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Showing content with the highest reputation on 29/11/22 in all areas

  1. Format shamelessly stolen from @Asomodai. EXTREMELY LENGTHY REVIEW. Site Name: CAMO CQB Skirmish Arena Contact Details: [email protected] Website Address: https://camoairsoftevents.com/indoor-airsoft-arena/ Facebook Page: https://www.facebook.com/CAMOcqb Site Address: 39 Shannon Way, Canvey Island, SS8 0PD Hello all! I can't find a review of CAMO's indoor CQB site on AFUK, which is understandable as it's a relatively new site (only open since 03/04/22). @blobface and I played the Sunday game on 27/11/22. The Site: The CQB Skirmish Arena is really only a part of the CAMO retail complex, and shares space with the shop showroom, technicians' workshop, electronic shooting range, and a slightly weird booth seating area evidently intended for players and shoppers to eat crisps and chat shit. As usual providing a size comparison to other CQB sites isn't easy, but I roughly estimate it at about a fifth of the size of The Mall. The whole complex is arranged over a single floor in an industrial estate on Canvey Island. The provisional (not final) layout of the CAMO retail complex. Yes it does look like Daedalus designed a vape. The site is semi-auto only, with an energy limit of 350FPS (1.14J), and a maximum BB weight of 0.32g (277FPS equivalent). No pyrotechnical devices of any sort - including BFGs - or green lasers are permitted. The site is in perfect condition (as you would expect, being at present less than six months old) and I would expect it to stay that way. I recommend bringing a torch, as the lighting in the play area can be adjusted at random in both brightness and colour. Good: Safe Zone: The safe zone is by a country mile the best I've ever used in a decade and a half of airsoft. It's clean, well lit, gargantuan for the maximum number of players (20), and fully kitted out with worktops. There's no seating, but the aforementioned weird booths are only yards away. Given that the entire complex is on one floor and the safe zone is at one end of it you're never more than 60 seconds' walk from it. Adjacent is a nifty shooting range with AttackSense electronic targets, an ideal way to spend your downtime - or at least it would be if the gaps between the games were more than a few minutes at most. The shooting range. Facilities: Absolutely first class. The complex itself is barely a year old, and was built entirely from scratch, seemingly almost exclusively out of OSB. The shop and booth seating area are large, spotlessly clean, and have multiple power sockets (including USB), large, clean flushing toilets (both male and female). Site Layout: The arena is an American-style killhouse, played at extremely close quarters in a maze of very small spaces arranged to make the most of the limited square footage. If you don't like CQB you're going to hate the site, but you're also not going to go in the first place. If you like CQB this is a very professional-feeling place. Despite the limited square footage the arena itself feels quite large, but unfortunately due to some not-very-creative game modes you're not likely to see much of the opposing side's half, as things have a tendency to stalemate around the middle of the arena, with the small teams still managing to each cover most angles of attack. 20 players (the maximum permitted) is a good limit, but I think it would play better with 16-18 and/or some different game modes. Engagement distances are extremely short: shots of 10-15m at the absolute maximum and more like 1-5m on average. There is a lot of peeking doorways to see if someone is squatting low down; remember to check your corners! The respawn points are at opposite ends of the arena, so you'll never be more than 30 seconds from being back in play. Marshalling: The marshals were friendly and very professional, although with so many obstructed sight lines it was presumably pretty difficult for them to see much. One standout thing is the use of kill counters - little boxes counting up (deaths) or down (respawns remaining to each team) in each spawn point. These were particularly good in an initial TDM mode to help assess the balance of the teams; this is a good idea brilliantly executed and I'd like to see more sites use the same system. Safety: A very brief brief with no unfunny jokes, and stringent chronographing of all guns noted against a sheet of players. The ban on pyro is not just a fire safety requirement, it's an absolute must - the spaces are too confined and too close together for people to be lobbing grenades at each other. The BB weight limit is more than adequate given the short distances. Turnaround Time: Very rapid, aided by the fact that the safe zone is readily accessible, but also necessitated by the very short game day (3hrs). Average: Value: £20.00 (£40.00 including rental equipment) for three hours' play would feel a bit steep for an abandoned building, but is pretty reasonable for a brand new purpose built arena with such a limited number of players. For reference, short games at Invicta's Black Site - which is comparable in terms of distance from London and must be at least double the size - are £25.00 for five hours. I would happily have paid another £5.00-10.00 for another 1-1.5hrs of play; three hours felt a bit short. Game Options: The site has evening games (18:00-21:00) on Fridays and day games (10:00-13:00) on Sundays. I'm surprised that CAMO don't run a longer game (or a second one) on Sundays; it seems crazy to only pull in £800 a week from a site that must have cost tens of thousands of pounds to construct. Location: Canvey Island is right out in the Thames delta. While still very convenient for Londoners (at about 45min on the train from Fenchurch Street, followed by a 5min bus ride) if you're not from somewhere in the South East it's going to be a bit of a trek, just like most other airsoft sites. There's plenty of on-site secure parking. Game Modes: Limited to just three (TDM, find-and-retrieve objects, and infection with limited respawns) that I can recall, these were a bit underwhelming and definitely the thing easiest and most impactful to improve. Although the modes were simple and easy to play, aside from infection none allowed players to hunt each other through the entire arena, as flanking opportunities are restricted by the narrowness of the building itself. I would like to have roving objectives that enabled the sides to see more of the opponents' half of the arena during a game. Another feature I felt was under-used was the arena's smart lighting system - plunging the whole place into darkness would have been more interesting if it had lasted more than 30-60 seconds of every 10 minutes. There's great potential for gas-and-spring days, or "night" games in total darkness, and with only 20 players it could also be financially viable to just rent the entire site for private games. Playerbase: The playerbase trends heavily towards young speedsofters, which is to be expected given the generally fast-paced play. Players were generally well-behaved, especially when it came to trying to limit overshooting, but I felt there were a few slightly questionable hits not taken, particularly given the extremely close range where it was hard to dismiss the tracer BBs visibly bouncing off opponents. Site Shop: This is a tricky one. The fact that CAMO's actual online sales and retail operation are on-site means you have access to a massive range of guns, some accessories, and a professional workshop right next to the play area. The entire complex takes card payments. The arena counter has some of what you'll need on the day: BBs, propellant, snacks and soft drinks. There's no hot food, although with only 3 hours' play you may not work up much of an appetite. What lets the side down somewhat is the relative paucity of things players might need on the day, like PPE, LBE, batteries, or silicone oil. For example, if you're a CQB site operating partially in the dark, it's a bit weird to have only one weight (0.20g, too) of tracer BB to sell. Bad: UKARA Registration: CAMO are not presently able to offer a UKARA-registered site membership, although they hope to be able to do so in 2023. This is a bit of an omission for a site that is operated by a fairly major airsoft retailer and it will be good to see it addressed. Conclusion: The CQB Arena is a good morning's play, in a style and setting that's relatively novel for this part of the UK at least. The complex itself is simply a cut above any other site I've ever visited. The arena itself is quite interesting and it would take many game days to learn it all, CAMO run it very professionally, and the players seem to make the most of both. I'd wholeheartedly recommend it to anyone interested in some CQB, and we'll certainly be back. Bullpup Watch: My AUG and a P90. Other Site Reviews Invicta Battlefield Black Site (Kent) Echelon Airsoft (Kent)
    5 points
  2. @TallGobblyWobbly Again you pulled the dick move by re ordering through yer mate after they chinned you off. Most people just buy stuff then deal with it if there are issues, You were pre empting trouble and they picked up on it. if you don’t like how people operate, don’t deal with them; don’t try and make trouble for them. We need these retailers. and Again I’ve never had a problem with milspec, and when I phone them they are always helpful.
    3 points
  3. Cool start... Milanote looks useful for this sort of thing 9 RPS sounds rather low, I suggest a little visit to @AK2M4 to source a better motor..? Even if you were going for a semi-auto build that would suggest it'd be a bit sluggish to cycle. But a re-shim, different battery etc might bring that up to the 15+ that you should be looking for (as a minimum). (20 is, of course, plenty)
    3 points
  4. Just buy 2! You can't possibly go wrong. And look away from that link you posted, they may be selling 4 hangers in a pack, but they're mono-directional at best.
    3 points
  5. A cheapo G36 of some description is on my wish-list so thanks for starting this thread, I'll follow with interest as it may prove useful, whatever model I end up with!
    3 points
