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Joule Creep - A public science experiment

TheGrover

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Hey all,

I have been meaning to put a quick survey together for the airsoft community to feed into, so that i can develop a better understanding of the science behind Joule Creep.

So, i finally put one together in the hopes of attracting a few inquisitive minds, you can see the form HERE

For those that dont know what Joule Creep is, it is caused by using heavy ammunition in airsoft guns. it affects all guns, but i believe that gas powered guns are the most susceptible due to the way that they operate. the theory behind the issue is that a heavier BB is accelerated more slowly down the barrel, which results in it spending more time in the barrel, recieving a greater impulse and therefore carries more energy than a lighter BB, even if it leaves the barrel slower than a lighter BB.

what this means is that a sniper that passes a chrono at under 500fps on a 0.2g BB might actually be performing well over the safe levels of energy once you load it with heavier ammunition. this survey/science experiment aims to understand just how much of a difference it can make, and why.

if you can, please take any gas powered guns that you have (it doesnt matter if its a pistol, rifle, SMG or sniper, as long as its Green gas or propane that pushes the BB) to a chrono, and do a little science. once you have some results to share, fill them in here, completing the entire form once per gun.

the results will always be freely available to view and use, and once i have a few results in the spreadsheet i will aim to draw some conclusions here.

please spread the word, send the link to anybody you know who uses a gas gun and can spare a minute extra at the chrono station at their next skirmish

Thanks for your participation

 
Is this the sort of information you're looking for?:

airsoft-fps-chart.gif


 
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Actually, I don't think that table accounts for joule creep. From my own testing, going from 0.20s to 0.25s in my G5 increased the muzzle energy by around 8%, so the energy increased without altering the gun except changing the ammo.

 
It's showing the energy of a bb fired at each velocity, so you can compare the different bbs, and figure out how a site limit translates when you're not using 0.20s.

Joule creep however is a phenomenon caused by using heavier ammo whereby the muzzle energy of a gun is greater than you would expect based on this table. My theory is that the mugger mass of the ammo means that it spends more time in the barrel as it accelerates slower, this results in a greater impulse being imparted by the propellant due to the way that a gas gun lets far more gas into the barrel than would fill it at normal pressure.

As a result, you could chrono a gun on 0.20s and be right on the limit, then be stopped later in the game for a random chrono test using your heavier ammo and find that you're actually over the limit.

Personally, I think this is a big issue when it comes to things like gas snipers and DMRs, where you're talking about high energies alreads, and adding another 10% accidentally might just give the heavier bbs enough energy to go through someone's eye pro, bearing in mind that most eye pro is only technically rated for a 0.20g bb travelling at less than 350 fps. I believe that marshalls should chrono guns on whatever ammo the user will be using, so that they don't actually start shooting hot in game, since very few people seem (at least in my experience) to understand joule creep. I once had to explain it to a Marshall who thought that joule creep worked the other way than it did, and insisted I chronoed on 0.20s since they have the most energy

 
Joule creep however is a phenomenon caused by using heavier ammo whereby the muzzle energy of a gun is greater than you would expect based on this table.
I find that hard to understand. :)

bearing in mind that most eye pro is only technically rated for a 0.20g bb travelling at less than 350 fps.
How can you know that?

 
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There is no cheating, try it yourself, load a gas gun mag with a few bbs of heavy and light weight, you'll find that the heavier ammo has noticeably higher energy and lower velocity, since the bb is accelerated slower and spends more time with a torrent of high pressure gas pressing it along.

 
I believe that marshalls should chrono guns on whatever ammo the user will be using, so that they don't actually start shooting hot in game, since very few people seem (at least in my experience) to understand joule creep. I once had to explain it to a Marshall who thought that joule creep worked the other way than it did, and insisted I chronoed on 0.20s since they have the most energy
Unless the person doing the test is aware that higher weights chrono lower velocities, they will put in a weight above .20g and then say it passed the test, when in fact it has not.

Why should a gun be tested at with higher weight BBs when the only things that matter are the FPS at .2g - or is there some trick to making heavier BBs cheat physics?

You can't cheat physics.

(I'm not arguing, but what you're saying does not line up with what others have said elsewhere, not saying you're wrong yet).

 
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Okay I'm gonna try to explain it as best I can.

Due to Newtons laws, a more massive object (ie heavier ammo) accelerates more slowly than a less massive one when the same amount of force is exerted upon it.

The gas doesn't care how heavy the bb is. So it always applies about the same force on the bb wherever it is within the barrel.

