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A small part of me died

Nobody is stopping 45 year old blokes from being slo- i mean 'sneaky'. But if you get outplayed you get outplayed. In the unlikely event i get told to 'rain it in' id find another place to play - airsoft is a physical activity and most of the time you get out what you put in.

Edit: people give speedsofters a hard time, milsimmers a hard time.. seems the only non-controversial thing to do is just bumble about? Sod that!
Really not getting it are you ? wasn’t a case getting out played , it was a case of a small group of players using the game day as a cardio training session for them selves and screw the rest there ! If you do want to bring skill in to it then once there speed of foot and speed of gun fire was negated by the moving objectives single shot games they were about as noticeable as beer fart in a thunderstorm , and I ‘think’ they pissed off early (don’t remember seeing them later in the day) so nope not a question of out skilled by any stretch .?

Given a hard time ? Only when they try lording it over the simple people of ‘normal’ land ?? 

 
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Really not getting it are you ? wasn’t a case getting out played , it was a case of a small group of players using the game day as a cardio training session for them selves and screw the rest there ! If you do want to bring skill in to it then once there speed of foot and speed of gun fire was negated by the moving objectives single shot games they were about as noticeable as beer fart in a thunderstorm , and I ‘think’ they pissed off early (don’t remember seeing them later in the day) so nope not a question of out skilled by any stretch .?

Given a hard time ? Only when they try lording it over the simple people of ‘normal’ land ?? 
Ahem, the point I was making ;) . A small group that’s twice as good as your average will still make fuck all difference at a well set up site.

 
I've only played a few games in woodland with Speedsofters. I didn't mind the fellas running around except in a game with limited respawns. They used most of them up running in like headless chickens, they may have got a hit but would also get hit in the process. Where as the more skilled players were getting at least a few hits before being hit themselves (if at all). Very annoying to go and respawn to find after one life there's none left.

Being a fast runner doesn't make a better player nor does it mean they're better than whatever an average player is (?).

Taking an accurate shot and not getting hit shows a skilled player. That is far better than being able to run fast.

No need to spray a whole mag when one BB has the same result.

 
As has already been stated, one of the biggest factors is the ability and willingness of those running the game day to adjust things as time progresses to try and provide the best experience for everyone there. Unfortunately this isn't always easy as people often want to play with their mates (understandable) and can often be unwilling to be split up, even if it is in the interests of improving the day for all involved.

On a player level I think the biggest factors are being able to recognise how games are progressing and exercising that bit of judgement when it comes to their own conduct. Marshals and event organisers are far from omniscient and players need to accept a degree of responsibility too. Pummelling the opposing team consistently and to such a degree that you end up spawn camping is a perfect example of things going wrong. While this should be addressed by the staff quickly, it doesn't take much for those dishing out the pounding to say "hey guys, lets fall back a bit and give them some breathing room so that we can actually get some engagements going". I don't know about you guys but I don't find any enjoyment in spawn camping or being spawn camped.

It's easy enough to pick apart flaws in site design, layouts or game types but if you see glaring issues then it's up to you to give feedback in an appropriate manner in the hope that in the longer term those involved in the running of the site will find solutions. In the mean time it takes a degree of cooperation between the players and the site staff to find interim solutions.

No group is innocent within the airsoft community when it comes down to it; there are bad apples in every bunch. It costs nothing to show a bit of consideration and to conduct yourself in an appropriate fashion. Responding with infantile statements such as "get good" or other such puerile statements only serves to illustrate one of two things: either you are completely lacking in maturity or you're simply selfish to such a degree that it borders on narcissism.

Yes, we all like to approach the hobby in different ways and play our own way but a certain degree of give and take isn't an unreasonable expectation, especially when it comes to the more experienced and more mature community members.

 
Edit: people give speedsofters a hard time, milsimmers a hard time.. seems the only non-controversial thing to do is just bumble about? Sod that!


^ this...

I see a lot of people slagging off others that put an inordinate amount of effort into stuff like kit, prep, play style, teching, milsim, speedsoft, impression kits,  (some of those mentioned dont interest me but can appreciate why people like it - me personally I enjoy not only the playing but also the kit prep and organization, sad I know) etc to be the best they can be for their type of game play but no-one bats an eyelid when there's a team at a game who couldn't give a fuck about playing objectives or following a story they just want to empty their mag into a puddle before the first game even starts and then when the first whistle blows amble towards the first bit of cover and barely walk all the way back to spawn when they die while the people who do put the effort in actually do all the pushing/hard work and have to do so on their own and carry a team (and no I'm not just talking about kit whores I have seen full groups of rentals carry the rest of the team of "seasoned" Airsofters)

You can try and balance teams all you want but when you have people that turn up to games that literally have no interest in anything other than shooting anything that makes a noise or goes splish splash its hard to even that out. Don't get me wrong if you pay your money you do what you want (within reason) but why turn up to games with no intention of ever wanting to actually play the games? there is absolutely no logic in that what so ever, those types could quite easily just go in the garden with their mate and shoot each other there.

