Counting Count
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http://www.cerberusairsoft.co.uk/
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Esoterick reacted to a post in a topic: The Beginners Guide to Airsoft
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The 'What have you just bought' Thread
Counting Count replied to Cameron364's topic in Guns, Gear & Loadouts
Just ordered an unusual reflex sight for my A2 / Carbine project... hope it turns up before Sunday... -
Pfff the challenge is the SLR or M14 in a Closed Quarters environment...
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This is something I put together roughly 4 years ago for the club forums, it could do with me updating it a little (well quite a bit) with the changes in site the club now has. It's simply been copied from the location it sits within on the forums there, but may be a little help in what your doing. A few newer players have asked quite a few questions about Clothing, eye protection, and what goes into your loadbearing kit. Following on from this thread: *Link removed* I've put together a little helper for players old and new to the game, its very wordy and lacks some of the colourful language usually used by members but hopefully it will hep point you in the right direction. Clothing: British DPM or German Flektarn combat uniforms, they’re cheap, readily available and very hard wearing. Many players swear by various types, but a majority of ex forces players wear good old DPM, up at Cerberus Flecktarn and DPM both work very well at skirmish ranges, find something you like and go for it (we generally don’t recommend fashion ‘flage from various shops in the city centre... bright red and yellow combats generally don’t work as well). “Out of all the DPM kit I always go for the windproof smocks ( referred to as SAS smocks by the wanabe’s ) just remember if you do get a windproof to never use the hood, all ways keep it rolled up, it is only there for show. If you can to stay away from the Soldier 95 pattern trousers, these are cheap but they are very thin and can rip very easily, if you can find them go for the wind proof trousers, these are made to a much higher standard, and because of the weave of the material it will help keep you warm in winter and cool in the summer.” - Directing Staff, Cerberus Gloves are useful even in summer just to protect your hands from the odd cut and graze from playing, but they’re not essential to the game, the same goes for hats, hats especially will protect you from the sun and keep you warmer in winter, with the added advantage that they will break up the shape of your head and keep your face in shade, enabling you to blend in to the environment better. Wet Weather / Gore tex outer wear is useful in the field really only when it’s very wet, even though it makes a noise during use you will keep warmer and dryer (also more comfortable) than if you don’t, it’s not essential but it can help. Eyewear: Either a decent set of glasses / goggles that are compliant with the following markings: ANSI Z87 (US Safety rating) or EN166 (European Rating also known as BS EN 166:2002) Mesh Masks, although not generally rated as safety wear are also popular and 99% of masks bought in the UK are of a standard sufficient for skirmishing, I personally won’t wear one. Footwear: Boots, Boots and Boots. a good pair of boots, Through personal experience a few players tend to stay away from Magnum type patrol boots and go for something a little more heavy duty such as Matterhorn boots, One of the Organisers at Cerberus recommends the web-Tex MK2 pro xt boots, which are direct copies of the Lowa mountain boot, but about 50-75% cheaper, but these will take a while to break in. Stay away from Doc Martin boots as well, there’s not enough support in them after some use, even if they’re comfy. Load bearing Equipment and Webbing: Assault vests are available but without severe modifications these are really only good for short duration games because of the lack of pouches and because of their design they will stop you from going prone because the pouches are positioned on the front. Modular vests are available allowing you to customise your kit easily but have the same problems as a fixed “Assault” vest. Another option is the chest rig, these are not ideal for woodland gaming because of the limited amount of kit you can carry, they also have the same problem as the assault vest in that they will not let you go prone because everything is mounted on your chest. Most Players who have used British PLCE (Personal Load Carrying Equipment) or ALICE (All Purpose Light weight Load Carrying Equipment) will recommend it in a heavily modified situation and a lot of ex forces players use PLCE due to being familiar with the system, and one of the regulars at Cerberus sums it up thus: “British Army kit is great 'cos it’s designed to be (almost) squaddy proof so it’s more than good enough for airsoft where let’s face it, it doesn't get much stick. The webbing has mags and spare ammo up front, three pouches at the rear (two water bottles and some first aid and other bits & bobs).” What’s in the Kit: “What is in the pouches depends on who's wearing them, if it’s an ex military player a brew kit is essential, enough magazines and ammo to start a small war, first aid gear, water, mars bars, spare gun batteries, spare gun, wet weather gear, dry weather gear, a torch, cam cream, mossi (mosquito) spray and a kitchen sink. If it's a wannabe player they'll all be empty except for a half used bag of ammo. “– Directing Staff, Cerberus. Every one carries equipment differently and in different amounts, ex forces will carry just about everything they need for 24 hours in the field, as its been drilled into them and sometimes a bit more besides, I know one Player / Directing Staff member carries the following: “In my webbing I carry 12 SA80 mags, 10,000 rounds of spare ammo, x2 58 pattern water bottles, crusader burner and mug, small first aid kit, 2 first field dressing's, a complete 24hr ration pack minus the choc and sweeties which I carry in my smock, Kenwood TK350 UHF radio and spare battery, strapped to the yoke I carry a DPM basha and two sand bags. In my smock I carry a waterproof note book, jack knife, whistle, cam cream, small first aid kit, sweeties from ration pack, mag lite, scrim scarf, N.I. gloves.” It’s essential to note that aside from magazines and ammunition he carries water, food / snacks and a personal first aid kit, carrying these is a really good idea even though it adds weight, as at some grounds it’s not easy to pop back to the safe zone for a drink or a snack, in the case of a first aid kit it’s for your use, you get a nice graze from the rocks etc. you have something to cover the cut / graze, and stop you getting dirt into it, but you should always notify the First Aider / Directing staff even if you deal with the injury yourself. Knives are generally frowned on even rubber / foam training knives, except as part of a mulitool / Swiss army knife, yes, you will see trusted and regular players with Bayonets and other knives in there kit, it’s a habit /part of the kit (My personal PLCE feels wrong without one) and will not be used unless it’s to aid in an emergency. Personal Communications / Radio’s Most teams and regular players will have access to radio communications, either PMR radios or VHF / UHF systems, based on how they play the game, being able to communicate during a game is handy, even if it’s just to report an incident, Cerberus operates a PMR Emergency channel, usually One Dead, and this is notified at the safety brief. Radio communications are generally a luxury but they can be handy. Personally I’ve needed a radio recently as an old injury flared up during a game, enabling me to call for assistance from directing staff, ok it’s not anything spectacular but it aids in the administration of the game. Weapons and magazines / Ammunition This is a bit of a no brainer, it’s an essential for the game but it’s something to bear in mind when choosing your kit... having a non standard magazine (P90 / MP5 / UMP etc.) magazines will impact on what kit you can source, OK most M4 / L85 Mag pouches (STANAG) will carry differing magazines easily but not in the same quantity or as securely, you’ll need to source another type of pouch specifically for them. The different types of magazine capacity define the mount of pouches and mags you carry, a typical Hi-cap (250+ bb’s) can last a full session, meaning you need less of them, but they can rattle during use, as the bb’s are loose inside. Mid Caps carry around 100-140 bb’s per magazine, generally meaning you have to reload rather than wind a magazine on to keep firing but these are generally quieter and allow you to add items such as Magpuls or bungee cord loop to help you reload, yes some of them can be attached to a hi cap, but in general the loop will be in the way. Most “Standard” cap magazines are really mid caps in essence, usually holding 68-140 bb’s per magazine, and there is an option for tracer magazines, which are generally midcaps. The final type of magazine is the Real Cap magazine; these magazines only hold 20-30 rounds total capacity, also sprung loaded but can be emptied in a very short space of time during a contact.