[redacted]
Here's an idea for a game, kinda like how they did it with the kitchen roll at one of the night games.
Life trading.
Each team is allocated 3 team coloured tokens per player.
When players are hit, if you have 4 or less tokens you must give 2 (unless you only have 1) to the nearest living player (as the flow of play allows).
If a player is hit and has 5 or more tokens, you must drop 3 to the floor before giving 2 to the nearest living player (as the flow of play allows).
[if the nearest living player dies before you were able to give it to them you must give it to the next nearest living player, and so on. If that player retreats/overtaken such that they are behind the 'front line' putting other living players between you and them, you must still give them the tokens.]
Medics
Any living player that has not received any tokens (from anyone not declaring themselves a medic) since they last visited the respawn are medics and can freely hand out tokens to both dead* and living players. They can also receive them from each other.
Medics can revive:
bleeding players instantly for 1 token.
dead players by bringing their total tokens up to 4.
*Dead players which have bled out and have no tokens cannot be revived.
Between visits to the respawn you can only be revived twice (hit three times). You don't bleed out on the 3rd hit.
Other rules
Players can pick up tokens the other team has dropped and trade them for their own colour with their team's marshal.
The only way a player can have 0 tokens is through being hit while carrying only 1.
A player must have 1 token to leave the respawn.
Players at respawn can trade from the shared bucket.
Any player can return to the respawn to become a medic or distribute their tokens.
Bleedout time is 10 seconds.
End
The game also has objectives, if those are not completed after 10-20 minutes count the tokens to find the winner.
Should marshals (situated near each respawn) run out of a particular colour the game ends.
If any dead player is stuck in the respawn for more than 5 minutes without a single token to respawn that team loses (cannot be circumvented by a player with only 1 token reviving them).
Life trading.
Each team is allocated 3 team coloured tokens per player.
When players are hit, if you have 4 or less tokens you must give 2 (unless you only have 1) to the nearest living player (as the flow of play allows).
If a player is hit and has 5 or more tokens, you must drop 3 to the floor before giving 2 to the nearest living player (as the flow of play allows).
[if the nearest living player dies before you were able to give it to them you must give it to the next nearest living player, and so on. If that player retreats/overtaken such that they are behind the 'front line' putting other living players between you and them, you must still give them the tokens.]
Medics
Any living player that has not received any tokens (from anyone not declaring themselves a medic) since they last visited the respawn are medics and can freely hand out tokens to both dead* and living players. They can also receive them from each other.
Medics can revive:
bleeding players instantly for 1 token.
dead players by bringing their total tokens up to 4.
*Dead players which have bled out and have no tokens cannot be revived.
Between visits to the respawn you can only be revived twice (hit three times). You don't bleed out on the 3rd hit.
Other rules
Players can pick up tokens the other team has dropped and trade them for their own colour with their team's marshal.
The only way a player can have 0 tokens is through being hit while carrying only 1.
A player must have 1 token to leave the respawn.
Players at respawn can trade from the shared bucket.
Any player can return to the respawn to become a medic or distribute their tokens.
Bleedout time is 10 seconds.
End
The game also has objectives, if those are not completed after 10-20 minutes count the tokens to find the winner.
Should marshals (situated near each respawn) run out of a particular colour the game ends.
If any dead player is stuck in the respawn for more than 5 minutes without a single token to respawn that team loses (cannot be circumvented by a player with only 1 token reviving them).
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