Jump to content

Suzuki Yamamoto

Members
  • Posts

    511
  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Reputation Activity

  1. Like
    Suzuki Yamamoto got a reaction from Defender90 in Wolf Armouries   
    I've used Wolf Armouries for the last few years for various bits and would have to say that they are hit and miss. At time their service is good and at times it pretty awful. My last visit to their store resulted in me walking out empty handed due to the unwelcome feeling I was given despite recognising staff who have helped me before.
     
    I would continue to use them as they do have a pretty wide range of products but my main gripes about Wolf are....
     
    1. Website needs a face lift. It is poorly laid out and there is a real lack of detail about their products and plenty of images are missing for products that any new player would not know anything about.
    2. Their shop is in a right state. Its too cluttered and messy and trying to find a specific item can be a nightmare. Their actual armoury out the back seems to have been depleted of guns!
    3. Customer service skills of the staff (Not all the staff, one or two are quite friendly and helpful) needs addressing. I have 10 years retail experience with Europe's largest mobile phone retailer and having been based on London's busiest shopping street (Oxford st), I can vouch that good customer service not only leads to a better customer base, better profits and FREE advertising through word of mouth.
     
    Come on Wolf, pull yourself together.
  2. Like
    Suzuki Yamamoto got a reaction from djben9 in Vests \ Rigs for Tall and Wide blokes :)   
    I'm using kit made by Condor (available from Military1st) and it has tonnes of room and adaptability. Quality is pretty good as is the price.
     
    I was bigger (18 and a half stone) when I started and since losing two stone in weight I've not had to change my chest rig/hydration pack combo.
     
    I'd happily recommend Condor as an alternative to Warrior, although I know how good the Warrior kit is.
  3. Like
    Suzuki Yamamoto got a reaction from EvilMonkee in Which football team do you support?   
    Hammers fan
  4. Like
    Suzuki Yamamoto reacted to Monty in Yup... Hooked.   
    Get yourself some mid caps.
  5. Like
    Suzuki Yamamoto got a reaction from RILiON in New CQB Site in London ?   
    It looks just as big (Maybe bigger) than Bunker 51 but it looks more open and without the choke points. The buildings will add a different dimension to the game play here compared to B51. Very much looking forward to this. When they release an opening/first skirmish date, anyone fancy forming an AF-UK team?
  6. Like
    Suzuki Yamamoto got a reaction from Sacarathe in New CQB Site in London ?   
    It looks just as big (Maybe bigger) than Bunker 51 but it looks more open and without the choke points. The buildings will add a different dimension to the game play here compared to B51. Very much looking forward to this. When they release an opening/first skirmish date, anyone fancy forming an AF-UK team?
  7. Like
    Suzuki Yamamoto reacted to BrightCandle in New CQB Site in London ?   
    That is great news considering how awful the choices are in London right now! Still initial pictures makes it look quite small, really hard to know at this point but if its opening in a few weeks time I'll definitely go out there and try it as soon as I can.
  8. Like
    Suzuki Yamamoto got a reaction from DEF in lazy players.   
    Indeed they have and yes we are all different, but some of them do make good cannon fodder!!
  9. Like
    Suzuki Yamamoto got a reaction from Colonel Kurtz in lazy players.   
    Indeed they have and yes we are all different, but some of them do make good cannon fodder!!
  10. Like
    Suzuki Yamamoto got a reaction from Mtemprell in lazy players.   
    I've come across a lot of lazy players. Usually in games where I'm on the attacking team and the objective in to capture a building/area where the defending team have limited lives and the attacking team have unlimited lives but a time limit in which to capture the objective.
     
    You spend a lot of time shouting for your team to push forward but they just want to squat in one place and they think it's the best thing to do despite it clearly not being the best thing to do.
     
    It's completely up to those players on how they want to spend their time whilst skirmishing but when you want to move on and capture an objective you need your team to do the same.
  11. Like
    Suzuki Yamamoto reacted to AirsoftTed in SAS loadouts/clothing   
    My Walt detector was broken so had to settle for that
  12. Like
    Suzuki Yamamoto reacted to GiantKiwi in The best & worst quotes you have heard.   
    "I no-scoped him" - 16 year old using a JBBG speshul, shouted at the top of his voice.
     
    The 2 marshals and myself were just stood there face in palms, 10 metres behind him.
     
    And no, he didn't hit anything.
  13. Like
    Suzuki Yamamoto reacted to kerby91 in Encountering awesome/honourable player   
    My local site has a rep for players not taking hits, being wankers and basically not being sporting types....but theres one lad that raises the bar and continues to be an honourable and amazing player! His names Chris and he's a marksman type, rocks a fully modded tm vsr, has spent alot of time and money perfecting his kit and weaponry.
     