  6. Milanote project board here: https://app.milanote.com/1OVs541EGnnzd3?p=QN3hsbkf31B if you want your own Milanote account the basic account is free and if you use my link to sign up, I get some extra space to make more boards you might be interested in. Referal link: https://www.milanote.com/refer/rcE1UFqme45OgKzLSD So, recently I picked up one of these guns second hand. Mainly to have fun tinkering and see what I could create. depending on what happens it may become a back-up gun, or I may see if anyone is interested buying it off me. As I continue to work on it, I thought I'd stick up the occasional post if I discover anything interesting that other people might want to know. One initial thought I had was putting a longer barrel on it, hidden by a longer external barrel or a mock suppressor. I had heard from various internet explorations that the stock plastic flash hider on the Sportline models was either molded onto the plastic outer barrel, or threaded but glued on. After a bit more research and looking at stuff about the Sportline UMP, it turns out that the G36 flash hider is threaded, and glued on. whatever adhesive they used is pretty unshiftable, until you warm it up. Some careful use of a heat gun (get it so the flash hider feels hot, but not too hot to grip firmly) and it should just unscrew easily (mine did, I guess different production runs may have used different adhesive). Underneath the thread seems like a pretty standard 14mm CW. I have a specna arms 14mm CW to 14mm CW adaptor and that fits perfectly, so thats what I'm going with. I would guess that any 14mm CW attachment or adaptor will do the same. The specna adaptor screws up nice and tight and looks perfectly straight, I'll probably put a bit of lock tight on it once I'm satisfied that its staying installed. My guess is that whoever manufactures the guns for Umarex (I think it might be S&T) sells into various territories, some of which require toy guns to come with orange tips and others which don't. Making the outer barrel and the flash hider as a two part assembly means it's easy to add a black or orange hider, depending on the recieving territory, without having to make two different types of main outer barrel. Whatever the reason. It's nice to know that you can quickly and easily modifiy the outer barrels on these without having to order expensive upgrade parts from Hong Kong (thats assuming you can find them these days). Happy teching.
    2 points
  7. 2 points
  8. Steady on there, tiger. We're agreeing that you're right in principle, and in practice we know what airsoft retailers can be like. I have a track record of advising buyers to just fire in with a chargeback ASAP, the moment goods are late or otherwise than as described and they don't get a complete and instant resolution. However, I'm also getting the impression that you've taken this personally, and have turned a minor business transaction into a casus belli for a protracted spat. Is it really worth it over some toy parts?
    2 points
  9. bit out the way but Airsoft world has a decently stocked show room. land warrior last time i was there wasn't brilliant for pistol choice.
    2 points
  10. How bout a galaxy holder, lower profile. Less drag
    2 points
  11. I think your issue was pretty well covered on your Facebook rant I think you started off in the wrong foot with the retailer by asking about returning faulty valves before they arrived? That would have had my spidey senses tingling from the offset, trying to figure out your intentions and if they were possibly fraudulent (however innocent it would appear to you) They cancelled your order, quite possibly to save them hassle Reserved the right to refuse service As shite as it seems to you, you aroused suspicions, and they just blew you out! Ill be honest I haven’t had an issue with them, if parts are in stock I get them pretty quickly And was refunded when THEY noticed (not me) that I had ordered the wrong part for my rif. That shows a decent level of attention to detail on their part Just don’t message them at Dark O’clock and you’ll be ok
    2 points
  12. Ok so this one is a little bit different as it’s not 2nd hand, this is a retailer but when I saw it i couldn’t not post it on here….. £29 for a coat hanger. i understand the benefits of a tactical coat hanger to store plate carriers but still that’s just beyond excessive.
    2 points
  13. After having taken it apart completely (aside from the gearbox) I can find nothing to complain about on the Sportline model. If you paid more I'm sure you might get one that looked more real, but as toy guns go its fine. I chrono'd it before I started playing around and it was doing a solid 326 fps. From the outside it looks like its the same V3 gearbox as is inside the Sportline UMP45 (I see you have had a look on my thread on one of those). This G36 was also a two tone and the Vinyl Dye rattle can is doing an equally good job of covering all the blue. As far as construction goes, it seems solid but not necessarily made from the absolute premium materials. I'd say it's perfect if you want a solid skirmish day gun. If you want to stick it on the wall and pretend it's real then you might want to spend a bit more and get something a bit more high end. I'm pretty sure from the noise it makes when firing, and the fact it's got a barrel that is only a bit longer than the UMP, I'm going to find it's got a full cylinder but with a fairly poor air seal meaning it behaves like it has a ported cylinder. The gear box shell looks pretty solid, but it would probably benefit from a radius job on the front end. Unless you put a quite long barrel on it it's going to be over-cylindered if you fix the poor air seal. Now I've worked out the barrel can take attachments I'm thinking mock suppressor and longer barrel (300-330mm), then I should be able to fix the air seal and tone the spring down a bit so it can do an all day 325-330 fps without straining it guts. It should be an ok looking gun with pretty bomb-proof internals that will just run and run.
    2 points
  14. Pseudotectonic

