• Hi Guest. Welcome to the new forums. All of your posts and personal messages have been migrated. Attachments (i.e. images) and The (Old) Classifieds have been wiped.

    The old forums will be available for a couple of weeks should you wish to grab old images or classifieds listings content. Go Here

    If you have any issues please post about them in the Forum Feedback thread: Go Here

Tips for advancing effectively in woodlands

If I'm in range of them I generally don't worry about moving until after I've shot them. Mostly it's about staying low, picking your fights and not over extending and getting cut off from your team. That or I break out the M4 DSG pistol shooting 50rps and do a one man version of WWI era walking fire

 
when being 'sneaky' make sure your movement is slow and low and consider your footing and the direction your moving in. Nothing gives away a position more than quick movement. It's usually accompanied by the sound of every branch in the forest being snapped and trodden on and occasional by the loud thump and swearing of said sneaky beaky going face first into the floor.

Also don't take random pot shots, it will only give you away. Make sure you have a high chance of hitting what your going to shoot otherwise its's a long walk back to respawn.

If your trying for a direct frontal assault then you need some decent half switched on folk, good communication and some smoke.

Move up in 'fire teams' with half the players letting rip at the opfor position to get their heads down, whilst the other half bound forward, rinse and repeat so that both halves support each other. Don't make the bounds too big as you will just get picked off. Smoke can aid this though i personally tend to throw smoke as more of a distraction than for cover as a big cloud of smoke always screams 'shoot me' to me.

For even more fun, if you can get a few guys on comms. Mix up the flanking attack and frontal attack. Using the frontal assault to cover the approach of the flanking force.

Or you could take my mates approach. Run forward, arms spread wide whilst screaming. I don't know why but he seems to manage to get miles ahead of us by doing that. I'm sure it's just a shock thing, that or the other team are too busy laughing at the site of an overweight raging dwarf running at them.

 
No ones mentioned copious amounts of pyro. I mean you try getting a decent shot of when there’s 100 blanks with 12G going off around you. 
tbh this works ahaha the amount of "grenade" kills i got yesterday was amazing, i only had 1 dynatex impact and i must have 35 kills in total maybe more.  there was one part where i cleared about 5 or 6 guys out of one room, was so impressed with myself lol. just kept rearming every opportunity i had 

 
Last edited by a moderator:
tbh this works ahaha the amount of "grenade" kills i got yesterday was amazing


At the Depot?  Sure, grenades solve so many problems there.  Woodland, not so much, until you've actually reached a structural objective.

 
At the Depot?  Sure, grenades solve so many problems there.  Woodland, not so much, until you've actually reached a structural objective.
your right, it depends on the game area i suppose. oi still think the run shoot and ask questions later haha 

 
At the Depot?  Sure, grenades solve so many problems there.  Woodland, not so much, until you've actually reached a structural objective.
In my experience pyro in woodland causes more problems than it solves I was once in a fight against 3 guys. They had me pinned down but I had good cover couldn't hit me so one threw a pyro. It hit a tree bounced back and killed all 3 of them

 
At the Depot?  Sure, grenades solve so many problems there.  Woodland, not so much, until you've actually reached a structural objective.
I remeber sitting outside a room Rodger as camped in and you'd think he was shitting the BFGs out they just kept coming.

In woodland I find them useless at least when I went to S8 I left my TRMR in the safe zone after the first game of the morning as it wasn't useful at all. It worked good at FWG because of the buildings.  Still need that bloody multishot base!

 
Communication baby is the success to all,even when you or your team mates give a nice loud "hit" it all helps even better if the opposite team does too ? and have a bit of a plan the less complicated the better ?

 
Communication baby is the success to all,even when you or your team mates give a nice loud "hit" it all helps even better if the opposite team does too ? and have a bit of a plan the less complicated the better ?
communication yes today I overhead some good communication today.

"lets split in to 3 teams and converge on the enemy position"

People love their good old pretending to know what the fuck they are talking about. Plans either need to be simple or people won't know what to do. Can't just say split in to 3 teams to a gaggle of airsofters.  Then he assigns each time a designation Alpha Charlie and Golf. Why not alpha bravo and charlie? too simple I suppose ABCunt. I shouldn't discourage people trying better than everyone being silent.

Luckily there was a military guy their to fill in the gaps in his plan like actual places for the teams to go ?

 
communication yes today I overhead some good communication today.

"lets split in to 3 teams and converge on the enemy position" 


I assume that's from the same chap who I was following two weeks ago for the amusement value of hearing him yell "MOVING UP ALPHA IN SIGNIFICANT FORCE!" into his Baofeng?

Yeah, that force would be me and you, chum.  Thanks for the compliment, I guess. :D

 
Last edited by a moderator:
I assume that's from the same chap who I was following two weeks ago for the amusement value of hearing him yell "MOVING UP ALPHA IN SIGNIFICANT FORCE!" into his Baofeng?

Yeah, that force would be me and you, chum.  Thanks for the compliment, I guess. :D
Yes it was.

Was nice to see big Phil step up and calmly explain it with actual ideas relating to site layout as aposed to buzz words to sound important. 

 
Getting groups to push and attack can be tough. take  x 2 bombs to fort at Combat South was fun this weekend, bomb was sat still, asking those around who is going to carry, even through masks the rentals have this 'What? and get shot?!' look. Asked/shouted for suppression and was given the chance to run up and dump bomb on objective. 

the flanking we tried as a team of three was mostly disrupted by a couple of sneaky gits. Moving under fire was simply move whilst two cover / suppress with 'I'm moving to your ....'

 
Its an old army joke/truism about the best way to assault a position.

Given that most real life tactics are useless in airsoft due to weapon ranges, even fire and manoeuvre falls short.  The simplest way to advance through woods with a group is just in a line, the trick is getting everyone on line moving at the correct speed and not bunching and not stopping when they take effective fire.  Almost Soviet like tactics.

 
Last edited by a moderator:
We have a game at Longmoor (Airborne Airsoft) where the defenders are at the top of a steep hill and entrenched, and the attackers assault from a landing craft at the base. Defenders get 3 lives and have to fall back a trench row each hit. Offence get infinite lives respawning at the LC. Great scenario. Its all standard UK woodland, brambles and ferns. active area is only 200 ft wide with marked minefields at either side

Either scenario is do-able but requires some coordination from the teams

Defence best tactic, a LMG set up on either flank with a couple of folks with assault rifles either side to defend them. ie a kill zone across the front of the LC. just keep spraying the LC once the front door drops. We kept 1 team in that LC for 30 mins once. I got through an electric 2500 round drum mag on my G36C set up as a LMG on full auto. they were to tired from keep having to run up hill and go back to respawn

Attack: I take my SSG24 sniper and hang back out of range while the team split in 2 and push either flank. I then pick off anyone who exposes themselves to hit the flankers, then we rush the middle. cover fire while moving up a tree works a little if you can get the newbies to cover you, but you'll soon get hit. Hanging back and picking targets seems to work better. You also want to avoid getting hit as keep respawning and having to run up the hill is knackering. So stealthy monkey works best 

 
Wouldn't you rather use a bolt action Uzi set up as a mortar on semi auto?


I had a mental picture of you throwing a fully loaded uzi into the enemy ranks where it span and went off in full auto 8-)

 
Back
Top