    Last time I played, he was on my team, and during the third game (where my team was defending against the other two) he had perfect vantage to take out three players, but they were ever so slightly within his MED....so rather than hit them all anyway (as I'm sure a few others would), he drew his sidearm, snuck up on them...and simply put a single round into each of them. The three lads were so shocked that someone had managed to not only break out of the circling enemies they didn't raise their hands or cry hit. Just stood there dumbfounded. Chris snuck back into out base and grabbed his rifle again...the three guys obviously thought they could get away with it and continued their attack...so he repeated his earlier tactic and got them again.
     
    This went on probably three times before he reported them to a Marshall. Later on in the day, the three lads (noobies to our site) managed to creep up on him and full auto him from about 5 metres...to say he was a tad pissed off was an understatement, but he took himself out of the game and walked back to regen. When he returned however, his rifle had been replaced with the m249 he usually has sat in the safe zone, and he proceeded to riddle the lil sods 😁
  14. Like
    Suzuki Yamamoto reacted to jeffery7466 in Encountering awesome/honourable player   
    Everytime I play a game, I aim to learn something from other players
  15. Like
    Suzuki Yamamoto reacted to Colonel Kurtz in what do you look for in a website   
    If you're paying 5 figures to have a website made (saw you coming) then you dont need any advice from these forums. If they cant get it perfect for that price i'd jump on your stead and go pillage their village
  16. Like
    Suzuki Yamamoto reacted to Lozart in what do you look for in a website   
    Boobs.
  17. Like
    Suzuki Yamamoto reacted to Josh95 in Gaming in 2015   
    WAW was my favorite COD defiantly.
    Unfortunately now every server is infested with hackers.
    I really hope treyarch do return to a WW2 setting, with next gen graphics and a ridiculously huge budget im sure it would be a great game
  18. Like
    Suzuki Yamamoto got a reaction from joshcowin in Best video of 2014   
    This wins.
     
    http://youtu.be/EBtd3H3Qdi8
  19. Like
    Suzuki Yamamoto got a reaction from The Leprechaun! in Best video of 2014   
    This wins.
     
    http://youtu.be/EBtd3H3Qdi8
  20. Like
    Suzuki Yamamoto got a reaction from team flex in Best video of 2014   
    This wins.
     
    http://youtu.be/EBtd3H3Qdi8
  21. Like
    Suzuki Yamamoto reacted to NH Shooter in Describe your perfect Airsoft grenade...   
    You want a revolver grenade... Throw, reset the system, twist a new blank into place... Reusable and quick reset in the field.
  22. Like
    Suzuki Yamamoto reacted to Ian_Gere in Two questions...   
    1)
    2) spring
  23. Like
    Suzuki Yamamoto reacted to jhook in New Type Of Combat Simulation For The UK   
    Firstly I was recommended this site from a chat i had with one of your members i met on the train and he said it would be the perfect community to get this out to.
     
    My names James I'm part of team who have an interest in paintball, airsoft and laser Combat Simulation. We have 7 years experience running these events and we like to take the approach of not taking things too serious and believe all events should be run only as a game.
     
    If this post is not allowed then please delete it and my apologies for posting it.
     
    We've recently started a new company using an electronic professional training system from the U.S called irTactical. The equipment was originaly designed for professional training and they have moved into the public market. The rifles fire light so affectively they are a laser gun but are very realistic, they have a range of 1000ft, interchangable magazines, charging handles, anit-cheat features, shock belts and much more.
     
    We are currently running a few games with limited places and we are looking for people to attend the events and give us feedback, idealy from people who have experince in combat simulation.
     
    Please check out the website: www.mainfield.co.uk and If your are interested we will offer places at discounted rates just give us a call.
     
    Thank you for your time.
    James
  24. Like
    Suzuki Yamamoto reacted to Lozart in People tend to shoot me after I hit them?   
    This happens at the Malls. A lot.
     
    First off if it keeps happening tell a marshal. It's what they are there for.
     
