airsoft sites with vehicles and other unusual things

that would work pretty well, you could use a modified laser tag system really easily and just put a rack of pyro on the roof and a big red light on the dashboard so the driver knows when to stop.

 
also reference firing BBs at a helicopter in flight... good luck with that! none of your shots would get anywhere near it unless you were directly underneath and shooting at the underside.

Still, DON'T do this, pilots get understandably snarky about that sort of thing as autorotating a helicopter after an engine failure is f*cking terrifying.

 
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Sounds maybe over the top but what do you guys think of this idea? So say each team has a couple of vehicles, lets use trucks for this example. and each team has two guys with a "launcher", this launcher, when fired, shoots out an IR beam, like a laser tag gun at various receptors on the trucks, and when triggered, the receptor could you an electric charge to detonate a pyro, or, just set of an alarm to say this vehicle is deactivated? It could be interesting. One of the things I came up with in another boring day at school :lol:
that would work pretty well, you could use a modified laser tag system really easily and just put a rack of pyro on the roof and a big red light on the dashboard so the driver knows when to stop.
I think this is pretty much how things work at the Berget events- there's probably videos on youtube with them in use.

 
Depends on the pilot, I'd say. An ex-military pilot, somebody used to medivacs under small arms fire say, might well enjoy a bit of excitement :lol:

But anyway, in what world do we imagine a BB or 20 could bring down a helicopter? Do we not imagine that the designers of helicopters realise that the down draught will blow debris all over the place and that the helicopter, or another one, may get bits of whatever crap is flying about in the air intake of the engine? Obviously there is a system which prevents this from becoming a problem and at least one level of redundancy...

 
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Sounds maybe over the top but what do you guys think of this idea? So say each team has a couple of vehicles, lets use trucks for this example. and each team has two guys with a "launcher", this launcher, when fired, shoots out an IR beam, like a laser tag gun at various receptors on the trucks, and when triggered, the receptor could you an electric charge to detonate a pyro, or, just set of an alarm to say this vehicle is deactivated? It could be interesting. One of the things I came up with in another boring day at school :lol:
You can get m203's that fire a foam ball at the enemy. When fired at the windscreen, the driver could stop the vehicle. But pyro sounds a-helluva lot cooler :D

 
There are lots of things that can be done. Its only limited by imagination, safety and money.

Ive often thought of rigging remote control pyros and tripwire mines at the local site to make a more realistic and interesting game.

The problem is largely that the sites are not that interested. It exposes them in terms of risk and they are already getting very good attendance numbers.

I used to organise challenges for groups of children involving map reading, GPS coordinates, strategically placed boxes with clues and opposing forces that they had to stay hidden from. No weapons were involved and it was played to a backdrop of Thetford Forest which is huge, with parents cars doing the infil and exfil. Those kids are now young adults and still talk about what fun it was.

Ive done similar with canoes on the river.

It comes down to imagination and planning.

If you add Airsoft weapons and pyro, it adds yet another dimension.

Its very easy to be lured into big boys toys like helicopters, but its not really necessary.

When I attend Airsoft games, I am often forced into unrealistic situations where in reality I wouldn't engage unless I had a very good chance of winning. There is less opportunity to use stealth, surprise and concealment. Perhaps I am really hankering towards milsim rather than Airsoft skirmishes ?

 
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Perhaps I am really hankering towards milsim rather than Airsoft skirmishes ?
Maybe, but i believe there is a middle ground to be catered for - people who are not at all geardos but nevertheless would like a bit more adventure in their skirmishes... like me :) Sounds like you'd be a great person to get involved with organising events. Maybe one offs hosted at existing sites to start with, so you'd be working under the umbrella of their public liability insurance...?

 
Yes I agree. I find some of these milsim groups a little sinister with talk of ranks and selection processes.

On the other hand, setting 50 people blasting away at another 50 across the wood gets a little boring after a while.

There has to be some middle ground.

At the end of the day, one of the thrills, much like warfare computer games has got to be using tactics and planning to succeed.

The thrill is in a successful mission. I'm sure we've all felt the buzz of working through a scenario in Battlefield or COD and getting back to the exfil helicopter.

There has to be away of recreating this in Airsoft without it costing a fortune. Even if the teams take a turn in getting the good feeling ?

 
Depends on the pilot, I'd say. An ex-military pilot, somebody used to medivacs under small arms fire say, might well enjoy a bit of excitement :lol:

But anyway, in what world do we imagine a BB or 20 could bring down a helicopter? Do we not imagine that the designers of helicopters realise that the down draught will blow debris all over the place and that the helicopter, or another one, may get bits of whatever crap is flying about in the air intake of the engine? Obviously there is a system which prevents this from becoming a problem and at least one level of redundancy...
you'd think so, but most commercial helicopters certainly don't have any kind of filter on their engines and an awful lot of military ones don't either. Adding filters reduces airflow which in turn reduces engine efficiency and power output. Both are extremely bad for helicopters!

