Gorilla316
Members
- Nov 28, 2020
- 21
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What has been the best/well thought out scenario you have played in ?
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Sounds like fun. I'm very new to Airsoft. I like the idea of well thought out games.Had a great one last week, a push/fallback style game where the attacking team had to find a car battery, push up to the car and start the engine.
I'm a fan of fallback games in general, nice and simple rules (although plenty of folk can still fail to get their head around even that) but the game doesnt get bogged down the same way as a fixed respawn game tends to.
Sounds like fun. I'm very new to Airsoft. I like the idea of well thought out games.
HVT sounds goodFind and capture/free,hvt(high value target) and return to evac point or safe zone.hvt must be escorted by two team member who must have one hand on hvt at all times. If one escort is hit his place must be taken by another team member.if both escorts do loose contact on hvt he can leg it back to oppfor if he was a capture. Good game and you have to put trust in your path finding team members and also those watching your six.
Regards
Yeah. I'd like to think people will call their hits. I'm still yet to play the game.what made it fun was mostly the frantic nature of the defence, tbh the quality of sportsmanship of the people you're playing with&against tends to have a more pronounced impact on fun than the individual game mode.
Haha sounds good.We had one a few years ago where the Army Cadets had turned out en-masse. They all wanted to play as a single team, and it was proven over the course of the day that they were absolutely useless.
In order to keep them happy the marshals selected 5 guys who were known for having decent guns and using range. That consisted of me and my shooting bud and 3 playing marshals. We instantly demanded that the guy dressed in full WW2 German gear who was using an MP40 and Luger was added to the team. So the 6 of us were given the brief:
Cadet team is escorting the VIP, They can only stick to paths and can only go 2 meters either side of those paths. They have the numbers and the firepower. Spawning will be buddy spawn if not under fire, or the starting point.
Guerilla team is to slow them down, We could spawn from any boundary, and had free reign over the full site.
Well the 6 of us absolutely pounded them. They moved in a big block, None pushed hard, None assaulted. They were hoping that they could take us out one at a time at range. The first contact point we selected was actually well into the middle of the play area, and we ambushed them for 3 flanks using deep cover, They all fell to the ground and we were just lobbing BB's over them so none could re-spawn.... Eventually a couple of us died and went to re-spawn. In that time my shooting partner and the German had held them and actually started to push them back..... The marshals then asked us to let them push a little and pulled us all back so they could see the final objective...... We killed them to the man and won what was supposed to be an easy win for them...
We had a great game, The Cadets less so.
This is my experience of most cadets, sure I've seen a few who had their heads screwed, on but the vast majority have been as useful as tits on a nun.