    Secondly, if you get two people in close proximity shooting each other at the same time then BOTH should take the hit. I mean, it's just a game, respawn is never far away at most CQB sites. Just don't be a dick about it. If anyone does it to me then I make a point of hunting them down when I respawn.
  25. Like
    Suzuki Yamamoto reacted to jcheeseright in How to effectively communicate by radio.   
    I apologise in advance, there is going to be some rambling ahead! Effective use of radios can change your game in a big way, lots of people have them but very few use them effectively to communicate with one another. The ability to coordinate your team across distance and to pass information around quickly is invaluable, but to do it effectively you need to know what you're doing... 99% of airsofters don't know what they're doing with a radio and so 99% of the time an airsofter's radio is just another useless bit of junk they hang off their rig. Don't be that guy! First rule, the one you should never, EVER break is the following:
    LISTEN before you TRANSMIT, if two radios are transmitting on the same frequency at the same time no one gets either message! The key to effective radio communication is brevity; BREVITY noun 1. shortness of time or duration; briefness : the brevity of human life. 2. the quality of expressing much in few words; terseness: Brevity is the soul of wit. The second definition there is really what we're after, your transmissions should be short but meaningful. If you have a piece of information that you feel is important to pass on to other members of your team then do so, but before you do, stop and think for a second; Is this information actually useful? Will transmitting 'tango down' like a badass mofo rainbow six operator benefit the team's awareness of the current situation or your intentions? If the answer is no, then kindly STFU.
    How do we achieve brevity while still effectively communicating all of the information required? Simple, you use a standard message format and only transmit what you absolutely must to get the message across. I'll include a glossary of terms at the end, but for now I'll work through examples. The standard NATO voice procedure for passing a message (as laid down in APP1E, for those with access to it that wish to error check me) is as follows: YOU this is ME, this is my concise message, OVER. Breaking that down it's a very simple construct, but all of it is there for a reason;
    YOU - who you are addressing the message to, we lead with this to get their attention - everyone listens for their own name/callsign. ME - who are you? the identity of the person passing the message is not always useful information however it always helps provide context for the recipient. OVER - I have finished transmitting, and require acknowledgement/a response. Key with this is to put all of the information needed into one concise message, e.g: AARON this is JAMES, four blues moving to the south of the fort, heading towards fuel dump, OVER From that message, AARON knows that JAMES is calling him, and that he has seen four blue players, he's stated their location and their direction of travel. AARON from that message has gained insight into the situation in game and could potentially be in a position to act upon it.
     
    As the message ends with OVER, AARON should acknowledge receipt of it, the standard format for that is:
    JAMES this is AARON, roger, OUT OUT - at the end of the message this indicates that you have finished transmitting and do not require a response If you need to transmit a message everyone, the format remains largely the same, you just skip off the recipient's callsign. Since you're not addressing anyone specific there's no requirement for acknowledgement, so you should end the transmission with OUT. this is JAMES, four blues moving to the south of the fort, heading towards fuel dump, OUT The standard, pointless, airsoft way of passing that message is generally as follows;
    Spotted four blues in my 12 o clock, anyone else see them? I hear that crap week in week out, and that's me being generous, normally the message goes on way longer than that with way less useful information! The sender hasn't identified them self or stated any kind of location, so the message is robbed of all context, where is this person? where is his 12 o clock? Where are those blue players going? No one gains anything from that message, it uses up time on the radio that could be used to pass useful information for the benefit of everyone!
    One I actually heard a few months back (at Black Ops Cribbs in Bristol) was a cracker, and summed up to me why some people shouldn't ever be given a radio. The game being played was a bomb-delivery game, where the other team needed to deliver a bomb to a gate at the end of a road that runs through the site; the bomb was not allowed to leave the road under any circumstances. As a defender I had called over the team channel requesting someone update me on the location of the bomb, so I could get myself into an effective position to help stop it so I said the following: this is James, I am in the barracks, does anyone know the location of the bomb, OVER I passed my location, so others on the site knew where I was and what I could see and I requested a bit of information from anyone who had it, finishing with OVER to indicate that I'd like a response. The response I got went something like this, it was probably longer:
    Yeah I saw it a minute ago but I died and had to go back to respawn cos I'd already been mediced once, it's on the road. That was the point where I switched my radio off for the day.
     

    Radio do's and don'ts: DO listen before you transmit. DO ensure that the information you're passing is USEFUL and RELEVANT. DO format and address your transmissions in a standard way, it helps everyone. DO think about what you're going to say before you push the button, umm and err are not useful information! DO conduct radio checks with your team before you start, ensure everyone can both receive and transmit DON'T 'step on' other people's transmissions by transmitting at the same time as them! DON'T 'radio check' people in-game, if they're not responding it's because they either can't hear you or can't speak because they're dead. DON'T transmit unless you've got something USEFUL to say - Some examples of things that aren't useful, but get sent ALL THE BLOODY TIME follow; reloading! - no one cares. contact! - without context this is useless, format it correctly and tell people who you are, where you are, where the enemy are, how many of them there are, which way they're headed, etc. tango down! / enemy hit! / etc - no one cares how super elite you are, at all. We're OSCAR MIKE - just f*ck off, seriously now. No one says this, not even Americans. Radio words that are useful; OVER - I have finished transmitting and would like a response OUT - I have finished transmitting and do not require a response SAY AGAIN - I didn't hear your last transmission, please send it again ROGER - I received your last message and understood it NEGATIVE - no AFFIRMATIVE (sometimes shortened to AFFIRM) - yes This is just a brief (lol, not really) rambling introduction into comms use and more importantly, comms discipline. It's a really deep subject which I can rant about for hours if required, but no one wants to read that! If anyone has any specific questions about voice procedures, not radio equipment, then I'm happy to answer them in this thread. Likewise, if anyone has anything specific they'd like to add or correct please chuck it below.
×
×
  • Create New...