    test

    Which of the following is a common name for the Imitation Firearm that can be purchased without UKARA? A. Blue bone B. Safe zone C. Two scone D. Orange clone
    2 points
  15. John_W

    Northeast Famas Gbbr

    I remember a guy at Techbrigade used to use a 10v battery in his and rebuild the gearbox after every game.
    2 points
  16. Strikes me that much of the Airsoft selling machine has a very odd take on Distance Selling regulations and Consumer Rights.
    2 points
  17. 'Say what you like, crucifixion gets you out into the open air.'
    1 point
  18. I think the 9 rps is more a function of the non specific Nimh pack it came with. I was using that just to check it worked and see what sort of FPS I was dealing with. On the Skirmish day it lasted about a game and a half (50 minutes?) so I reckon its a duffer. I've got a GATE nanoASR to go in it, plus i'll rewire it with 16 guage wire and put some deans connectors on it. with a gearbox re-shim and a Lipo pack I'm pretty sure the RPS will improve without me having to do much else about it. If I'm going to keep it I might go further, but if I end up looking to sell I want to make It a solid base that someone else can build off if they want, but don't need to. Hopefully it'll have a bit of unique style and make someone a great first gun, or a reliable back-up work horse.
    1 point
  19. Honestly, I think it is that. There's no real reason why shotguns and firearm possession are conditional-on-ammunition offence when the same very broad "reasonable excuse" could apply - and I think should apply - whenever you have one in public, shootable or otherwise.
    1 point
  20. Oh I didn't know about Airsoft World! Man, lots to check out. My AUG is currently sitting with KoA pretty much ready to pick up. Thanks for all the advice. I may well see you in the new year
    1 point
  21. That's really cool. I don't intend to get one, but the G36 is a monster and definitely what I would choose if I were looking. With that said, I may well take your work as inspiration for planning my AUG update, good work.
    1 point
  22. I can see the board, liked it so signed up from your link!
    1 point
  23. Ah! Of course! The infamous +2 hook of holding! Or you could always get the new improved version of the actual Tough Hook (original and best or at least well marketed) https://www.prestigetactical.co.uk/shop/product/tough-hanger-x/ THAT holds up to 150lbs of gear!
    1 point
  24. But this one's the heavily upgraded 2.0 version
    1 point
  25. I'm using Milanote for project planning, collecting reference images and generally keeping track of stuff. Out of interest, can anyone see my G36c board? It should be viewable on the following link: https://app.milanote.com/1OVs541EGnnzd3?p=QN3hsbkf31B If anyone else thinks Milanote looks interesting, then the basic account is free and allows you to create up to 100 individual items, i.e. a picture, a list, a comment box, etc. If you do decide to try it and you set up via my refferal link, then I get 20 extra items added to my allowance. This would be greatly appreciated and means I could start doing a viewable project board for future builds. No worries if It doesn't look like something of interest, but I figure I'm not hurting anyone by asking 😀. Link below: https://www.milanote.com/refer/rcE1UFqme45OgKzLSD cheers.
    1 point
  26. I'll probably end up getting a metal slide anyway, just so I can pop it on for the feels 😛 And that's good advice @Enid_Puceflange but nah, I'll take some more time to think about what I really want (even tempted by the TM USP!) and then I may take a day trip to Edinburgh in the new year and see what LandWarrior has to offer. Never been to an "actual" airsoft shop!
    1 point
  27. I suspect the "unloaded shotgun" exemption is to allow the Landed Gentry's gamekeeper to stroll to the pub with his shotgun slung over his shoulder, so he can enjoy a pint and a pie, without having to divert on his way to store the pew-pew. It's one law for them and another for the rest of us, I tell you!
    1 point
  28. They're really not all that pricey new. Holster is about £30 and the mag pouch is about £20. https://ukmcpro.co.uk/collections/imi-defense
    1 point
  29. Just what I need; another rif to consider and order after a few beers... Sort of thanks. 😉
    1 point
  30. Cannonfodder

