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The Chernarus Conflict (Part 2)

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The Chernarus Conflict - Part 2

 

The Mission

 

With a new major offensive against the Chedaki forces well under way, a small strike team is dispatched to capture a senior member of the Chedaki leadership seeking protection in the Grozovy Pass.

 

But plans for a swiftly executed operation come to an end when the strike teams means of extraction is destroyed by Chedaki air defences. A simple snatch & grab mission quickly turns to one of survival.

 

Outnumbered, out gunned and surrounded behind enemy lines, the strike team prepare to dig deep and wait for the Chedaki counter attack whilst desperately holding out for an alternative means of extraction.

 

Experience the battle, experience TA BattleSim!

 

Event Details

 

 

CDF/USMC Core Tasks

 

Phase I: A failed Snatch & Grab

 

UCDF/USMC extraction plan A has fallen through and they must now hold the village until a new extraction can be performed in the evening.

 

  • Establish a base of operations
  • Secure a defensive perimeter around the base
  • Secure the Chedaki ammo supplies
  • Secure the Chedaki captive ready for extraction
  • Keep casualties to a minimum until reinforcements can arrive and a safe escape route can be found.

 

Phase II: Preparing for the storm

 

The first of the forward reconnaissance elements move in under the cover of darkness to carry out their tasks to ascertain enemy strength and disposition as well as pre-selecting targets for potential fast air strikes.

 

  • Carry out close target reconnaissance of the village gathering intel on enemy strength, strong points and disposition.
  • Mark pre-selected targets for destruction by fast air assets.

 

Phase III: The Offensive

 

The real battle of the Grozovy Pass would begin.

 

  • Take the key stronghold village overlooking the pass, destroying all Chedaki resistance.

 

 

Chedaki Core Tasks

 

Phase I: A failed Snatch & Grab

 

With an enemy raid to capture a Chedaki leader, the raiding group has been stranded and all efforts must be made to destroy the enemy and rescue the leadership member.

 

  • Rescue Chedaki captive
  • Retrieve as much of the ammo supplies as possible, before the raiding party discover that the village is also acting as an ammo dump.
  • Carry out a series of hit and run major attacks against the defenders perimeter before launching a final offensive in order to overrun the defenders base of operations.

 

Phase II: Preparing for the storm

 

The first of the forward reconnaissance elements move in under the cover of darkness to carry out their tasks to ascertain enemy strength and disposition as well as pre-selecting targets for potential fast air strikes.

 

  • Provide overall security throughout the night consisting of secured strong points as well as patrolling throughout the village and around the perimeter

 

Phase III: The Offensive

 

The real battle of the Grozovy Pass would begin.

 

  • Defend the village against a joint CDF/USMC assault which is all part of a major offensive through the Grozovy pass.

 

Game Play

 

If you are looking for an event where tightly controlled orchestrated attack and defensive actions are played out in a realistic way then this is the event for you.

 

The Chedaki attacks are a series of probing attacks with some feint assaults, followed by deep thrusting attacks to cause maximum damage, before swiftly withdrawing to regroup in order to launch another full strength assault from a different angle. All the time trying to catch the defenders off balance and to stretch their defensive line to the breaking point.

 

The CDF/USMC group however, have to plan a defensive action knowing the fact that they don't know where the next big push will come from. They have to remain flexible and dynamic in order to quickly re-deploy their line in order to deal with threats as they appear. They have to be willing to give ground in order to buy time to switch their defensive groupings to deal with an unexpected direction of attack from their enemy.

 

This will lead to situations of urgency, quick thinking, and adaptiveness, which in turn creates intensity like you have not before experienced in Airsoft.

 

And all of this is just phase I of the weekend, thats before the night time action and the major CDF/USMC assault during the following morning.

 

In a nutshell, this is simply BattleSim at it's best!

 

More Information

 

Visit www.ta-events.co.uk/events/battlesim/cc2/ for more information.

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