Never thought of that.
maybe something more as in a large site survival for a week?
You'd need a very large site with small numbers of players for it to really work and be properly gripping (4/5 acres per player)
Would everyone be set out at different times, start locations etc, or be given a list of tasks to complete or left to roam free
Well, I was thinking loads of players so its a proper survival experience, but a MASSIVE site, like 55 acres (thats about the size of the site I play at). There would be different starting locations, times would be a hard thing to do. They wouldnt be given a list of tasks, however there is loot lying around such as BB's, food and water (its not like your gonna die out there, but you probably want to do some RP), and maybe even some mags (if they dont fit your gun, use it as a trading tool), I'd just have to make sure people return them, although that might be hard. They could just be very rare, either way players will only be allowed to take in a small amount of ammo to each game, depending on the gun (so for a sniper, maybe a small pot of BB's, an assault rifle 2 med pots and LMG's 1 large, something like that). This makes it so ammo is a rarity, and it gives players a real motive to kill. So lets say your hiding in a bush, running low on ammo, and you see someone walking along. Well, normally you might not shoot him, but you see he has a pot of BB's. Take that shot and they are yours, he shoots you and you have to sit out AND drop any loot you have found (not stuff that you have brought from home). Like in DayZ, it gives players a real motive to kill.
I was thinking admission would be pretty cheap, Im thinking of setting this up if my game becomes popular (if you want to hear about that please ask, Im always happy to talk about it and answer questions), do Id have enough money to have entry fee's pretty cheap.