    test

    IQ test?
    1 point
  31. Once again a great review. I've been thinking of paying them a visit as the in laws live about 5 minutes away
    1 point
  32. Jamsandwich

    GBB Buying Advice

    Thanks for all the advice guys. I'm going to hold off on purchasing for now as I'll have to buy 2-tone anyway and end up spending later on the slide. Might as well just pay once when I get the UKARA sorted. I'm willing to go a little over 100 and stump for a TM to be honest, it sounds like a smart choice and I can still tinker with upgrades just for the giggles once it beds in. I just quite like the idea of making it my own so I'm happy to do that. Looks like I got back in the game just a little late to take advantage of Black Friday. Not gonna be playing til the new year anyway and my Aug will do the job for a few games
    1 point
  33. Tommikka

    test

    UKARA licence theory test perhaps
    1 point
  34. Touché.. a lot has changed since i stopped playing 😅 Obviously a large dose of common sense is needed.. if your in a garden which isn't over-looked with a sufficient backstop it shouldn't be an issue is kind of what i was getting at.. Though in that case i guess there wouldn't be much chance of a complaint being made in the first place. I guess i'm still kind of frustrated at the laws which have been introduced to give the public the illusion of safety whilst only actually penalising law abiding hobbyists. Though unfortunatly i guess there are idiots who are the reason these laws have been enacted in the first place 😪 (woops, sorry for reactivating a dead thread too.. haven't used a forum in a while 😂)
    1 point
  35. I finally managed to convince my wife to watch Back to the future. I tell you what ! It's ... about time.
    1 point
  36. Personally, I’d have used the Mk1 human mouth via telephone (do you remember them 😂) A quick chat with a store member might have sorted that out The human touch goes long way in this faceless virtual “click to cart” world that the instagram / TikTok generation are growing up in
    1 point
  37. Experiences with Milspec can vary wildly and it seems to depend on nothing more than the owners mood / stage of drinking as to whether he will be amazing or an outright arsehole. As they barely stock anything now it's probably far less relevant anyway. I've had times where he has gone well out of his way to help post an item and times where he has replied "f**k off" to a simple product question . Both of those experiences were some years ago when he stocked more
    1 point
  38. That'll be a nice change, given that most times when someone signs up just to trash a business there turns out to be an entirely different side to the story. While their terms aren't enforceable, and you would ultimately end up getting your money back via your payment processor or a court claim, I actually appreciate their honesty regarding the fragility of airsoft toys, particularly gas blowbacks, and especially upgraded / "upgraded" ones. It would be nice if this wasn't true, but it is, and buyers should be made aware of it so that we have realistic expectations. https://www.milspecsolutions.co.uk/terms-and-conditions.html
    1 point
  39. "What, you're not honored we allow you to buy from us?" - Lots of UK airsoft retailers
    1 point
  40. Format shamelessly stolen from @Asomodai. EXTREMELY LENGTHY REVIEW. Site Name: Invicta Battlefield Black Site Contact Details: [email protected] Website Address: https://www.invictabattlefield.co.uk/cqb-site Facebook Page: https://www.facebook.com/Invictabattlefield Site Address: Hampstead Lane, ME18 6AD Hello all! I can't find a review of Invicta Battlefield's Black Site on AFUK, which is understandable as it's a relatively new site (only open since 08/12/21). @blobface and I played the Sunday game on 29/05/22. The Site: Black Site is a medium-size CQB site spread over three floors of a derelict building formerly occupied by ICI. It's literally 30 feet from Yalding train station. Providing a size comparison to other CQB sites isn't that easy, but I roughly estimate it at about two-fifths of the size of The Mall. The site itself has four floors - Alpha (the safe zone), Bravo, Charlie and Delta (not currently in play). Side Elevation The site is semi-auto only, with an energy limit of 350FPS (1.14J), and a maximum BB weight of 0.25g (313FPS equivalent). You may