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'DMR' fps question

DMRs always seem to be a bit of a grey area, I love the idea and role of DMR, I very very rarely switch any of my guns to full auto. I wish I could have a dedicated DMR however the few sites I play at all have varying rules ranging from 450fps to flat out banning them. So Id need a seperate DMR for each site I play at, which would get very expensive very fast. So I just settle for a 350FPS woodland rifle build and a 4x ACOG on it to do the same job and my BASR for the rest, but playing with the BASR as a squad marksman running around with my team giving them some extra range rather than hiding in a bush like a anorak wearing Twitcher :P

 
DMRs always seem to be a bit of a grey area, I love the idea and role of DMR, I very very rarely switch any of my guns to full auto. I wish I could have a dedicated DMR however the few sites I play at all have varying rules ranging from 450fps to flat out banning them. So Id need a seperate DMR for each site I play at, which would get very expensive very fast. So I just settle for a 350FPS woodland rifle build and a 4x ACOG on it to do the same job and my BASR for the rest, but playing with the BASR as a squad marksman running around with my team giving them some extra range rather than hiding in a bush like a anorak wearing Twitcher :P


Pick something with a quick change spring ?

 
550 for bolt action is well beyond the UK legal limit for output which IIRC is about 2.4 joules or around 515 fps


2.5J for semi-auto and manual, which is about 520fps with 0.2g.  Except that the limit is on the gun, not the ammo:  "is not capable of discharging a missile (of any kind) with kinetic energy at the muzzle of the weapon that exceeds [2.5J, or 1.3J for full auto]"

Strictly speaking, if an airsoft gun is capable of pewing a steel BB at over the limit, even if it wrecks the rubber, then it's not an airsoft gun.  Take that, Joule Creeps.

 
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