I keep coming back to thinking about ways you could easily solve this, or provide help to keep gameplay flowing and focused without hindering player freedom/ruining the idea of a sunday skirmish
The way I keep thinking about is thus:
- Player marshals are "commanders" (essentially just message relayers, or as close to it as possible) with radios linked, contact to the main showrunner etc.
- Safety brief done centrally but mission/game brief are done on a per-team basis rather than one big blob - cuts down on chatter, makes sure commanders can communicate objectives to a smaller audience, and try to get volunteers for specific objectives or rough attack plans
- Throughout the game, people can do what they like - but commanders keep in regular contact to, at the very least, make sure they can update players at respawn, or key site areas, what the current situation is i.e. "These objectives have been captured, let's get a group together to go for this one"
From my experience games always start out with the best of intentions but once everyone's respawned once or twice that momentum is lost. People don't need orders as such they just need constant reminders on where the action is, what the objective is, and so on.
If there's Skirmish, Battlesim, Milsim, my way of things would be a little of skirmish, a little of battlesim.
Obviously this might not be possible depending on game size, I could see you needing a fair few people to make it work and that might just be cost prohibitive. Also tricky to nail a level of communication/suggestions without forcing too much on players who just want to bimble around and waste time in bushes.
Some people don't want told how to play. They paid their money to do their thing and won't be listening to Sargent major asshole shouting out bollocks. I think skirmish days are just a shit show and there ain't much you can do about that. It's a mixed bag like trying to have a hockey team and the figure skating group playing a game at the same time.