only carry a maximum of 300rds on your person. No sniper rifles, DMRs, grenade launchers, drum magazines, smoke grenades, or green lasers are permitted. Pyro use is limited to BFGs up to 9mm PAK/.380R, EG67s and Mk. Vs. I'd recommend bringing or buying a few grenades; dead players are not permitted to collect thrown grenades until the end of the game. The play area of the site is in fair condition - no rubbish, but there's a lot of dust and occasional dripping patches on ceilings. You must bring a torch; almost all of the building is in near-total darkness, with windows boarded up and interior lighting non-functional outside of stairwells and the safe zone. Good: Location: This is a readily accessible site for those travelling by train: the site's front door is quite literally 50' from Yalding station's exit. This is pretty convenient for London-based players, at a bit over an hour on the train from Charing Cross with one change. The site has a very large gravel car park available for those travelling by car. Site Layout: At present three floors - Alpha, which is the safe zone, and Bravo and Charlie, which are in play - are open. Both Bravo and Charlie are an interesting collection of medium-sized offices, corridors, and industrial spaces. Holes have been cut in some of the interior walls for access; some of these are pretty small so a hat or helmet is recommended. Larger spaces are broken up by barriers and furniture to provide hard cover. The entire play area is in almost complete darkness. I didn't see anyone with NV, and given how everyone's using a torch it may not be that advantageous, but if that's your bag every game here is a night game. Floor Plans Engagement distances are typically short - mostly 5-15m, depending on angles and your appetite for storming a room and eating a lot of BBs at bad-breath range. The respawn points are at the base of the stairwells, which is my only major complaint: descending and then ascending two flights of stairs every couple of minutes doesn't feel like much of a reward for pushing up. Since the stairwells themselves thankfully aren't in play I'd be happier with a respawn point on each floor and a minimum respawn group size or time. Marshalling: Really really good, possibly the best I've ever seen. There were loads of them, they were friendly and helpful, and they intervened frequently, e.g. to tell players that they had actually been killed by a grenade or BB. Safety: A good comprehensive brief with no unfunny jokes, and stringent chronographing of all guns with the site's BBs and marker zip ties. The chronograph is done with 0.20g BBs; it might be better to see it done with 0.25g, since that's the maximum weight and joule creep only goes one way. The BB weight limit initially felt a bit arbitrary, but having played the site the engagement distances are so short there would be no advantage to heavier rounds anyway. There was no attempt to enforce the (obviously unenforceable, all BBs look the same outside the bottle) weight limit and there was some muttering from particularly bruised players about whether or not everyone was sticking to it. Game Modes: The game modes were very simple - find the lighting pucks, switch them to your team's colour and defend them, find the lighting pucks in your team's colour and return them to base, etc. They weren't anything massively innovative - except for the light-up pucks, which are absolutely brilliant - but bluntly they didn't need to be; they worked well and players understood and played the objective. Playerbase: A pretty broad mix of players - a lot of multicam, a lot of more casual set-ups, some younger rentals - but no speedsofters. Players were pretty well-behaved, with nobody (that I saw) losing their cool, cheat calling, or bitching despite several players - including me - copping bleeding welts from the close range. There were a couple of groups of players who were aggressively pushing up and running to and from the safe zone, which always sets a good tone, and even though the day was apparently fully booked there were only a few times people pointlessly stacked up - probably a testament to how close the respawns were. There were a few situations where I felt hits weren't being called, and overkill was repeatedly mentioned by the marshals, but it was pretty minor overall. Turnaround Time: Fairly rapid, aided by the fact that the safe