Ah imagine before too long all Airsoft fields across the nation quiet and peaceful. Not because nobody goes Airsofting anymore, no, because everyone is a secret squirrel sniper and hiding in a bush or a tree in their KMCS.
Make sure to bring a flask ?
We carefully curated the mission plans and game format at one event to cater for the preferences of multiple player types ……. This then descended into a few groups quietly circulating around the site deliberately and accidentally avoiding each other
1) Objectives:
Set mission objectives to capture/hold/defend/destroy buildings, find/retrieve key objectives.
Rather than hold up players stuck all day waiting or battling, we would score the holding at set time points, allow access to props to detonate etc - and we wouldn’t have too many scoring time points, giving players time to move and to avoid factions digging in all day
Players interested in these would focus on the scoring time point etc, capturing then moving on to the next one
2) Scavengers:
Things to find that would score or provide an advantage. (Such as bombs to destroy objectives etc)
They were planted deliberately to draw opposing teams scavengers into each other or to cross over an objective - this intending to create skirmishes
Players interested in these chose not to get tied down into skirmishes at the risk of being eliminated and the need to find a spawn point / medic.
They either dodged and flanked around or fired off random shots then scattered to avoid and regroup
3) Defenders:
Home bases could be attacked for bonuses, and many scavenged items needed to be stored at bases to score or combine them, thus were in danger of being captured
Neither team chose to place defenders, and relied on the natural flow of respawning, resting and scavenger drop off - there may have been the odd raid, but if I recall correctly neither chose to conduct ‘major’ raids
4) Gun fighters:
We had curated to manufacture ‘encounter points’ in the above, but whilst travelling around the site I found two groups - one from each side. These were the players who wanted a good battle, but they both decided to ‘patrol’ in a clockwise direction - and were circulating around the middle of the site not encountering each other.
If they heard a noise they then headed towards it, but the noise they had heard were two sets of scavengers who had dispersed by the time the gunfighters had arrived
It took some subtle adjusting to push players towards each other and set off some battles