As a marshal its really disheartening and also very morale draining to have a group of people who couldn't give a toss how much effort you put in to make the day enjoyable for everyone by just not giving a shit and deciding that they would rather just amble about and not even attempt the objectives. Skirmishes always have an objective and I've not been to a site yet that doesn't at least have a loose objective to a game.

While I may have gone off on a bit of a rant there, there is definitely room for everyone in Airsoft but I think that people really need to consider not only their audience as a site but as a player, where you choose to play.

On a player level I think the biggest factors are being able to recognise how games are progressing and exercising that bit of judgement when it comes to their own conduct. Marshals and event organisers are far from omniscient and players need to accept a degree of responsibility too.


100% this. Sometimes we have a team being thrashed all day and moan constantly about changing up the teams, teams get changed, team still gets pummeled. We've seen it happen where just one or two people attitudes can either kill or carry a whole team of people through a game day .

 
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If a large group of people doesn't give a crap about objectives, isn't in the site's interest to just flip the schedule and play mainly team deathmatch games?

 
You can try and balance teams all you want but when you have people that turn up to games that literally have no interest in anything other than shooting anything that makes a noise or goes splish splash its hard to even that out. Don't get me wrong if you pay your money you do what you want (within reason) but why turn up to games with no intention of ever wanting to actually play the games? there is absolutely no logic in that what so ever, those types could quite easily just go in the garden with their mate and shoot each other there.


I seen some videos up from my local site and one of the titles was TDM. I attended that day and  there was no TDM played that day ? I commented on this and he said he forgot what the objective was. No l wonder his team got pumped all day. 

 
If a large group of people doesn't give a crap about objectives, isn't in the site's interest to just flip the schedule and play mainly team deathmatch games?


While I agree to an extent, everyone has paid the money to play and if the site has a known style of play then why should that change? If me and 100 mates turned up to a venue with a 300 hundred capacity that has a DJ on known for playing metal on that particular night, should he then play jazz because me and my 100 mates want to listen to it?

Chances are at an airsoft site the people that want to play a different style to everyone else are vastly in the minority to the regulars that play there week in week out.

I seen some videos up from my local site and one of the titles was TDM. I attended that day and  there was no TDM played that day ? I commented on this and he said he forgot what the objective was. No l wonder his team got pumped all day. 


This is another bug bear... some people that claim to be having a shit day for the most part from my experience either don't listen to the brief so have no clue whats going on thus get their arses handed to them or and again just don't care. For the most part Skirmish sites rarely do games that have anymore than two objectives per game purely for the reason above, whilst over in Sweden last week it was totally opposite and having the language barrier for us meant we had to pay particular attention to our host and I tell you what the games flowed as if we were all speaking the same language... why because we all paid attention particularly us!

 
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Life is change.  Why so grave?

I'd be happy enough giving speedsoft a go, even though I don't own any stripy socks (and would fail utterly).  Might be a laugh, you never know until you try.

 


Life is change.  Why so grave?

I'd be happy enough giving speedsoft a go, even though I don't own any stripy socks (and would fail utterly).  Might be a laugh, you never know until you try.


Just get a morph instead, even more aerodynamic.

 


Life is change.  Why so grave?

I'd be happy enough giving speedsoft a go, even though I don't own any stripy socks (and would fail utterly).  Might be a laugh, you never know until you try.
Neon socks is the style stripy ones is my alteration ??

Also everyone knows you need at least a 40rps dsg to speedsoft (can’t overshoot and mag dump with 20 smh ?‍♂️) so good luck with your cyma ?

 
This is another bug bear... some people that claim to be having a shit day for the most part from my experience either don't listen to the brief so have no clue whats going on thus get their arses handed to them or and again just don't care. For the most part Skirmish sites rarely do games that have anymore than two objectives per game purely for the reason above, whilst over in Sweden last week it was totally opposite and having the language barrier for us meant we had to pay particular attention to our host and I tell you what the games flowed as if we were all speaking the same language... why because we all paid attention particularly us!
I keep coming back to thinking about ways you could easily solve this, or provide help to keep gameplay flowing and focused without hindering player freedom/ruining the idea of a sunday skirmish

The way I keep thinking about is thus:

- Player marshals are "commanders" (essentially just message relayers, or as close to it as possible) with radios linked, contact to the main showrunner etc.

- Safety brief done centrally but mission/game brief are done on a per-team basis rather than one big blob - cuts down on chatter, makes sure commanders can communicate objectives to a smaller audience, and try to get volunteers for specific objectives or rough attack plans

- Throughout the game, people can do what they like - but commanders keep in regular contact to, at the very least, make sure they can update players at respawn, or key site areas, what the current situation is i.e. "These objectives have been captured, let's get a group together to go for this one"

From my experience games always start out with the best of intentions but once everyone's respawned once or twice that momentum is lost. People don't need orders as such they just need constant reminders on where the action is, what the objective is, and so on.

If there's Skirmish, Battlesim, Milsim, my way of things would be a little of skirmish, a little of battlesim.

Obviously this might not be possible depending on game size, I could see you needing a fair few people to make it work and that might just be cost prohibitive. Also tricky to nail a level of communication/suggestions without forcing too much on players who just want to bimble around and waste time in bushes.

 
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