QuadMachine
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- Feb 12, 2013
- 126
- 5
*UPDATED * With feedback from Rock-climby-Dave and DX115FALCON
Gentlemen.
A lot of chat on the forum evolves around equipment and the law which is great, but thought I'd sling my thoughts on first time games for new players. I've only ever fought CQB but I imagine much of my experiences are reflected in outdoor fights to.
1 - To much ammo is better than too little. 5 mid caps of around 120 is a good number. Expect to get through 2-3 Mags per round. As your ability improves you'll find you need less and you can use the spare space for other accessories.
2 - If using an all metal pistol on a cold day, keep the spare magazines in your pocket rather than your webbing. Your body heat will keep the gas warmer.
3 - When the team selection goes down, aim to be on the team WITHOUT a band. Identifying aggressors is easier when you need only spot a band, as it removes the shoot/don't shoot element. If your banded then you are constantly looking for something that isn't there, rather than being un-banded and looking for something that is there. The difference is subtle but increases survivability.
4 - Replace only one piece of a gear at a time. As your experience grows and you become accustomed to your loadout a radical change of both weapon/mount/webbing etc can throw you out of your comfort zone. Replace and tweak your loadout in steps.
5 - Use common sense with regards to weapon size. Avoid long rifles such as M14s, Garands or Sig 552s with long barrels. Rifles like the M4, G36 and MP5 will give you much more flexibility. Stay away from sniper rifles.
6 - Don't be fooled thinking folding stocks will improve performance in game. Folding stocks make it easy to transport the gun, but in a fight folding the stock removes one contact point to your body from the rifle; this throws you off target and makes it much harder to place repeatable shots.
7 - Keep moving. The only thing you can be certain of in CQB is that the last kill/kills you had cleared what's in front of you. The minute you slow down the chance of some one coming up behind you increases exponentially. The only time you should get shot in the back is when it's friendly fire.
8 - Be brave. The standard contact lasts all of around 15 seconds. If you are last in a group of 3, the lead player will gain around 80% of the kills, with the 2nd gaining the rest. Being 3 steps behind them can be the equivalent of being in another country.
9 - When buying your first gear avoid pistols early on. Switching from rifle to pistol is always slick in the films, but under fire can be a pain in the arse as you don't want to throw your much loved rifle to the floor, nor get tangled in the strap. Get comfortable with the Rifle, add the pistol later.
10 - If you or a teammate pops a pyro into a room, follow it in as soon as it goes bang. If a friendly enters a room, you want to be attached to the back of him and turn to the opposite corner that he does.
11 - Beware the double pyro tactic. One grenade lands, you take cover, a boom later and your out of cover only to get blown by the second grenade that followed the first. After the bang, count to 3 before breaking cover.
12 - Beware the rush follow up: Same as above. After a pyro strike stay hidden and count to 3, by the time you surface you'll have the drop on the guys that rushed to see if there pyro investment paid off.
13 - Keep quiet, and be apologetic. In the miasma of your first skirmish it's easy to shoot your own team, miss hits that you should have taken, fire on full auto in single shot areas and crash into people in a panic. I'm guilty of all of these. Avoid confrontation, don't try and talk your way out of errors and be humble. Apologies are cheap.
14 - Tempers tend to run high during the second third of your skirmish. The first third everyone is running on adrenaline and having a great time, and the final third everyone has had a good day and racked up plenty of kills. During the middle third however some players start to get tired and if there having a bad fight and clocked a meager kill count start to get arsey. Don't worry, ride it out and just walk away from anyone that's in a bad mood.
15 - But that said don't hesitate to speak to a marshal if someone is unreasonably unfair. New players are the lifeblood of the sport and marshals WILL take you seriously.
16 - Take two battery's. Nothing kills your afternoon than having to wait for your sole battery to recharge.
17 - Buy a tracer. They are the single best investment you can make, as they practically remove the need to aim and it's crystal clear when your out of ammo. There's an argument that tracer gives away your location, but if your following points 5 and 8 by the time the opposition knows your location it's to late.
18 - Full auto is rarely your friend. Instead of missing the target once you've missed it 16 times. In my experience veterans tend to stay on single shot throughout as this encourages firing discipline and makes a world of difference to your ammo count. That said...
19 - ...occasionally being able to fill the air with BB's is worth more than hitting something. The suppression effect (especially when using tracer) is profound. In one instance I was able to keep an entire team locked down for the best part of 3 minutes by laying down a wall of fire. It brought time for my team to rally around me.
20 - Watch body language. Once or twice a game you'll experience that golden moment when you come across a single or group of enemy and you'll have a 100% drop on them. When this happens don't rush the moment. Pause, observe, and you'll see that amazing moment when they drop their guard. Their rifle will sag, there shoulders will drop, there head will lazily pan left to right and they'll shifty from foot to foot. That's your moment. Run them down.
21 - Watch your own body language: If your rifle points at the floor, you're as good as dead. That is the moment someone comes around the corner. If you can see an opportunity for someone to jump out at you, your rifle should be pointed at it.
22 - Don't become a victim of Target Fixation. I'm frequently guilty of this, steaming into a room, mowing down the opposition only to have a guy with a pistol plant a round in my back that was stood to the left. Try to keep a slither of awareness even when the adrenaline's pumping.
23 - Be prepared to get hit A LOT. In CQB, more than anywhere else, you can expect to be hit a damn site more often and at much closer range.
24 - Death or Glory. A final note that's less advice and more a way of getting more out of your day. If your with a friend, and you've spent the best part of 15 minutes stalking through the dark, only to have your mate clipped by a hidden sniper, go for a DoT move. Run the target down, even if he has the drop. The odds of getting him are remote but if you do it's glorious and if you don't you can go respawn with your mate and stay together. If nothing else it'll harden you up to the pain of getting shot close up.
