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Airsoft Sites!

Gigy Beast

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So guys!

Permission to rant......well I am gonna do it anyway hahaha

I have never posted anything like this before but I feel that now is a good time to start!

I have been Airsofting for 12 years, first game was on my 16th Birthday, I am 28 now....based in the midlands. Hope you enjoyed the life story.

I have been to a fair few sites across the Midlands and tbh...I am getting cheesed off with this silly effing "Zombie" type games and just general B.S game play, I played a new site today after reading nothing but great reviews and tbh, me and my guys (4 of us) thought it was pretty poor.

First Game was okay, but the other games basically ended up in people spawn camping and at one point both sides had the same spawn....I mean come on!

I am not going to name this site as I know many guys love it and I may give it another go but on face value it just wasn't for me, HOWEVER, I will name a site that is in my opinion by far the best for overall game play, site itself, Marshalls and pretty much everything and that is Fireball Airsoft in Sutton Coldfield, oh and the medic rule they run....why the hell aren't all sites doing what these guys do I do not know., if you have been there then you know.

So anyway, rant over, for you fairly serious Airsoft guys who enjoy something a bit more than "go walking round the woods for the next 2 hours looking for an ammo tin" or "we are gonna play this game on this boring road and completely forget about the awesome complex/helicopter/fort/tank we have over the side of the site" and enjoy sites that have cool facilities and know how to use them then let me know.

P.S sorry if this thread should be someplace else more specific and I am just a tad blunt so please don't take anything personally as I don't set out to offend anyone, I just want to find some new cool sites that have some great semi complex gameplay.

 
Thanks for that but its not really much use unless you specify the site.

Its only your opinion so you don't have to be worried about offending anyone.

 
Its not a post to name and shame a site as I know guys put a lot of a time and effort in and sometimes games themselves or entire days just don't go to play and also it might just have been one of those days that they didn't use parts of the field for whatever reason, rain fall/fencing....any reason, its more a post to highlight exactly what I am not looking for and in peoples opinion in the midlands ish area where would we find the best sort of gameplay

 
Great story. 

All you need to do is move it to the subsection of the forum for sites.  

 
What’s the medic rule that they run?

**** up front declaration - I occasionally run events and I collect rule sets so that I can see what I fancy trying or modifying 

Elimination, respawn and medic rules can make or break a game/mission format

By zombie type game are you referring to zombie experience full days, zombie missions or magic respawn trees?

 
Sorry but without any context this just looks like a whinning tantrum about a site not being run how you want

 
@Gigy Beast did you not feel you could speak to the staff/boss about your "issues", some are approachable & may welcome constructive criticism/feedback if it helps to improve the gaming experience, & they in turn may have enlightened you regarding why some parts of the site are not in use ?.

Personally I've always found it to be proactive to do this, what's the worst they could say "feck off & don't come back", which would also be very informative as to their attitude & how hard you thrash the shit out of them on every online platform available ?

 
At My site, Finmere, they will change game tactics if something isn’t working. It’s all try it and see.  We will frequently give any critique to the organisers if something simply does not work and it helps to improve the games the following month.  

 
It's a toss up whether the marshals will be able to cope with that, let alone the players.
Yeah!

I get in a flap when they say defending team over there and attacking team over there. I'm always attacking even if I'm defending. That's what I go for.lol

Regards 

 
Okay thanks for the reply's.

I am just gonna say, I am not throwing a tantrum or anything like that, Its more of a question to see what you guys think to sites gameplay.

I have been to probably 8 different airsoft sites and really only come across 1 or 2 that really utilise all of the facilities they have and have really cool and intuitive gameplay, multi game objectives etc etc....

I think maybe my rant might have lost its context but I am sure we have all been through it when you come away from a days airsofting thinking, meh that could have been better and come away at the end of the day going, that was awesome....I wanna find more of those sites. 

What’s the medic rule that they run?

**** up front declaration - I occasionally run events and I collect rule sets so that I can see what I fancy trying or modifying 

Elimination, respawn and medic rules can make or break a game/mission format

By zombie type game are you referring to zombie experience full days, zombie missions or magic respawn trees?
So they run a fairly simply medic rule, to every 5 or 10 players there will be a medic, which has different coloured tape on their arms along with the tape of their team.

So to get back into the game, you have a 60 second bleed out time before you can walk back to spawn or wait till a medic gets to you, they tend to give the medics out to guys who are familiar with the site and by doing this guys who are new to the site tend to stick with guys that know the site and it works really really well, breaks down barriers of getting the team to work well together and creates groups of guys who have comms who can communicate with other groups, I know its a simple rule and I am sure it has its downsides but the few times I have been to the site the rule just makes the day run amazingly well.

The site that adopts this game has a very large site and tends to attract a lot of players, they run a game on the first Saturday of each month and run multi objective games that last some time, tends to be first game is a couple of hours, the 2 long games in the afternoon.

 
I think maybe my rant might have lost its context but I am sure we have all been through it when you come away from a days airsofting thinking, meh that could have been better
I kinda get where you are coming from. There are often reasons why set pieces are not used, some of these will be actual reasons. 

Ask yourself what kinda day you would have had if you had only defended/attacked the fort or rescued pilots. I had the frustrating day of seeing all these  cool areas but not being able to play in them due to other (paintball) games. Did i have fun, yes. Would i have had more fun had the games/terrain been different all day, also yes. 

