to take a lot of added editing to get this done throughout the whole video, but hopefully the end result ought to pay off and help add that bit more fluidity and understanding of what's going on.

I'll also rotate the indicator with the camera in real time, so it's not just sat in the same spot for the whole time I'm taking fire, and I'm going to use the precision editor to make it flash for every shot coming in at me as well.

Only two issues are it might interfere with my zoom cam for long range shots, should I ever fire at anyone whilst taking fire, and on future videos when I'm not in a wooden hut, it might be a lot harder to know when and where I'm being shot at from to add the indicators in.

 
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I think it looks proper uber, Ed! Yeah, editing in CGI is a real pain, but the results can take broadcast quality footage into a broadcastable video. I think that you'll know what to do if it all gets too much: just remember that you're telling a story; if the graphics get confusing for a section, cut them. You could do something like skew the layer with the graphics on and add SFX for 0.5s so it looks like a tech failure... then similar to bring them back later.

 
It took me a long time to get all the hit markers added, but the effect is good, I realised that double layering them can brighten them as well, so they flash on and off for every shot, as well as getting brighter and dimmer, and flickering around. The only issue I have now is that it takes so much out of my laptop to run the video with them all in that I'm probably going to have to render out the video just to be able to watch it back in full frames in order to add the commentary and the kill count and stuff lol.

Video lag, are bad.

 
tl;dr, might repeat what someone already said.

dont use semi or short bursts, empty a midcap, on full auto.. or better yet, get an electric hicap.

ridiculous rpm would also help. maybe have the item on a stand, that it can fall off.

pose with the gun in the beginning of the film, using a tripod or improvised stand to film, then either film with the camera (again on a stand) near the item or using zoom. make sure to protect the lens. oh and use a video editing software (or even the one built into youtube) to cut in between.

Also try to get rid of the blueness.. I don't know a lot about filming, so how, is for you to find out.

as can be seen quite clearly in the video, you will have a bit of a problem since legal UK (well, English anyway.. dunno what rules are in rest of UK) power output for full auto is so ridiculously low that it wont do a lot of damage. I don't have any suggestion on how to fix this.

Also, be prepared for a lot of very negative feedback, as destruction videos tend to get just that.

 
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