Since the heavier ammo accelerates slower, it must spend more time in the barrel being accelerated by the same amount of force compared to lighter ammo.

This increased time results in a greater impulse (force multiplied by time) being imparted upon the ammo, which results in the projectile having more momentum, and more kinetic Energy.

The heavier ammo should always end up slower than the lighter ammo, because it accelerates slower, but the joule creep effect means it will not be as slow as the table would indicate.

My idea (which seems to have stalled) was to get some data together and determine how much difference the effect makes, and to try to figure out if the length or bore of the barrel affects it.

Edit: you're right, you can't cheat physics, but it's the relationship between the laws of physics which make things look as though they are

I did Physics at A level, and problems like these interested me for a while

 
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Since the heavier ammo accelerates slower, it must spend more time in the barrel being accelerated by the same amount of force compared to lighter ammo.

This increased time results in a greater impulse (force multiplied by time) being imparted upon the ammo, which results in the projectile having more momentum, and more kinetic Energy.

The heavier ammo should always end up slower than the lighter ammo, because it accelerates slower, but the joule creep effect means it will not be as slow as the table would indicate.
Ok, but how does that fool someone who expects a certain FPS from a certain BB weight to reflect a specified total joules.

What I am really asking is, if you have the FPS and the weight, how is what you're referring to relevant (i'm not saying it isn't)?

 
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Ok, but how does that fool someone who expects a certain FPS from a certain BB weight to reflect a specified joule total.
Because the heavier bb will travel faster than their predicted FPS, and carry more energy. based on my own experiments, the difference is enough to make some gas guns shoot hot on heavy ammo, and within site limits on light ammo. Based on the idea that a site limit is in force to prevent guns being used that have muzzle energies powerful enough to break eye pro, since its the energy of a projectile, and it's momentum that determine if it will break through eye pro, not simply it's speed

 
I apologise, it was my understanding joule creep was the way in which a person, irrespective of intent, may cheat chronograph testing to achieve game play with a gun which is above the joule limit of a skirmish site because that site measures their guns (in these tests) by FPS which does not reflect an accurate result if the person doing the testing is not familiar with the table above and does not realise that you need FPS AND an honest account of the weight of the BB fired to know for sure whether a gun is within the site's joule limits - thus the FPS (solely) is really irrelevant (as anyone can just always chrono with .30g and say they're .22g).

You are referring to something else (impulse) clearly.

Because the heavier bb will travel faster than their predicted FPS, and carry more energy. based on my own experiments, the difference is enough to make some gas guns shoot hot on heavy ammo, and within site limits on light ammo. Based on the idea that a site limit is in force to prevent guns being used that have muzzle energies powerful enough to break eye pro, since its the energy of a projectile, and it's momentum that determine if it will break through eye pro, not simply it's speed
Aye, but are you saying that this increase in speed will not be reflected in the FPS recorded (and checked against the weight) and thus make it impossible to chrono a gun? That doesn't make sense to me.

 
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What I am really asking is, if you have the FPS and the weight, how is what you're referring to relevant (i'm not saying it isn't)?
it's relevant if a Marshall insists you chrono on 0.20s and then you load up the heavier ammo, you have changed the muzzle energy of the gun and increased it, so if that gun chronoed on or just below the site limit, heavy ammo will make the gun shoot hot based on its muzzle energy. That difference could be 20% or more if you doubled the weight of the ammo, I need the data to test that theory, which could mean that a gun that a marshal thought was safe was actually capable of penetrating someone's eye pro and doing some serious damage

 
it's relevant if a Marshall insists you chrono on 0.20s and then you load up the heavier ammo, you have changed the muzzle energy of the gun and increased it, so if that gun chronoed on or just below the site limit, heavy ammo will make the gun shoot hot based on its muzzle energy. That difference could be 20% or more if you doubled the weight of the ammo,
Yes.

I need the data to test that theory, which could mean that a gun that a marshal thought was safe was actually capable of penetrating someone's eye pro and doing some serious damage
And this is why I question you, why do you need data if its a physics problem? :)

which could mean that a gun that a marshal thought was safe was actually capable of penetrating someone's eye pro and doing some serious damage
There has to be a degree of trust in this sport, based on everything I have learned in the last 2 months, using eye protection rated for bbs at .2g at 1 joule is nothing short of insane.