Also, BB wise it wouldn't surprise me, deployment in 2011 we changed 3 engines on our Lynx because it had been FODed by wood chippings, a cable tie and some wire. A hail of BBs would cause similar damage I expect!

All hypothetical of course, anyone who shoots at an aircraft in flight is a massive c*nt.

 
I really like games with more realism but for me its a fitness issue, I cant tab 20 miles for a 10 min firefight. You can play a more realistic game from within a normal weekend skirmish but its not easy especially when some idiot ruins it by ignoring any kind of tactics. EAG Worthing have 12,16 and 24 hour games that I find include some great mental challenges as well as the odd blat fest and some good use of tactics. They aren't hardcore milsim, there are ammo limits and the bleedout times/regen rules mean you really think twice about exposing yourself. There is a bit of a rank structure, each team has an IC and 2IC drawn from the most experienced players at the site the rest of you are grunts but they aren't strict about it, its more like the way SF are organised you can each get a say and the best plan wins.

For me there is definitely a market for more challenging (not physical necessarily more mental/tactics) or for a weekend skirmish site that encourages teamwork and tactics. Most of the sites I know of you are playing very similar games in very similar ways. Capture the fort, collect an object etc. It gets a little samey, I'd love to have a go somewhere that allows a bit of creativity as well. Its why I've taken to playing loads of different sites. So far I've played 7 in 18 months and I average 1 game a month.

 
the site I play at tried a game where there was a bomb and a 12 year old bomb maker. You had to get the bomb and find the bomb maker.

They tried their best, but it was complete chaos and the bombmaker got lost.

Very difficult with 130 players and everybody doing their own thing.

If you have 130 players paying £20 each for their day, thats £2600 in revenue.

If you offer 24 (8 squads) players a "special forces" role, they would need to pay more, whilst the other players end up in a defending role at a reduced cost. They know they are probably going to get beaten because of the pre-plannng and tactics, but they can put up a good fight. After all, in skirmish defences, you know you are going to get over run in the end.

Surely, even in bonafide reenactments like the WW2 stuff, one side is going to get thrashed - its all pre agreed isn't it ?

As long as everybody gets the chance to win sometime, its all just fun.

 
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EAG Worthing seems to offer the kind of thing we are talking about.

Sounds ideal.

Do I hear a but ?

What could be bettered there ?

is it just that we need more of these type of laid back milsims around the country ?

I really like games with more realism but for me its a fitness issue, I cant tab 20 miles for a 10 min firefight. You can play a more realistic game from within a normal weekend skirmish but its not easy especially when some idiot ruins it by ignoring any kind of tactics. EAG Worthing have 12,16 and 24 hour games that I find include some great mental challenges as well as the odd blat fest and some good use of tactics. They aren't hardcore milsim, there are ammo limits and the bleedout times/regen rules mean you really think twice about exposing yourself. There is a bit of a rank structure, each team has an IC and 2IC drawn from the most experienced players at the site the rest of you are grunts but they aren't strict about it, its more like the way SF are organised you can each get a say and the best plan wins.

For me there is definitely a market for more challenging (not physical necessarily more mental/tactics) or for a weekend skirmish site that encourages teamwork and tactics. Most of the sites I know of you are playing very similar games in very similar ways. Capture the fort, collect an object etc. It gets a little samey, I'd love to have a go somewhere that allows a bit of creativity as well. Its why I've taken to playing loads of different sites. So far I've played 7 in 18 months and I average 1 game a month.
 
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Sorry Im dragging the OP off topic so have started a new topic about themes.

 
Yes I agree. I find some of these milsim groups a little sinister with talk of ranks and selection processes.

On the other hand, setting 50 people blasting away at another 50 across the wood gets a little boring after a while.

There has to be some middle ground.

At the end of the day, one of the thrills, much like warfare computer games has got to be using tactics and planning to succeed.

The thrill is in a successful mission. I'm sure we've all felt the buzz of working through a scenario in Battlefield or COD and getting back to the exfil helicopter.

There has to be away of recreating this in Airsoft without it costing a fortune. Even if the teams take a turn in getting the good feeling ?
Nail on the head, mate. There have been a few times when I've been part of a small group who acted in a manner coordinated enough to deserve being called a squad and it is great, because it is remarkably effective against disorganised opposition. The first time I was so chuffed with my little self that I promoted myself to lance corporal (because I led a 1 man 3 boy fireteam to a successful fort storming under heavy fire - even though I got hit before i could get in there myself :lol: ho hum shot in the side of the bum by a sharpshooter at a ridiculous angle - great shot - bastard! Don't care, loved every moment of it ;) )

I don't play computer games - x-box, PS3, etc - the necessity to do so to fully engage in a peer group came after the stage in my life where the security of belonging was more important than the actual results of any energy expended and I just can't be arsed to get good at it these days. I did have a copy of Myst 3 over a decade ago and i got right into that, but i lent it to somebody and it got stolen when his gaff got done over. I was more interested in the, shall we say "promotional lend-lease ware", which I used to create and edit sound, than the gamez discs doing the rounds.

you'd think so, but most commercial helicopters certainly don't have any kind of filter on their engines and an awful lot of military ones don't either. Adding filters reduces airflow which in turn reduces engine efficiency and power output. Both are extremely bad for helicopters!