Cheers troops
Gentlemen.
A lot of chat on the forum evolves around equipment and the law which is great, but thought I'd sling my thoughts on first time games for new players. I've only ever fought CQB but I imagine much of my experiences are reflected in outdoor fights to.
1 - To much ammo is better than too little. 5 mid caps of around 120 is a good number. Expect to get through 2-3 Mags per round. As your ability improves you'll find you need less and you can use the spare space for other accessories.
2 - If using an all metal pistol on a cold day, keep the spare magazines in your pocket rather than your webbing. Your body heat will keep the gas warmer.
3 - When the team selection goes down, aim to be on the team WITHOUT a band. Identifying aggressors is easier when you need only spot a band, as it removes the shoot/don't shoot element. If your banded then you are constantly looking for something that isn't there, rather than being un-banded and looking for something that is there. The difference is subtle but increases survivability.
4 - Replace only one piece of a gear at a time. As your experience grows and you become accustomed to your loadout a radical change of both weapon/mount/webbing etc can throw you out of your comfort zone. Replace and tweak your loadout in steps.
5 - Use common sense with regards to weapon size. Avoid long rifles such as M14s, Garands or Sig 552s with long barrels. Rifles like the M4, G36 and MP5 will give you much more flexibility. Stay away from sniper rifles.
6 - Don't be fooled thinking folding stocks will improve performance in game. Folding stocks make it easy to transport the gun, but in a fight folding the stock removes one contact point to your body from the rifle; this throws you off target and makes it much harder to place repeatable shots.
7 - Keep moving. The only thing you can be certain of in CQB is that the last kill/kills you had cleared what's in front of you. The minute you slow down the chance of some one coming up behind you increases exponentially. The only time you should get shot in the back is when it's friendly fire.
8 - Be brave. The standard contact lasts all of around 15 seconds. If you are last in a group of 3, the lead player will gain around 80% of the kills, with the 2nd gaining the rest. Being 3 steps behind them can be the equivalent of being in another country.
9 - When buying your first gear avoid pistols early on. Switching from rifle to pistol is always slick in the films, but under fire can be a pain in the arse as you don't want to throw your much loved rifle to the floor, nor get tangled in the strap. Get comfortable with the Rifle, add the pistol later.
10 - If you or a teammate pops a pyro into a room, follow it in as soon as it goes bang. If a friendly enters a room, you want to be attached to the back of him and turn to the opposite corner that he does.
11 - Beware the double pyro tactic. One grenade lands, you take cover, a boom later and your out of cover only to get blown by the second grenade that followed the first. After the bang, count to 3 before breaking cover.
12 - Beware the rush follow up: Same as above. After a pyro strike stay hidden and count to 3, by the time you surface you'll have the drop on the guys that rushed to see if there pyro investment paid off.
13 - Keep quiet, and be apologetic. In the miasma of your first skirmish it's easy to shoot your own team, miss hits that you should have taken, fire on full auto in single shot areas and crash into people in a panic. I'm guilty of all of these. Avoid confrontation, don't try and talk your way out of errors and be humble. Apologies are cheap.
14 - Tempers tend to run high during the second third of your skirmish. The first third everyone is running on adrenaline and having a great time, and the final third everyone has had a good day and racked up plenty of kills. During the middle third however some players start to get tired and if there having a bad fight and clocked a meager kill count start to get arsey. Don't worry, ride it out and just walk away from anyone that's in a bad mood.
15 - But that said don't hesitate to speak to a marshal if someone is unreasonably unfair. New players are the lifeblood of the sport and marshals WILL take you seriously.
16 - Take two battery's. Nothing kills your afternoon than having to wait for your sole battery to recharge.
17 - Buy a tracer. They are the single best investment you can make, as they practically remove the need to aim and it's crystal clear when your out of ammo. There's an argument that tracer gives away your location, but if your following points 5 and 8 by the time the opposition knows your location it's to late.
18 - Full auto is rarely your friend. Instead of missing the target once you've missed it 16 times. In my experience veterans tend to stay on single shot throughout as this encourages firing discipline and makes a world of difference to your ammo count. That said...
19 - ...occasionally being able to fill the air with BB's is worth more than hitting something. The suppression effect (especially when using tracer) is profound. In one instance I was able to keep an entire team locked down for the best part of 3 minutes by laying down a wall of fire. It brought time for my team to rally around me.
20 - Watch body language. Once or twice a game you'll experience that golden moment when you come across a single or group of enemy and you'll have a 100% drop on them. When this happens don't rush the moment. Pause, observe, and you'll see that amazing moment when they drop their guard. Their rifle will sag, there shoulders will drop, there head will lazily pan left to right and they'll shifty from foot to foot. That's your moment. Run them down.
21 - Watch your own body language: If your rifle points at the floor, you're as good as dead. That is the moment someone comes around the corner. If you can see an opportunity for someone to jump out at you, your rifle should be pointed at it.
22 - Don't become a victim of Target Fixation. I'm frequently guilty of this, steaming into a room, mowing down the opposition only to have a guy with a pistol plant a round in my back that was stood to the left. Try to keep a slither of awareness even when the adrenaline's pumping.
23 - Be prepared to get hit A LOT. In CQB, more than anywhere else, you can expect to be hit a damn site more often and at much closer range.
24 - Death or Glory. A final note that's less advice and more a way of getting more out of your day. If your with a friend, and you've spent the best part of 15 minutes stalking through the dark, only to have your mate clipped by a hidden sniper, go for a DoT move. Run the target down, even if he has the drop. The odds of getting him are remote but if you do it's glorious and if you don't you can go respawn with your mate and stay together. If nothing else it'll harden you up to the pain of getting shot close up.
Cheers troops
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