zone is readily accessible. You won't come back and find half your team chatting in the safe zone, either. Average: Value: £25.00 for an evening game (£35.00 including rental equipment) and £35.00 for a day game (£50.00 including rental equipment) is pretty reasonable for a non-woodsball site. It's almost exactly what the late, lamented Echelon Airsoft charged. Game Options: The site has evening games (17:30-22:30) on Wednesdays and day games (08:00-16:30) on Sundays. Site Shop: The site shop seemed to have what you'll need on the day: BBs, propellant, pyro, drinks and snacks. There looked to be a very limited selection of RIFs. Hot food can be pre-booked; some pretty alluring burgers were on offer. Unfortunately owing to very spotty mobile data coverage the entire site is cash only. UKARA Membership: Invicta are UKARA-registered and able to provide you with a UKARA-registered defence. Safe Zone: It's clean, well lit and right inside the front door. It opens straight into the ground floor; there's no massive hike to the safe zone between rounds. There's plenty of horizontal surfaces, but it was a bit tight inside with the site fully booked. It's really thoughtful to provide the floor plans (above) for people trying to figure out how to navigate the maze-like site; I wish more sites did this. Unfortunately (see below) there's no plug sockets and the bathroom situation is a bit dodgy. Bad: The major problems with the site aren't really anything to do with the way the site is run, but to do with how the building has been disconnected from the public utilities. Facilities: The disconnection from mains electricity means the site has very few or no working plug sockets - none readily available in the safe zone. It may be that the shop can charge batteries for you, but you'll be better off planning on being totally self-reliant. There are actual, plumbed-in toilets (ladies and gents), which seemed reasonably clean, but because the site has been disconnected from the water main - there's no sinks to wash your hands, just hand wipes. The urinals don't flush. If you want to use a toilet, you have to refill the cistern afterwards from big orange buckets of water. The toilets are definitely vastly, vastly better than a portaloo, but it is a bit off-putting that it is a physical impossibility for anyone in the safe zone to have properly washed their hands... Conclusion: Black Site is a great day's play. The site is fun with lots of repeat value (I think it would take several game days just to start remembering where the doors lead and which of the windows still have glass in them), Invicta run it very well, and the players make the most of both. When Invicta do such a great job running the site it feels churlish to complain about the facilities - presumably mostly beyond Invicta's control - but they are the only major downside. I'd wholeheartedly recommend Black Site to anyone that wants to play CQB in the dark and we'll certainly be back. Bullpup Watch: Tragically I think it was just my AUG. Other Site Reviews CAMO CQB Skirmish Arena (Essex) Echelon Airsoft (Kent)
    1 point
  41. Best to e-mail them about 3am 😄
    1 point
  42. Wo1f

    THE TM MWS thread

    Offer is always there, mate! personally I don’t find the mag capacity bothering me and if anything it adds to the excitement as well as increasing your skill level. I’ve found using mine has made me a much better player. I think about my loadout as a whole. Where my mags are, how fast can I draw my pistol, where I’m putting my empty mag etc. With a good setup and the instincts that will come over time with using a low cap, you’ll be a much better player as a whole regardless of what gun you’re using. Are you behind cover? Check your shots. About to enter a building or general enemy area? Mag change. If your gun shoots further than most, use it as an advantage. Get out of their range and then fire on them. There’s nothing more satisfying than playing for hours and realising you haven’t actually ‘died’ yet, because you’ve been playing smart. As for the hpa mag... while it doesn’t really interest me, you could mag clamp a stanag high cap to an mws mag, get some tubing like what m249’s use and have the high cap feed into the mws mag with a bit of dremelling, and then tap the bottom of the mws mag for a hpa valve.
    1 point
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