Also, BB wise it wouldn't surprise me, deployment in 2011 we changed 3 engines on our Lynx because it had been FODed by wood chippings, a cable tie and some wire. A hail of BBs would cause similar damage I expect!

All hypothetical of course, anyone who shoots at an aircraft in flight is a massive c*nt.
Hmmm... are you a fitter, James? Some kind of aircraftsman? Because if so we have a fortune to make - there's energy in the motion of air passing into an intake and some of it goes into causing the inlet shroud and ducting to expand ever so slightly as the air is compressed - which means that there is energy spare which could be put to use. I have a couple of different ideas for self cleaning filters off the top of my head, a bit of tweaking and dream meets reality tests and i feel confident something useful will become apparent.

Unless some bugger has done it before, of course. It must be a problem which thousands of qualified engineers and designers have come up against, but you never know, even as drug-addled as I am, I may have had a moment of genius...

 
Hmmm... are you a fitter, James? Some kind of aircraftsman? Because if so we have a fortune to make - there's energy in the motion of air passing into an intake and some of it goes into causing the inlet shroud and ducting to expand ever so slightly as the air is compressed - which means that there is energy spare which could be put to use. I have a couple of different ideas for self cleaning filters off the top of my head, a bit of tweaking and dream meets reality tests and i feel confident something useful will become apparent.

Unless some bugger has done it before, of course. It must be a problem which thousands of qualified engineers and designers have come up against, but you never know, even as drug-addled as I am, I may have had a moment of genius...
Aircraft Controller, but working as a small flight on board a ship whenever the helicopter breaks (which is a LOT) it's all hands in to wank off the elephant. Through doing relatively simple maintenance tasks I've taken apart pretty much every single bit of a Lynx (under proper qualified supervision of course... ahem).

It has already been done I'm afraid, the newer rolls royce engines are supposedly FOD free, not 100% sure on the science behind it but everything gets kicked into some kind of gap around the intake and only air can get in! Seems to work, as far as I know none of the Wildcats (new version of the Lynx, very angular looking, not much more actual capability) have had an engine FODed yet which is pretty crazy considering the amount of flying hours they've racked up.

 
Makes sense to me - my first idea involves 2 rotating cones like turbo fans one behind the other and going in opposite directions. The air would be sent into the 1st through baffles to create a vortex opposite to the direction of the first's spin so any bits of crap would bounce off the rounded blunt blades and also slide down and out, under centrifugal force. The inner cone would have a finer gap between the blades... the crap would go into a space surrounding the intake and the vibration would make it move down and out somewhere :)

It would be sort of like a pair of Dyson's working back to front so that the crap was expelled from the vortex rather than kept within it.

 
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Have just seen these.

Obviously real stuff and therefore expensive but this is what the pro's use

http://www.missionreadyequipment.com/nemo-fas-swim-ar

Good shout on the dry bag, double bagging would definitely be the way forward, and you are right truthfully it would be much better giving the kit to a marshal or cashing it somewhere before hand. I'd also give a SEAL type swimming insertion a go as well, but it'd have to be night time and light reflecting on the surface of the water would be a concern.
 
$200 for a semi-disposable plastic bag sounds a bit different to "Nemo FAS™(Full-Action, Sealed™) Swim AR" and "Mission Ready Equipment". I'll leave that there.

The obvious issue for us is that electricity and water do not mix, right? Well actually, at the voltages we're using, you could completely immerse an AEG in the sea and the degree to which 'short circuit' would affect the motor performance would not render it anything like unusable. It's also highly unlikely that any water, even brine, could cause corrosion to affect the electrical components, since they are not made from unalloyed steel.

That is not necessarily the case for the rest of an AEG though, particularly CNC steel gears and good quality receivers. Of course the simple answer is to adopt the same practice as in the RS world and oil the bloody things after each time we clean them.

The main issue that a tactical plasy bag would protect against is that water does not compress, which could well cause something to fail if we fired a previously immersed AEG without first having drained any water from the cylinder, hop unit, and barrel. I'll grant that, if someone had to cross water in an open boat to get to a skirmish day, then wrapping all his/her guns in plastic bags would be a good idea, and if this was something which they did regularly then a reusable bag would make sense.

I put it to you, my friends, that we could all do a passable job with some plastic tarp and glue, but we could get a head start by buying surplus British Army old style PVC waterproofs and cutting a leg to the right length.

 
its a real tactical bag for special ops and the like and the price tag reflects that. I talked to Nick M earlier about an Airsoft scenario as he is a keen diver and we found a much cheaper product back in this thread. I just saw this bag and thought I would post it up out of interest.

Although my AEG might still work after a salt water dunking, I don't think I would expose it to the corrosion. A real weapon is probably easier to deep strip, clean and oil.

 
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