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Samurai

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Everything posted by Samurai

  1. It seems like you've made a mistake when you put it together. Like you left out the tappet plate spring, or the nozzle is not on the tappet, or something similar.
  2. I've been shot way too many times when I didn't expected it, in safe zones or at home. At a game day first thing is to put my goggles on and I only take it off when I'm driving away at the end of the day. Sometimes you can even surprise yourself with a well placed unintentional shot. For example the time I was building an 500 fps DMR and I put my finger in front of the muzzle to see if the air blows hard enough when I fire. There was still a BB in the hopup. Oh, fun times...
  3. I've ordered about 10 chargers like these in the past years from china. One died after short time, the others were fine.
  4. In that case I would recommend buying a smart charger like this: http://www.ebay.com/itm/Imax-B6-B6AC-Lipo-NiMh-LCD-Digital-Balance-Battery-RC-Helicopter-Charger-1-6S-/350804974421?pt=Battery_Chargers&hash=item51ad9b1b55 You can use it's nimh mode to kickstart the lipo and then switch to lipo charging.
  5. If it goes below minimum voltage then it looses some from the maximum capacity (1100mAh in your case). If the battery is way below minimum voltage then there is risk of fire, etc, but if it's only slightly below the minimum then it's not going to happen. Of course you should watch it for that few minutes of kickstarting. I've successfully revived a handful of lipos with this method. Both of those chargers are lipo chargers meaning that they are "smart". A dumb charger is something that just gives a somewhat stable output voltage and doesn't check anything. Those always have the output voltage and current written on them.
  6. You can use up to a 12V charger. Or if you have an other 11.1 lipo you can use that too. It's just to bring your back above 9V.
  7. It won't work because it's smart. It knows that the battery is below the minimum and it's "brain" won't let you charge it. As a rule of thumb, don't shoot more than 1500 BBs with that battery. Or get a lipo guard and check the battery sometimes during the game if you have a minute.
  8. That means that one ore more cells have been discharged below the minimum voltage. The charger won't allow you to charge it, and the battery has lost a portion of it's maximum capacity because of this over-discharge (put the proper English word here ). If you had a voltage meter you could check. If you just used it in a RIF without checking the voltage then chances are that it's not just a single malfunctioning cell, but the whole pack is on too low. That is the better case. What you can do is to "kick it". You would have to put the battery on a dumb charger that puts out at least 10V. If you have a 9,6V NiMh charger that would work. Leave it on for a few minutes. This raises the voltage in the lipo above the minimum value, and the quickly put it on the lipo charger.
  9. I guess you don't need 30 working ones. Maybe try these: http://airsoft.tiger111hk.com/p24025/G&P-Dummy-Shotgun-Shells-%2810-pcs-pack%29/product_info.html
  10. That noise is because either you forgot the anti-reversal latch or it's spring or for some reason (bad shimming) it can't engage.
  11. You can check that easily. Remove the magazine. Shoot a few times to make sure no BB is in the hopup, then turn the gun upside down and shoot until the nozzle stops about halfway into the hopup. You can see it through the BB feeding part of the hopup. Remove the battery to be safe. Get a bright light and direct it into the hopup from the magwell. Now if you look into the barrel from the "hot end", you will see if the nozzle is in the center of the barrel or not.
  12. Or you can try a QD silencer. That would fit on your flash hider.
  13. Hey guys, I've been lurking around this forum for a few weeks now, but now is the time that I introduce myself, because I've just moved to Aylesbury from Hungary. I've been playing airsoft for some years now. Back there I had a team and I even worked as an airsoft mechanic for a few years as a second job until I got bored with it. Nowdays I just build custom guns for myself and of course play whenever I can. Unfortunately I will still have to wait a bit before my first game here, because I couldn't bring my rifs with me on the plane. Back in Hungary we (or it's "they" now) have airsoft events the way I prefer. Most of them are considered to be milsim by UK standards. A lot of the games have dresscode (no armbands), no hi-caps, strict command chain, teamwork, radio control, etc. Anything below 100 participants are considered to be a smallish event. 200-250 is the typical. Most of the games are in forests, or in abandoned soviet military bases. I just love patrolling the forest and hunt for the enemy. I hope to find games like that over here (well, without the soviet bases ), as I'm not a big CQB fan. If you know a game like that around Aylesbury, let me know, I will be happy to join. It'll be nice to skirmish with you guys and see how it's done here. Peter
  14. Sometimes the rubber's mouth protrudes into the BB's way as it gets feeded from the vertical part of the hopup unit, and on high rof it can get caught between the barrel and the BB. Use a rubber that doesn't protrude that much.
  15. Setting AOE is a must. The a new piston head might be thicker so it's possible that the gear hits in between the teeth of the piston. If that happens with steel teethed piston then the gears break. The marks on the side of the piston is something I've never seen. It looks like the piston has turned sideways. One more thing. If you put this much grease on the piston head, it will make it's way to the hopup and screw up your accuracy.
  16. Adding a stock and burst fire mode to a handgun creates a quite bad sumbachine gun. Wrong ergonomics, too short distance between the sights, sights not in the right distance to your eyes, etc. And of course it looses all the advantages of being a handgun, like concealed carry, quick draw, easy maneuverability... So in the real steel world people bring a submachine gun if they need a submachine gun. In out airsoft world, I think they are cool. Especially this one: http://www.fab-defense.com/images/detail/5/266-kpos-g2-3d-open-optimal-png-Mon-Jan-21-16-54-54.png
  17. No, it won't do any trouble. Strange though that it spins the BB without the arm.
  18. Too bad. Little kids with long hair in the face are the scariest.
  19. Just clean the contacts. Be sure that the fixed contact points are not burnt to the point where they could break. If it's just some burn marks there that can be cleaned then you can keep them. The FET will protect them in the future.
  20. This belt rig desperatly needs a marpat pocket. The vegetato is ubercool.
  21. Mp5 SD is quite long. 800mm is about 10mm longer than a G36C or a short m4. Short AK is very good but it's not that fast to reload and to switch between semi and full auto (if that matters). You will need to add some rails to put red dot and taclight to it. Mp7 is fine but it's an AEP. For short distances it's okay. I would consider a G36C, Mp5K, AUG, Mp5, short M4 too in that order.
  22. And a bycicle for transportation. It's small, light, quiet, handles terrain well, and doesn't need fuel.
  23. I see. Maybe you should check out paintball. It's closer to this playstyle you describe, than airsoft. They are even training in this style, and have proper techniques and equipment to do it. It's quite possible you would find more fun in a paintball game. A few years ago a guy did try jumping around a corner against me - like you do in these pc games. Well, except that in the games you jump quite high, but of course in reality you don't. That was hilarious.
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