 
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You are referring to something else (impulse) clearly.
Don't you see, impulse and energy go hand in hand. They are indirectly proportional, so increasing the impulse (aka momentum) of a projectile by 10% increases its energy by 5% (the energy increase will always be half the scale of the momentum increase, as the former is derived from its velocity squared and the latter is derived from the velocity)

 
And this is why I question you, why do you need data if its a physics problem? :)
Losing an eye is not a physics problem

And I want the data to figure out just how much difference joule creep can make to muzzle energy, and see just how likely it is that guns can be made to shoot hot by changing ammo, and if the effect is very consistent or if properties of the gun (bore, length, type of barrel for example) make joule creep more or less significant

 
Don't you see, impulse and energy go hand in hand. They are indirectly proportional, so increasing the impulse (aka momentum) of a projectile by 10% increases its energy by 5% (the energy increase will always be half the scale of the momentum increase, as the former is derived from its velocity squared and the latter is derived from the velocity)
You have in your recent replies elucidated information which was not clear from your earlier posts which explains a lot, however I still query whether you cannot do this without gathering data.

If as you say, they are proportional, you should be able to figure this out without gathering data?

Yes: I'm not a maths/physics wiz, but I just cannot see how gathering data can help with this.

Remember FPS, is the velocity after the bb EXITS the barrel... the force of the BB after it leaves the gun - at this point it really doesn't matter what the internals of the gun were.

You cant cheat this. (though yes, it may not be possible to predict the FPS of a .3g bb even if you have a gun's FPS result from using .2g bbs) :)

I would suggest rather than asking people for data you just buy a bunch of different length barrels - not because your experiment is not worth the time, but because so much more can vary between results than just the barrel.

You need to control variables and polling for data will not do this.

Also, your form doesn't ask whether the hop up was on.

 
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Yes.

And this is why I question you, why do you need data if its a physics problem? :)

There has to be a degree of trust in this sport, based on everything I have learned in the last 2 months, using eye protection rated for bbs at .2g at 1 joule is nothing short of insane.
eye pro rated for 1j is almost enough, since a 0.2g 350fps shot has an energy of about 1.13j. A sniper shot at 0.2g and 500fps has over 2.2j of energy. Bear in mind that the British Standard (EN 166 F) only guarantees protection up to 0.86j. Taking a hit from a sniper you're gonna want to be pretty Danny sure that his gun isn't running hot. And sure, someone can cheat their way into getting a hot gun on site, but it's the people who do it accidentally and unknowingly who this public Experiment is aimed at benefiting
 
You have in your recent replies elucidated information which was not clear from your earlier posts which explains a lot, however I still query whether you cannot do this without gathering data.

If as you say, they are proportional, you should be able to figure this out without gathering data?

Yes: I'm not a maths/physics wiz, but I just cannot see how gathering data can help with this. Remember FPS, is the velocity after the bb EXITS the barrel...

You cant cheat this. (though yes, it may not be possible to predict the FPS of a .3g bb even if you have a gun's FPS result from using .2g bbs) :)
There are two ways to figure out how joule creep affects muzzle energy. You are right. It is technically possible to do it with some calculations and a detailed understanding of hydraulics, gas physics and mechanics, but I don't have that understanding.

The other way is to get a load of guns and a load of ammo and test Them, and since I can't afford dozens of guns, I thought the people here could lend a hand.

Kind of reminds me of the Aperture Science way of doing things: don't botger with the Complex maths and research, just get your hands dirty and figure it out like a real man

 
I think it was Russell that said about a kind of way to cheat chrono....

Its a way of over volume or too much air expelled which is normally wasted on aeg's or can produce strange curves in flight....

It doesn't seem to apply when I tested a serious over volume AEG - full cylinder way too much for short-medium barrel

How ever it seems to apply to gas guns dunno about hpa

350 on .20's

should be about 310 to 315 on 0.25's

However I with creep the heavier bb's can be higher than expected lower figures

Yet the std chrono lighter 0.20's still stay at 350 or less

Even though heavier 0.25 or 0.30' emerge at say 345 which is usually an AEG pushing 400fps on 0.20's

Heavier bb's will travel better and hurt on close impact too

(Reason why snipers @425 - 450 have a MED of 30mtrs)

It seems to happen on gas but couldn't see any creep on 2 aeg's that were well overvolumed when I tested 0.20/25/30's on them a couple of months ago)

It might be concentrated gasses behave differently to normal air under pressure, which might explain why gas guns can get joule creep and not or not so much as airy fairy aeg's

This is quite possible 101% pure duck bollox but that is the theory I'm running with atm.

 
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