Points raised by others, such as mentioning games you dont like/didnt enjoy on the day can lead marshal/owners teams to re-asses these games for future players. 

 
there's always an aspect to a game folk don't like.

simple games (for a hobby where understanding the complex rules such as when you get hit your out, don't shoot people after they put their hand up, don't be an ass etc are often too complex for grown men to adhere to) can be handy for preventing undue conflict.

However, a fixed respawn team deathmatch wether there's macguffins thrown in or not will always descend into a boring stalemate defined by whichever team ran fastest out of spawn and got all the good spots.

complex games tend to descend into chaos the first time they're tried, folk forget rules. of course if its played often enough to the point where the marshall can go "it's the doodadamajig game" works fine for regulars, except where newcomers raise their hand at the start to ask the rules and had a 3-page rules list explained in 30 seconds. then regulars lose their shit because they missed the bit where they were only supposed to respawn 3 times after the first 2 flags had been captured but only once if the enemy team had crossed the bridge but back to unlimited if the defenders manage to get 4 whirligig's around the vip.

it's why i'm a fan of the simple fall-back, simple enough that *most* folk can get their head around the concept and keeps the game moving so a stalemate can be broken by effort rather than simply waiting 30 minutes.

but then plenty of people hate fall back games because the defending team always "loses", because apparently you can't have fun if you aren't winning.

 
I do like designated medics, it really helps to keep groups together and adds a little roleplay.  My best woodland day was doing sniper/medic, and mostly the latter - lots of crawling through the undergrowth to sneak a medic tag onto folks' boots.

 
Yeah mate I get that.

I think I am okay with those sites that's just capture the flag or defend this complex and ya know if I want an easy simple day of bang bang and go home then cool.

But I think I am just looking for something a little more out of my day and where do I go for it.

There's are a couple of sites with this simple game play within 30 mins of me but I think i just want a bit more without going full mil sim lol

there's always an aspect to a game folk don't like.

simple games (for a hobby where understanding the complex rules such as when you get hit your out, don't shoot people after they put their hand up, don't be an ass etc are often too complex for grown men to adhere to) can be handy for preventing undue conflict.

However, a fixed respawn team deathmatch wether there's macguffins thrown in or not will always descend into a boring stalemate defined by whichever team ran fastest out of spawn and got all the good spots.

complex games tend to descend into chaos the first time they're tried, folk forget rules. of course if its played often enough to the point where the marshall can go "it's the doodadamajig game" works fine for regulars, except where newcomers raise their hand at the start to ask the rules and had a 3-page rules list explained in 30 seconds. then regulars lose their shit because they missed the bit where they were only supposed to respawn 3 times after the first 2 flags had been captured but only once if the enemy team had crossed the bridge but back to unlimited if the defenders manage to get 4 whirligig's around the vip.

it's why i'm a fan of the simple fall-back, simple enough that *most* folk can get their head around the concept and keeps the game moving so a stalemate can be broken by effort rather than simply waiting 30 minutes.

but then plenty of people hate fall back games because the defending team always "loses", because apparently you can't have fun if you aren't winning.

 
I do like designated medics, it really helps to keep groups together and adds a little roleplay.  My best woodland day was doing sniper/medic, and mostly the latter - lots of crawling through the undergrowth to sneak a medic tag onto folks' boots.


maybe it's just the sites i've been to but i've hardly ever seen a medic role assigned/played properly.

eg they hand the medic tag out to the guy with the m60 on the logic that he can't possibly be hard to find, next thing you know you find him crouched behind a barricade beyond front line hosing away ignoring the cries of medic from a dozen players who are all 10m behind him because he's the only guy running .2's

or in my case, as a regular flanker you get tagged and there's no point even shouting for a medic as all 5 team medics are clustered together on the other side of the site.

There's are a couple of sites with this simple game play within 30 mins of me but I think i just want a bit more without going full mil sim lol


ahh yes i get you now. you want something with more meat than the 3 rules that ever get remembered in a regular skirmish but not the extremes at the other end of the scale.

i've heard folks mention the likes of filmsim being a thing that's a sort of middle ground, but i've never played anything like that so i'm afraid i can't offer any actual advice on the matter. i have on occasion felt it would be good to have a middle ground where you can have some theming and immersion but with more flexibility so you don't "have" to get XYZ loadout just to be able to participate.

 
I enjoy those filmsim games immensely, for exactly the reasons that you give.

I enjoy skirmishes but do like a bit more complexity.

I enjoy milsim but a lot of players move with all the grace of an elephant and the speed of a sloth with a broken leg.  They can end up a bit larpy tbh.  Signing up for a 24 hour game and the opposition all bed down for six hours is crap.  

Doing the full immersion bit during the day, a few beers round the campfire at night and then go again next morning is the perfect mix; for me at least.  

 
it's why i'm a fan of the simple fall-back, simple enough that *most* folk can get their head around the concept and keeps the game moving so a stalemate can be broken by effort rather than simply waiting 30 minutes.


My favourite type of game as well, as long as the marshal's properly manage the falling back and the location you go to each time, and as you say pure skill / how expensive your gun is is not needed to keep things moving.

You get variety as well through the different classes of players, one game it's a hail of BB's on bursts of auto, then another time you take ages trying to find "Mr / Mrs Sneaky Pants" hiding in a bush that no one can find.

 
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